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Do We Need A Mode Without Bases?


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Poll: Game Mode without Bases? (64 member(s) have cast votes)

Do we need a game mode without bases?

  1. yes (32 votes [50.00%])

    Percentage of vote: 50.00%

  2. no (30 votes [46.88%])

    Percentage of vote: 46.88%

  3. i dont know (2 votes [3.12%])

    Percentage of vote: 3.12%

Do you think assault mode is annoying while you get capped each 3rd/4th match?

  1. yes (29 votes [45.31%])

    Percentage of vote: 45.31%

  2. no (33 votes [51.56%])

    Percentage of vote: 51.56%

  3. I dont know (2 votes [3.12%])

    Percentage of vote: 3.12%

Vote

#21 Aaron45

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Posted 06 May 2013 - 12:20 PM

View Posthammerreborn, on 06 May 2013 - 12:18 PM, said:


Would you like to read your lastest rage comment and figure out where you spectacularly failed?

I guess you are confused. Your post makes no sence

#22 Davers

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Posted 06 May 2013 - 01:01 PM

Bases are there to allow the lighter classes to exploit the ONLY weakness of assault mechs- speed. Getting rid of bases just further solidifies the power of assault mechs even more.

If there was a TDM mode there would be no reason to bring anything lighter than a heavy mech. Role Warfare has pretty much disappeared from the game. Scouting? Over in 2 minutes. EW? Basically just comes down to ECM with several 'ECM off switches'. Some people bring up that there will be more tactical options without bases, but this isn't true. The reason why we have so little 'tactics' currently has less to do with there being bases, and a lot to do with people want the matches to be over quickly so they can get their Cbills and exp and get into the next one. Without bases, both teams would run to a good sniping position and just wait for the enemy, or it would play out like it does currently with everyone fighting over the exact same spots.

#23 Vickinator

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Posted 06 May 2013 - 01:56 PM

View PostDavers, on 06 May 2013 - 01:01 PM, said:

Bases are there to allow the lighter classes to exploit the ONLY weakness of assault mechs- speed. Getting rid of bases just further solidifies the power of assault mechs even more.

If there was a TDM mode there would be no reason to bring anything lighter than a heavy mech. Role Warfare has pretty much disappeared from the game. Scouting? Over in 2 minutes. EW? Basically just comes down to ECM with several 'ECM off switches'. Some people bring up that there will be more tactical options without bases, but this isn't true. The reason why we have so little 'tactics' currently has less to do with there being bases, and a lot to do with people want the matches to be over quickly so they can get their Cbills and exp and get into the next one. Without bases, both teams would run to a good sniping position and just wait for the enemy, or it would play out like it does currently with everyone fighting over the exact same spots.


So what your saying is that you enjoy Assault mode because as a light you exploit the one weakness assaults/heavies have; speed which allows you once the battle turns sour to run away like a coward with your tail between your legs and cap. And if there was TDM mode yes you would only bring heavies and assaults so all you lights and mediums could dance around each other with your speed and enjoy the annoyance of fighting lights, while us heavies would enjoy slugging it out vs each other without constant base capping ruining the fun.

#24 Ted Wayz

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Posted 06 May 2013 - 02:40 PM

How about modes that actually use the bases but in a different ways?

Forest colony and/or Caustic Valley: Currently a structure on one side. How about making it destructible and have an attack/defend game mode? If a defending mech makes it to the attackers drop zone it brings back a defender to the defense area. (Lockout rules on how often a singlre mech can do this)

Frozen City: See that dropship in the middle? Only way off the planet and two recovery teams are fighting to be the ones on it. First team to recover one of each resource, scattered throughout the crash zone, and return them to the dropship wins. Reverse dodgeball rules, you get a resource to the ship the other side gets a person back (accounting for afkers).

Just idea to mixup the play and reward different playstyles. Kind of bored with the stick together and bring the most firepower failsafe strategy.

#25 Aaron45

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Posted 06 May 2013 - 02:48 PM

I dont think lights would be not usefull in an Arena Mode because:

1.They are very fast to help rapidly in Arena Mode (You should get spawned seperated with your mates)

2. one light could drive an atlas Pilot into rage

3. A swarm of lights is obnixious

4. once you get spawned seperated from your team mates- a Light mech could easyly moove to her /his mates to group up.



BTW its not that all the other modes would be useless. The Arena Mode would be 1 of3.

You dont have to play it- Play assault or conquest instead.

Edited by Legolaas, 06 May 2013 - 02:51 PM.


#26 Davers

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Posted 06 May 2013 - 02:50 PM

View PostVickinator, on 06 May 2013 - 01:56 PM, said:


So what your saying is that you enjoy Assault mode because as a light you exploit the one weakness assaults/heavies have; speed which allows you once the battle turns sour to run away like a coward with your tail between your legs and cap. And if there was TDM mode yes you would only bring heavies and assaults so all you lights and mediums could dance around each other with your speed and enjoy the annoyance of fighting lights, while us heavies would enjoy slugging it out vs each other without constant base capping ruining the fun.

I don't pilot lights.

So even if your team is losing the fight, capping shouldn't be allowed? Are light mechs supposed to fight assault mechs? I don't know about you, but it is getting easier and easier to kill light mechs for me. Saying 'Here is a light mech. It's not supposed to be able to go toe to toe with heavy or assault mechs, but that is your only option' might make sense to you, but not to me.

The game is already static enough with long range builds. There needs to be more objectives to force movement, not less.

#27 Hauser

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Posted 06 May 2013 - 03:28 PM

View Posthammerreborn, on 06 May 2013 - 11:42 AM, said:


So the light defeated your team using divide and conquer strategy. So the better team won? Send everyone back? Only send one back? These are all options before you. But instead you QQ like a little whining baby and post a thread repeating what at least 7 others have said, so you have that going for you.

/base capper and proud
//Don't like it, don't play an assault


Divide and conquer means you split up the enemy team and destroy them one by one. This is cool.

What lights are doing by going out capping is making a tactical sacrifice. I don't mind when people do it but I'd like to know before they do it so I can adapt. It's much easier to stall when everybody is on the same page.

Edited by Hauser, 06 May 2013 - 03:29 PM.


#28 hammerreborn

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Posted 06 May 2013 - 03:39 PM

View PostHauser, on 06 May 2013 - 03:28 PM, said:


Divide and conquer means you split up the enemy team and destroy them one by one. This is cool.

What lights are doing by going out capping is making a tactical sacrifice. I don't mind when people do it but I'd like to know before they do it so I can adapt. It's much easier to stall when everybody is on the same page.


Is it really that hard to see a light sprinting for the cap? I mean honestly....it's not like their isn't a message every 15-20s that says I'm on the enemy base.

#29 Aaron45

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Posted 06 May 2013 - 04:07 PM

View Posthammerreborn, on 06 May 2013 - 03:39 PM, said:

Is it really that hard to see a light sprinting for the cap? I mean honestly....it's not like their isn't a message every 15-20s that says I'm on the enemy base.

you still dont get it. forget it you are not only stubborn. you are super close minded with your cheap so called tactics.

#30 hammerreborn

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Posted 06 May 2013 - 04:19 PM

View PostLegolaas, on 06 May 2013 - 04:07 PM, said:

you still dont get it. forget it you are not only stubborn. you are super close minded with your cheap so called tactics.


My tactics make me a winner, and you a whiny QQ loser who fails so hard he can't even recognize how hard he fails in his posts

Edited by hammerreborn, 06 May 2013 - 04:20 PM.


#31 Aaron45

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Posted 06 May 2013 - 04:20 PM

View Posthammerreborn, on 06 May 2013 - 04:19 PM, said:

My tactics make me a winner, and you a whiny QQ loser

ridiculous- you are even not worth to be answered.

#32 Davers

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Posted 06 May 2013 - 04:20 PM

View Posthammerreborn, on 06 May 2013 - 04:19 PM, said:

My tactics make me a winner, and you a whiny QQ loser

Some people don't want a tactical game. They want a shooting gallery. ;)

#33 Hellcat420

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Posted 06 May 2013 - 04:22 PM

View PostLegolaas, on 06 May 2013 - 02:48 PM, said:

I dont think lights would be not usefull in an Arena Mode because:

1.They are very fast to help rapidly in Arena Mode (You should get spawned seperated with your mates)

2. one light could drive an atlas Pilot into rage

3. A swarm of lights is obnixious

4. once you get spawned seperated from your team mates- a Light mech could easyly moove to her /his mates to group up.



BTW its not that all the other modes would be useless. The Arena Mode would be 1 of3.

You dont have to play it- Play assault or conquest instead.


i think the game your looking for is called hawken.

#34 hammerreborn

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Posted 06 May 2013 - 04:22 PM

View PostLegolaas, on 06 May 2013 - 04:20 PM, said:

ridiculous- you are even not worth to be answered.


I am even not worth. Lol, you're worse than those people saying PGI lied about the tournament because they can't read.

#35 Aaron45

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Posted 06 May 2013 - 04:23 PM

View PostDavers, on 06 May 2013 - 04:20 PM, said:

Some people don't want a tactical game. They want a shooting gallery. ;)

whats so tactical to moove with ya light to ennemy base? tactial is if ya moove as a group tactically, if ya flank etc. sending a fast light mech(i bet you pilot raven 3 l for that so called tactical issue) is just cheap. a usual moove from every not skilled light pilot.

Then they rush to the forum and say: tactic bla bla- hilarious ;)

#36 hammerreborn

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Posted 06 May 2013 - 04:25 PM

View PostLegolaas, on 06 May 2013 - 04:23 PM, said:

whats so tactical to moove with ya light to ennemy base? tactial is if ya moove as a group tactically, if ya flank etc. sending a fast light mech(i bet you pilot raven 3 l for that so called tactical issue) is just cheap. a usual moove from every not skilled light pilot.

Then they rush to the forum and say: tactic bla bla- hilarious ;)


Lights are satisfying the winning condition of the map. That's pretty tactical.


You're like those idiots that whine about people who plant the bomb in counter strike because its not tactical.

Why won't you just run to my sniper post one at a time against my AWP. It's not faiiiiiirrrrrrrrrrr /QQ

Edited by hammerreborn, 06 May 2013 - 04:26 PM.


#37 Aaron45

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Posted 06 May 2013 - 04:30 PM

View Posthammerreborn, on 06 May 2013 - 04:25 PM, said:

Lights are satisfying the winning condition of the map. That's pretty tactical.


You're like those idiots that whine about people who plant the bomb in counter strike because its not tactical.

Dude who is whinning? i suggested a new mode, instead you insulted me. I tried to talk with you as i usually do in forum (beeing objective) instead you wrote all your hate and call me whinner? Its a game, i can deal with all the lights- its even not a big deal to loose because theres a light at your base while he cheaply mooved to your base instead of fighting and having fun.

The Problem is that its no fun with ppl who only play for winning, no matter if they have fun or not. No one is whinning, just suggesting anything different. You dont need to be so annoying. You dont like my idea, i understood- you wrote it, but camping at this thread and writing your non sence argues is just hilarious. ("iam soo proud to cap and drive ppl to rage" ) bla bla

Edited by Legolaas, 06 May 2013 - 04:32 PM.


#38 Davers

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Posted 06 May 2013 - 04:33 PM

View PostLegolaas, on 06 May 2013 - 04:23 PM, said:

whats so tactical to moove with ya light to ennemy base? tactial is if ya moove as a group tactically, if ya flank etc. sending a fast light mech(i bet you pilot raven 3 l for that so called tactical issue) is just cheap. a usual moove from every not skilled light pilot.

Then they rush to the forum and say: tactic bla bla- hilarious ;)

It's funny how people who play the slowest mechs are always the ones who claim to want more tactical maneuvering. ;)

I have a question, if you have no interest in capping, why do you walk so far away from your own base that you can't get back? Why not set up your position closer to the base? That way if a light mech tries to rush it you can focus the team on him. Then when the other team is down one they will be forced to come to you or lose the match?

#39 Aaron45

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Posted 06 May 2013 - 04:41 PM

View PostDavers, on 06 May 2013 - 04:33 PM, said:

It's funny how people who play the slowest mechs are always the ones who claim to want more tactical maneuvering. ;)

I have a question, if you have no interest in capping, why do you walk so far away from your own base that you can't get back? Why not set up your position closer to the base?


What are you trying to say? should we base camp? every team base camps and then? Do you really think theres no tactical moove when piloting an assault?

Once you moove the wrong way in an atlas you pretty fast dead.

BTW how will you know that iam only driving assaults?

#40 Davers

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Posted 06 May 2013 - 04:48 PM

View PostLegolaas, on 06 May 2013 - 04:41 PM, said:


What are you trying to say? should we base camp? every team base camps and then? Do you really think theres no tactical moove when piloting an assault?

Once you moove the wrong way in an atlas you pretty fast dead.

BTW how will you know that iam only driving assaults?

Heavy and Assault mechs are generally slower than Lights and Mediums. You never see medium or light pilots asking for TDM because they know it will make their biggest asset- the ability to move around the map faster, useless.

I play Atlases. I know they have to be very aware before they move since it is an all or nothing thing. But that doesn't mean they are good at 'tactical maneuvering' because tactical maneuvering is not about an 'all in or not at all' approach. In fact, it is pretty much the opposite.





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