BackupNameAttachment=" Build(4418) 07 May 13 (20 15 20)" -- used by backup system
Log Started at 05/07/13 20:15:20
Running 32 bit version
Executable: C:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe
FileVersion: 3.4.1.4418
ProductVersion: 3.4.1.4418
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe" flowthru
Total number of logical processors: 2
Number of available logical processors: 2
Total number of system cores: 2
Number of cores available to process: 2
Processor 0:
CPU: AMD AMD A4-3400 APU with Radeon HD Graphics
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 2.6 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 1:
CPU: AMD AMD A4-3400 APU with Radeon HD Graphics
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
CPU Speed (estimated): 2.6 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 20:15:21 05/07/13, system running for 27 minutes
4076MB physical memory installed, 3012MB available, 4095MB virtual memory installed, 26 percent of memory in use
PageFile usage: 27MB, Working Set: 18MB, Peak PageFile usage: 27MB,
Current display mode is 1280x1024x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: MechWarrior Online
BuildTime: May 6 2013 10:47:31
Windows Error Reporting is enabled setting exception handler
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 2
<Sound> Available drivers:
1. Speakers (Logitech USB Headset)
2. Realtek Digital Output (Realtek High Definition Audio)
<Sound> FmodEx-AudioDevice: Now running on driver: Speakers (Logitech USB Headset)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Microphone (Logitech USB Headset) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00044004 and internal 00044004!
<Sound> Initializing SoundSystem now!
Renderer initialization
[Error] NVAPI: Unable to get SLI state (-113)
used GeomInstancingThreshold is 8
Localized language content(english) not available or modified from the original installation.
Localized language content(english) not available or modified from the original installation.
Network initialization
[net] using iocp socket io management
network hostname: Brandon-PC
ip:10.19.5.184
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Initializing default materials...
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Brandon' successful.
[PlayerProfiles] Found 2 profiles.
Profile 0 : 'Rebas Kradd'
Profile 1 : 'default'
[GameProfiles]: Successfully activated profile 'Rebas Kradd' for user 'Brandon'
Patch Complete Received
Patch Complete Received
Patch Complete Received
Patch Complete Received
<Sound> Drivers found: 1
<Sound> Available drivers:
1. Realtek Digital Output (Realtek High Definition Audio)
<Sound> FmodEx-AudioDevice: Now running on driver: Realtek Digital Output (Realtek High Definition Audio)
<Sound> Drivers found: 2
<Sound> Available drivers:
1. Speakers (Logitech USB Headset)
2. Realtek Digital Output (Realtek High Definition Audio)
<Sound> FmodEx-AudioDevice: Now running on driver: Speakers (Logitech USB Headset)
============================ Loading level mechlab ============================
======== mechlab is loaded in 4.9 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
Game rules class: Conquest
============================ PrepareLevel alpinepeaks ============================
Initializing default materials...
[Error] Runaway thread
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== alpinepeaks is loaded in 22.7 sec ========
CHAT TEAM- Rebas Kradd to TEAM:
lights cap plz
CHAT TEAM- Rebas Kradd to TEAM:
retake epsi
CHAT TEAM- Rebas Kradd to TEAM:
start cappin
CHAT TEAM- Rebas Kradd to TEAM:
split up and cap
CHAT TEAM- Rebas Kradd to TEAM:
only one mech left and he'll try to cap
CHAT TEAM- Rebas Kradd to TEAM:
hurry, cap
CHAT TEAM- Rebas Kradd to TEAM:
I know
CHAT TEAM- Rebas Kradd to TEAM:
he's at kappa
CHAT TEAM- Rebas Kradd to TEAM:
im moving to theta
CHAT TEAM- Rebas Kradd to TEAM:
I see him
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_UserRequested, desc=User left the game
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.9 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 6.0 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
Game rules class: Conquest
============================ PrepareLevel forestcolony_snow ============================
Initializing default materials...
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
======== forestcolony_snow is loaded in 21.2 sec ========
CHAT TEAM- Rebas Kradd to TEAM:
lights cap
CHAT TEAM- Rebas Kradd to TEAM:
you got one anyway
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread