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Crash & Stability Feedback


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#21 Lugh

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Posted 07 May 2013 - 03:13 PM

Still haven't gotten all the errors out of the code and crash to mechlab is still present.
*sigh*
============================ PrepareLevel forestcolony ============================
Initializing default materials...
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== forestcolony is loaded in 15.2 sec ========
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.6 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.7 sec ========
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.1 sec
Ammo Pool Statistics:
homingrocket: 4
waypointrocket: 0
bullet: 0
javelin: 10
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: game\animations.pak
Closing PAK file: game\bumpers.pak
Closing PAK file: game\gamedata.pak
Closing PAK file: game\objects.pak
Closing PAK file: game\scripts.pak
Closing PAK file: game\shadercache.pak
Closing PAK file: game\shadercachestartup.pak
Closing PAK file: game\shadersbin.pak
Closing PAK file: game\sounds.pak
Closing PAK file: game\textures.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: game\localized\english.pak
Closing PAK file: game\causticvalley_ig.pak
Closing PAK file: game\desert_ig.pak
Closing PAK file: game\forestcolony_ig.pak
Closing PAK file: game\frozencity_ig.pak
Closing PAK file: game\industrial_ig.pak
Closing PAK file: game\rivercity_ig.pak
Closing PAK file: game\skyboxes_ig.pak

Congrats on patching the game back to utterly unplayable.

Edited by Lugh, 07 May 2013 - 03:41 PM.


#22 Spunkmeyer

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Posted 07 May 2013 - 04:14 PM

Disconnecting issue persists. I get crashes right after launch [the black screen before the loading screen] and get an error "mwo.exe has stopped working"

#23 Rebas Kradd

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Posted 07 May 2013 - 06:41 PM

Normally pretty stable, but just froze up in my second match post-patch on Forest Colony Snow and forced me to Ctrl-Alt-Del the game.

Don't know how much use this is since this is technically not a crash but a freeze, but here's a dump from omicron.

Spoiler


#24 MavRCK

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Posted 07 May 2013 - 08:46 PM

Crashes often when using OBS (already running) and Teamspeak (already running) - solution is to stop streaming OBS and open MWO and login.

#25 Kmieciu

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Posted 07 May 2013 - 11:51 PM

I've got the same errors in my omicron.log:

[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName


Does everybody have those errors?

I had one CTD after 4 hours of play, without any error messages.

Edited by Kmieciu, 07 May 2013 - 11:56 PM.


#26 Warma

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Posted 07 May 2013 - 11:59 PM

View PostLeiska, on 07 May 2013 - 12:50 PM, said:

edit2: Also got a BSOD now while playing with stream in the background. This has happened before but has so far been a rare crash.


BSOD is practically always a result of hardware or driver failure. It is highly likely that your problems are not caused by MWO but just system instability which doesn't manifest on other games.

#27 Netherdawn

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Posted 08 May 2013 - 04:32 AM

Constantly freezing in-game. Feels more frequent since patch.

#28 Qtr pounder

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Posted 08 May 2013 - 04:47 AM

i'm also freezing in game constantly and having to cnt alt del to close program.wasnt as bad before this latest patch - very frustrating as I like this game a lot.

#29 KnightmareX13

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Posted 08 May 2013 - 05:36 AM

View PostQtr pounder, on 08 May 2013 - 04:47 AM, said:

i'm also freezing in game constantly and having to cnt alt del to close program.wasnt as bad before this latest patch - very frustrating as I like this game a lot.

I am having the same issue and I am not getting any error messages
Spoiler

Edited by KnightmareX13, 09 May 2013 - 01:13 PM.


#30 BlueWaffleBuffet

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Posted 08 May 2013 - 06:56 AM

Ok here's something I hope helps because it'd explain the polarization of some players never seeing crashes while others always do: I ONLY CRASH IN A GROUP.

If I fire up teamspeak and join a group, I crash nearly 100% of the time. Sometimes right as the map loads, others at arbitrary times in the game. This game has something broken in it's group code, or it's interractions with teamspeak which seams amazingly unlikely.

If i drop out and PUG, I can play 20 in a row no problem. I cant get 3 in a row if in a group.

A group oriented game that cant be played in a group is broken. Please fix that.

#31 Butane9000

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Posted 08 May 2013 - 07:07 AM

Well I'm getting the black screen then back to menu/mechlab crash again. Thought that was supposed to be fixed. Certainly seemed like that last night when it didn't happen.

I ran the repair tool and it doesn't appear that anything was wrong with the install. But considering that last night I didn't have any problems didn't lead me to believe I would find any.

Again no warnings, no nothing just black screen and crash to menu.

Edit: Just relaunched the game and it happened again. I loaded into the map, was looking at the teams page while everyone is loading in the black screen and back to the menu. For the record I am trying to pilot my Highlander 733C (but I am not sure the mech is the cause as the bug happened all week in different mechs).

2nd Edit: I attempted to follow this guys advice to no success. I am clearly getting frustrated.

3rd Edit: I came back about an hour later to retry. Loaded into match just fine. Got through the lobby loading screen then the mech start up phase. Was on Frozen City when after walking about 100-200 meters the game crashed. This time it was not a black screen to desktop but a complete crash with a pop up from Windows saying "Mech Warrior Online.exe has stopped working." However it did not give me any more information then that.

4th Edit: In an attempt to expand my options I decided to update my graphics drivers. I've done this before on similar issues and I saw none today either. Least maybe Tomb Raider will play a bit better.

5th Edit (final): Final edit for this post. Much like my experience last night (on patch night the 07th) I've had a flawless experience. Not one crash. Not sure why it's somehow effected by time of day. Possibly look into your server code?

Here's my system specifications:
Spoiler

Edited by Butane9000, 08 May 2013 - 08:41 PM.


#32 Lugh

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Posted 08 May 2013 - 09:48 AM

View PostDestined, on 08 May 2013 - 06:07 AM, said:


Please try running the Repair Tool and see if that helps you :)

Those errors don't go away no matter how many times you run the repair tool.

#33 Kmieciu

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Posted 08 May 2013 - 12:42 PM

View PostDestined, on 08 May 2013 - 06:07 AM, said:


Please try running the Repair Tool and see if that helps you :)


"Scan complete!
No mismatches were found!"


Level frozencity_night does not support Assault gamerules.
============================ PrepareLevel frozencity_night ============================
Initializing default materials...
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== frozencity_night is loaded in 14.5 sec ========
CHAT ALL- Kmieciu to No Pilot:
bend it like Beckham
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_UserRequested, desc=User left the game
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 3.7 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.3 sec
Game rules class: Assault
Level alpinepeaks does not support Assault gamerules.
============================ PrepareLevel alpinepeaks ============================
Initializing default materials...
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== alpinepeaks is loaded in 13.8 sec ========
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg



Those are the last two games I played that day. I had no bugs on Frozen City Night. Apline Peakes crashed a couple of seconds after start.

#34 panicbutton

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Posted 08 May 2013 - 01:33 PM

View PostDarokin Korin, on 07 May 2013 - 11:09 AM, said:

Immediately after the latest patch (5/7) I've crashed to the Mech Bay 4 times in a row now. The only thing I'm seeing in the Omicron log file is:

CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet



I've been having this same issue since the April patch, and nothing I do has helped increase stability. The day of the patch my MWO client functioned perfectly and I was able to play the entire day with no issue, but after a while I started dropping back to 'mechlab at various points during the game. Running the repair tool did not help the issue.

#35 B-evocative

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Posted 08 May 2013 - 01:37 PM

View PostNiko Snow, on 07 May 2013 - 08:28 AM, said:


Please attempt to respond to the following questions in your responses:
  • Was any error message provided with the crash, if so, which?
  • Where in the game or menus did the crash occur?
  • What steps had been taken prior to the crash occurring?
  • Does the crash re-occur for you if repeating those same steps?
  • What are your video settings, did you change them since last patch?
  • What are your System specs? (You can include them in a [spoiler] [ /spoiler]
==========





Game freezes like a permanent screen shot. Since patch this is the fourth time.

No error messages given. Game just locks up.

This happens in match usually early in the first min or two.

No steps to speak of really. Just loaded into a match like any other time.

I have not found any steps related or repeatable.

Video Settings:
1920x1080, v-sync=off, full window, motion blur=off, DX9 (can't change this...), System specs=high, 3d vision=off, brightness and gamma=default .5

System Specs:
win7 home premium 64bit sp1
i7 920 @ 2.66ghz (bloomfield)
12gb Ram
MSI X58 pro-e motherboard
EVGA Geforce gtx680 ftw 4gb
NVIDIA driver version 9.18.13.1422
Benq XL2420T (1920x1080@120hz) monitor (used for game)
Asus VH236H (1920x1080@60hz) (2nd monitor)

#36 Sephlock

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Posted 08 May 2013 - 01:40 PM

Hmm, turning my graphics settings all the way up results in freezing upon dropping into a match. Dropping things down to "high" results in occasional memory allocation errors, and the strange thing is

1: As soon as I click "OK" the game dies and I am sent to the desktop, BUT

2: If I simply move the window out of the way and continue to play, I can keep playing just fine...

Dropping down to low graphcs settings removes all of these issues.

#37 Creasy Bear

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Posted 08 May 2013 - 02:12 PM

I have had a lot of ingame-disconnects since the jagermech patch. (nearly 2 of 3 games) With the new patch they´re gone.
Thank you igp ! Thank you ! Thank you !.... Now the fun is back in the game! ;)

#38 kilgor

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Posted 08 May 2013 - 03:04 PM

I played many matches last night with no disconnects or HUD issues. Some almost seemed like they might happen, but didn't once the match started. I also am running the latest drivers for my network card, sound card, video card, and chipset.

#39 Marneous

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Posted 08 May 2013 - 04:04 PM

Crashing to mechlab more frequently now. Are you guys actually fixing bugs?

MWO repair tool doesn't do jack. I have the latest drivers. Release a game that's playable before you make content for it.

#40 MountainCopper

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Posted 09 May 2013 - 12:26 AM

As of now, the game is completely unplayable. Game freezes every 3 games. And so severely, I have to use CRTL+ALT+DEL just to get the task manager to kill it. Completely no fun. Fix it please.





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