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Do We Need A Mode Without Bases?


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Poll: Game Mode without Bases? (64 member(s) have cast votes)

Do we need a game mode without bases?

  1. yes (32 votes [50.00%])

    Percentage of vote: 50.00%

  2. no (30 votes [46.88%])

    Percentage of vote: 46.88%

  3. i dont know (2 votes [3.12%])

    Percentage of vote: 3.12%

Do you think assault mode is annoying while you get capped each 3rd/4th match?

  1. yes (29 votes [45.31%])

    Percentage of vote: 45.31%

  2. no (33 votes [51.56%])

    Percentage of vote: 51.56%

  3. I dont know (2 votes [3.12%])

    Percentage of vote: 3.12%

Vote

#41 hammerreborn

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Posted 06 May 2013 - 04:52 PM

View PostLegolaas, on 06 May 2013 - 04:30 PM, said:

Dude who is whinning? i suggested a new mode, instead you insulted me. I tried to talk with you as i usually do in forum (beeing objective) instead you wrote all your hate and call me whinner? Its a game, i can deal with all the lights- its even not a big deal to loose because theres a light at your base while he cheaply mooved to your base instead of fighting and having fun.

The Problem is that its no fun with ppl who only play for winning, no matter if they have fun or not. No one is whinning, just suggesting anything different. You dont need to be so annoying. You dont like my idea, i understood- you wrote it, but camping at this thread and writing your non sence argues is just hilarious. ("iam soo proud to cap and drive ppl to rage" ) bla bla


Translation from the gibberish and nonsensical sentence structure, grammar, and spelling.

STOP LIKING WHAT I DON'T LIKE!!!!


You claim that my winning attitude isn't fun. It is. Why is my fun not acceptable and yours is? In fact, the fact that there's so many threads complaining about what I do, makes it even more fun to do.

It's so simple to stop me, but you never do.

So tell me, why is losing fun for you? Do you have fun walking 1km to the same spot every single match and then lose because I'm just better than you are? That must be exhausting. But I'll never say get rid of the team kill objectives because I don't find fighting 7 assaults every game fun, so **** off and stop complaining about capping.

I'm just waiting for the mods to do their damn jobs and lock these repeat threads. I thought the whole point of getting rid of GD is so we wouldn't get plagued by this whining bs

#42 Aaron45

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Posted 06 May 2013 - 04:58 PM

View PostDavers, on 06 May 2013 - 04:48 PM, said:

Heavy and Assault mechs are generally slower than Lights and Mediums. You never see medium or light pilots asking for TDM because they know it will make their biggest asset- the ability to move around the map faster, useless.

I play Atlases. I know they have to be very aware before they move since it is an all or nothing thing. But that doesn't mean they are good at 'tactical maneuvering' because tactical maneuvering is not about an 'all in or not at all' approach. In fact, it is pretty much the opposite.


Dude , again:

You dont have to play an Arena mode if you dont like it. Thats it, you will still be able to play assaults or conquest- is it so hard to undertand? You will loose nothing once we have an arena mode.

#43 Davers

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Posted 06 May 2013 - 05:04 PM

View PostLegolaas, on 06 May 2013 - 04:58 PM, said:


Dude , again:

You dont have to play an Arena mode if you dont like it. Thats it, you will still be able to play assaults or conquest- is it so hard to undertand? You will loose nothing once we have an arena mode.

You are right. I lose nothing.

Except it's just further proof that there is a HUGE need for PGI to fix Role Warfare since we can easily have two whole weight classes removed from a game mode and their loss would not be missed.

#44 Aaron45

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Posted 06 May 2013 - 05:52 PM

View PostDavers, on 06 May 2013 - 05:04 PM, said:

You are right. I lose nothing.

Except it's just further proof that there is a HUGE need for PGI to fix Role Warfare since we can easily have two whole weight classes removed from a game mode and their loss would not be missed.

Remove? they will still be usefull unless you dont know how to pilot a light. If your skills in light mechs consist of capping bases, then you might be right with your loose 2 weight class theory

Edited by Legolaas, 06 May 2013 - 05:53 PM.


#45 Vickinator

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Posted 06 May 2013 - 06:19 PM

View PostLegolaas, on 06 May 2013 - 05:52 PM, said:

Remove? they will still be usefull unless you dont know how to pilot a light. If your skills in light mechs consist of capping bases, then you might be right with your loose 2 weight class theory


I'd have to agree if we got a TDM mode and light and medium mechs would think they are useless they would need to adjust their tactics, just as lights and mediums tell assaults and heavies to do when in assault and conquest, why should the game modes revolve around pleasing fast mechs vs firepower.

#46 Davers

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Posted 06 May 2013 - 06:33 PM

View PostVickinator, on 06 May 2013 - 06:19 PM, said:


I'd have to agree if we got a TDM mode and light and medium mechs would think they are useless they would need to adjust their tactics, just as lights and mediums tell assaults and heavies to do when in assault and conquest, why should the game modes revolve around pleasing fast mechs vs firepower.

Maybe because if you center the game around the heaviest mechs then all that matters is armor and firepower. Having a capping mechanic has not made firepower useless. But having game modes where there is nothing but armor and firepower makes a lot of mechs useless.

#47 Aaron45

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Posted 06 May 2013 - 06:38 PM

View PostDavers, on 06 May 2013 - 06:33 PM, said:

Maybe because if you center the game around the heaviest mechs then all that matters is armor and firepower. Having a capping mechanic has not made firepower useless. But having game modes where there is nothing but armor and firepower makes a lot of mechs useless.

dude you never fought an atlas in a 1v1 with your light mech right? you can shoot the crapp out of them - atlas or an stalker. They are soo vulnerable against lights.

you dont have to kill them by center torso kill- work for their legs. most assaults have less leg armor if they carry alot of weapons

Edited by Legolaas, 06 May 2013 - 06:44 PM.


#48 Davers

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Posted 06 May 2013 - 06:58 PM

View PostLegolaas, on 06 May 2013 - 06:38 PM, said:

dude you never fought an atlas in a 1v1 with your light mech right? you can shoot the crapp out of them - atlas or an stalker. They are soo vulnerable against lights.

you dont have to kill them by center torso kill- work for their legs. most assaults have less leg armor if they carry alot of weapons

Ok, once again, I don't pilot lights.

Saying lights can fight stupid players who strip their leg armor isn't saying much. Plus another Atlas or Stalker can use the same tactic and do better because they have more firepower to use. Maybe you still have a problem fighting a light mech, but I don't. Besides, with BAP countering ECM everyone will be able to load up on SSRMs again so no need to aim.

Light mechs aren't SUPPOSED to be able to one on one an assault mech. Assault mechs carry large weapons with much better range than a typical light mech. An Atlas has 19.5 tons of armor- more than half the weight of every light mech! Yet you think it's cowardly for lights not to brawl with them. Ever see what happens when a light team tries to brawl a heavier team? It ends with a lot of dead light mechs.

#49 Aaron45

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Posted 06 May 2013 - 07:02 PM

View PostDavers, on 06 May 2013 - 06:58 PM, said:

Ok, once again, I don't pilot lights.



Why do you aregue then that lights would be useless if you dont pilot lightmechs? As a light pilot i´d you can rappe n atlas or stalker in a 1v1. Theres no point to argue then. You dont have light mech experience

#50 Davers

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Posted 06 May 2013 - 07:09 PM

View PostLegolaas, on 06 May 2013 - 07:02 PM, said:


Why do you aregue then that lights would be useless if you dont pilot lightmechs? As a light pilot i´d you can rappe n atlas or stalker in a 1v1. Theres no point to argue then. You dont have light mech experience

I don't need to pilot a light mech to understand that reducing the usefulness of speed down to 'I can get to the enemy blob faster' is a bad game decision. And if you are having problems killing light mechs with an assault mech one on one then you are either facing really good light pilots, or are doing something wrong.

If you are having light mech problems, I feel bad for you son. I got 99 problems, but those builds ain't one. ;)

#51 Aaron45

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Posted 06 May 2013 - 07:12 PM

View PostDavers, on 06 May 2013 - 07:09 PM, said:

I don't need to pilot a light mech to understand that reducing the usefulness of speed down to 'I can get to the enemy blob faster' is a bad game decision.

LOL

Its as if you are talking about sex and never had any

#52 Chavette

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Posted 06 May 2013 - 07:17 PM

Quote

1. Some lights allways head for bases


Let them. If 2 lights go for your base, you are fighting the enemy 6v8.

Quote

2. Once you are winning 7:0 and you are on a large map a light basically heads to your bases and caps it. Once you are too slow with your assault mechs you loose dat match.

I have an idea for this. The less teammates are alive, the 5% slower you cap the base. So if you are 7 down, you will cap 35% slower.

#53 Aaron45

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Posted 06 May 2013 - 07:20 PM

View PostChavette, on 06 May 2013 - 07:17 PM, said:


Let them. If 2 lights go for your base, you are fighting the enemy 6v8.

I have an idea for this. The less teammates are alive, the 5% slower you cap the base. So if you are 7 down, you will cap 35% slower.

Letem but they can cap win ;) you never thought about that right?

Anyways i could live with your idea. 5% slower cap for each alive teammate

Edited by Legolaas, 06 May 2013 - 07:23 PM.


#54 Aaron45

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Posted 07 May 2013 - 01:59 AM

so moar suggestions or ideas to solve the get capped problem?

#55 Cubivorre

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Posted 07 May 2013 - 02:06 AM

But everyone literally said just about everything that needs being said. D: Therefor, monkey riding a cat.

Posted Image



#56 hammerreborn

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Posted 07 May 2013 - 06:16 AM

View PostLegolaas, on 06 May 2013 - 07:20 PM, said:

Letem but they can cap win :) you never thought about that right?

Anyways i could live with your idea. 5% slower cap for each alive teammate


And once again you prove your inability to read (kinda funny how those people are the ones who complain about capping the most). He said you'd have full cap speed if all your teammates are alive, and go slower while dead, assumably so that after the enemy is done killing your team they'd have more than enough time to RTB and kill the capper.

Either way, the idea is awful, and would make 1v1 cap races take twice as long to finish for no reason at all.

#57 Marj

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Posted 07 May 2013 - 10:35 PM

Without bases that light can spend the whole match sniping assaults with an erppc. You really think an assault is going to win against that? Not having bases makes light MORE useful, not less, because they have the time to wear down large targets from range.

Not having bases opens up options that simply aren't possible when the entire enemy team can just ignore you and cap. If you think TDM would devolve into a slugfest then you're not thinking.

#58 Shatterpoint

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Posted 08 May 2013 - 04:13 AM

Just throw in a DM or TDM mode and see how it goes, there's a filter for the types of match so if you want bases pick a type with bases, if you just wanna go blow up mechs pick DM/TDM.

At the very least people should be told the next map so they can take something with range on alpine instead of sitting at base in short range brawler hoping for a capper to appear and half the time being a waste of a useful place in the team.

It's crap and frustrating being thrown to the wolves in a bear fighting setup.

#59 MeiSooHaityu

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Posted 08 May 2013 - 08:02 AM

Base capping is a good tactic and it is an important part of assault mode.

I do not need to hunt around a map for 15min looking for the one powered down hiding enemy mech. Try finding that one mech on Alpine, good luck.

Even if it is a 7 min match (which is too short for a good brawl sesion), that is still a max of 7 min you might have to wait around for a match to end.

The base cap has an important function in forcing the game to end early (if people are hiding), or just to split enemy forces.

If there was one change I would like, it would be that a base would need to be damaged before being captured. That way, you would get a "Base Under Attack" warning first, and would have a bit more time to respond. Lighter mechs would do a bit less damage by nature, and so the base cap lights would have to take a bit longer to destroy the base defense.

It is still a bit flawed though. If you were in a mech with no weapons or ammo, good luck capping the base LOL.

Overall though, a bit of a more stalling factor to capping would be nice.

#60 Mercules

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Posted 08 May 2013 - 10:50 AM

View PostLegolaas, on 06 May 2013 - 11:40 AM, said:

Your post sounds pretty offending and close minded :)

Anyways to give you a respond. Even if you moove back you get seperated from your group (mainly 2-3 ppl heading back to bases). that means you are out numbered at the front line. The light mechs from ennemy team can easyly head back to their maingroup. Your main group at the front line has a huge disadvantage then.

I only want to fight and not care about bases. a game mode kinda that is part of every fps- why not in mwo?


Look. I'll try to be more polite than Hammerborn but I understand his frustration.

This thread keeps popping up. The Base Cap is in there for a reason. Removing it removes all the reasons it is in there. TDM is 4th grade play and while YOU may not consider base capping to be fun or tactical your opinion does not make it fact.

I enjoy capping the base. Do I enjoy standing in a square? No... what I do enjoy is disrupting the enemy team. If this was an MMO you would probably find me playing a Crowd Control class. The easiest way to disrupt the enemy in MWO is to flank them and either shoot them in the back or stand on their base.

If the enemy is spread out I'll happily shoot them in the back. If they are clumped up then it would be suicidal to pop more than one or two shots at them and I'll simply move on to their base. THAT spreads them out so I can face in smaller numbers as can my teammates. It multiples the force I am bringing to bear and is tactical.

If the enemy spreads out a bit and takes the time to actually look around, they will likely spot me and I will hesitate to take them on frontally or go against overlapping fields of fire. I won't sneak past them to go to their base but will rejoin my team and use the cover of the bigger mechs to harass the enemy.

If you remove the bases there is little to no reason for a team to split up and/or move from a tactical position once in it. "Clump up, when you see an enemy everyone shoot it." become the majority tactic which is even less than what there is currently.





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