Mercules, on 08 May 2013 - 10:50 AM, said:
Look. I'll try to be more polite than Hammerborn but I understand his frustration.
This thread keeps popping up. The Base Cap is in there for a reason. Removing it removes all the reasons it is in there. TDM is 4th grade play and while YOU may not consider base capping to be fun or tactical your opinion does not make it fact.
I enjoy capping the base. Do I enjoy standing in a square? No... what I do enjoy is disrupting the enemy team. If this was an MMO you would probably find me playing a Crowd Control class. The easiest way to disrupt the enemy in MWO is to flank them and either shoot them in the back or stand on their base.
If the enemy is spread out I'll happily shoot them in the back. If they are clumped up then it would be suicidal to pop more than one or two shots at them and I'll simply move on to their base. THAT spreads them out so I can face in smaller numbers as can my teammates. It multiples the force I am bringing to bear and is tactical.
If the enemy spreads out a bit and takes the time to actually look around, they will likely spot me and I will hesitate to take them on frontally or go against overlapping fields of fire. I won't sneak past them to go to their base but will rejoin my team and use the cover of the bigger mechs to harass the enemy.
If you remove the bases there is little to no reason for a team to split up and/or move from a tactical position once in it. "Clump up, when you see an enemy everyone shoot it." become the majority tactic which is even less than what there is currently.
Bah, capping is the home of the tank class. Cause there's no better way to taunt and draw massive amounts of aggro from both teams than to hop on that square and yell....
Problem?
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