Jump to content

May 7Th Patch LIVE!


227 replies to this topic

#81 Crazyeyes244

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 174 posts
  • LocationPlanet Helen

Posted 07 May 2013 - 10:56 AM

View PostIlliani Dourana, on 07 May 2013 - 10:52 AM, said:

Am I the only one looking at the 'Mech being destroyed at 1:50 in the Misery trailer and not recognizing the silhouette? What 'Mech is that?


Thats a Jagermech. You can see the shoulder "fin" thing as it explodes.

#82 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 May 2013 - 10:58 AM

View PostGarth Erlam, on 07 May 2013 - 08:32 AM, said:

Hey everyone!

As of 10am PDT we are bringing the servers down, and I will update this with any additional updates as they are told to me. See you star-side!

EDIT: And we are LIVE!

New Hero Mech

“Misery” STK-M

- Stalker STK-M
- Tonnage: 85
- Engine: 255 Top Speed: 48.6 kph
- Max Engine Rating: 310
- Torso Movement:
- 65 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 30 degrees up and down
- Armor: 496 (Standard)
- Weapons & Equipment:
- Left Arm: 2 Medium Lasers
- Left Torso: Gauss Rifle
- Center Torso: Large Laser
- Right Torso: SRM 6
- Right Arm: 2 Medium Lasers
- Internal Structure: Standard
- Hardpoints:
- Left Arm: 2 Energy
- Left Torso: 1 Ballistic
- Center Torso: 1 Energy
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 21 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 1
- 30% C-Bill Bonus
- Quirks:
- 10% increase in turning rate
- 10% increase in acceleration

New Trial Champion Mech

Jenner JR7-F©

- Tonnage: 35
- Engine: 300 XL Top Speed: 138.86 kph
- Max Engine Rating: 300
- Torso Movement:
- 120 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 30 degrees up and down
- Armor: 238 (Ferro-Fibrous)
- Weapons & Equipment:
- Left Arm: 3 Medium Lasers
- Left Torso: Jump Jet
- Right Torso: Jump Jet
- Right Arm: 3 Small Lasers
- Internal Structure: Endo-Steel
- Hardpoints:
- Left Arm: 3 Energy
- Right Torso: 1 AMS
- Right Arm: 3 Energy
- Heat Sinks: 15 Double
- Jump Jets: 2 Max: 5
- ECM Capable?: No
- Module Slots: 1

New Trial Mechs

- Jenner JR7-F©.
- Hunchback HBK-4G.
- JagerMech JM6-S.
- Highlander HGN-732.

New Cockpit items:

- Dragon statue.
- Awesome statue.
- Cicada statue.

New Premium Skin:

- Buccaneer Skin.

Air Strike Improvements:

- There is now a plane that flies over the sky when an Air Strike is called.

Gameplay

- Players can now change the colours on their Hero Mechs.
- Players can reset the colours of their Hero Mechs using the colour channel selection.

Front End

- Fixed friends list size limitation.
- Better incoming message notification.
- Improved message context sensitivity.
- Chat Color coding/User identification.
- Decoupled Anti-Aliasing from System Spec option.
- Implemented brightness/Gama option.

Bug Fixes

- Fixed an issue where users were being disconnected during game.
- Fix for possible soft lock users experienced while playing a match.
- Fixed a crash that some users experienced when the end of round screen timer ran out and they were kicked back to the Mech Lab.
- Fix multiple control rebind issues.
- Fix for 'Mechs losing the ~1km/h with speed tweak.
- Fixed a black screen bug that could happen to users after the loading screen.

Known Issues

- HUD issues.
- We will be pushing a hot fix for this issue as soon as it is addressed.


View PostGarth Erlam, on 07 May 2013 - 08:32 AM, said:

Hey everyone!

As of 10am PDT we are bringing the servers down, and I will update this with any additional updates as they are told to me. See you star-side!

EDIT: And we are LIVE!

New Hero Mech

“Misery” STK-M

- Stalker STK-M
- Tonnage: 85
- Engine: 255 Top Speed: 48.6 kph
- Max Engine Rating: 310
- Torso Movement:
- 65 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 30 degrees up and down
- Armor: 496 (Standard)
- Weapons & Equipment:
- Left Arm: 2 Medium Lasers
- Left Torso: Gauss Rifle
- Center Torso: Large Laser
- Right Torso: SRM 6
- Right Arm: 2 Medium Lasers
- Internal Structure: Standard
- Hardpoints:
- Left Arm: 2 Energy
- Left Torso: 1 Ballistic
- Center Torso: 1 Energy
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 21 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 1
- 30% C-Bill Bonus
- Quirks:
- 10% increase in turning rate
- 10% increase in acceleration

New Trial Champion Mech

Jenner JR7-F©

- Tonnage: 35
- Engine: 300 XL Top Speed: 138.86 kph
- Max Engine Rating: 300
- Torso Movement:
- 120 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 30 degrees up and down
- Armor: 238 (Ferro-Fibrous)
- Weapons & Equipment:
- Left Arm: 3 Medium Lasers
- Left Torso: Jump Jet
- Right Torso: Jump Jet
- Right Arm: 3 Small Lasers
- Internal Structure: Endo-Steel
- Hardpoints:
- Left Arm: 3 Energy
- Right Torso: 1 AMS
- Right Arm: 3 Energy
- Heat Sinks: 15 Double
- Jump Jets: 2 Max: 5
- ECM Capable?: No
- Module Slots: 1

New Trial Mechs

- Jenner JR7-F©.
- Hunchback HBK-4G.
- JagerMech JM6-S.
- Highlander HGN-732.

New Cockpit items:

- Dragon statue.
- Awesome statue.
- Cicada statue.

New Premium Skin:

- Buccaneer Skin.

Air Strike Improvements:

- There is now a plane that flies over the sky when an Air Strike is called.

Gameplay

- Players can now change the colours on their Hero Mechs.
- Players can reset the colours of their Hero Mechs using the colour channel selection.

Front End

- Fixed friends list size limitation.
- Better incoming message notification.
- Improved message context sensitivity.
- Chat Color coding/User identification.
- Decoupled Anti-Aliasing from System Spec option.
- Implemented brightness/Gama option.

Bug Fixes

- Fixed an issue where users were being disconnected during game.
- Fix for possible soft lock users experienced while playing a match.
- Fixed a crash that some users experienced when the end of round screen timer ran out and they were kicked back to the Mech Lab.
- Fix multiple control rebind issues.
- Fix for 'Mechs losing the ~1km/h with speed tweak.
- Fixed a black screen bug that could happen to users after the loading screen.

Known Issues

- HUD issues.
- We will be pushing a hot fix for this issue as soon as it is addressed.

OK.. even if airstrikes still suck I might have to run a few just to watch the pretty place fly by......

#83 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 07 May 2013 - 10:58 AM

View PostIlliani Dourana, on 07 May 2013 - 10:52 AM, said:

Am I the only one looking at the 'Mech being destroyed at 1:50 in the Misery trailer and not recognizing the silhouette? What 'Mech is that?


I think it's the missile rack jager.

#84 Bigboij

    Member

  • Pip
  • Overlord
  • Overlord
  • 11 posts
  • LocationDenver

Posted 07 May 2013 - 11:03 AM

whats the MC cost of "Misery"

#85 Anais Opal

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 590 posts
  • LocationOutreach - Shopping of course!

Posted 07 May 2013 - 11:09 AM

- Quirks:
- 10% increase in turning rate
- 10% increase in acceleration

Any one notice that?? I'll assume it stacks with Hard Brake and Kinetic Burst.

So, PGI my dear,

Are those quirks going to be retroactively applied to already released Hero 'Mech's or are we starting to see P2W slide in oh-so-sneekily????

Edited by GlycerineOxide, 07 May 2013 - 11:10 AM.


#86 Ransack

    Member

  • PipPipPipPipPipPipPipPip
  • 1,175 posts

Posted 07 May 2013 - 11:15 AM

Thanks for the patch notes. The patch itself well, I am extremely meh about it.

View PostDeathlike, on 07 May 2013 - 10:08 AM, said:

Many have been clamoring for a "stability" patch, so this is kinda what we're getting.

The real good content has generally been in the MID-MONTH patch.. so I don't see why people are complaining about a system that has been applied for 3-4 months now.


because that system itself is a problem. The accepted system is why this game feels so stagnant.

#87 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 07 May 2013 - 11:22 AM

At most we are 9 patches from release. If you go by this concept of the good content only coming out mid-month, it means we have 4 maybe 5 good patches until release.

Is that ok with you?

Edited by Nicholas Carlyle, 07 May 2013 - 11:23 AM.


#88 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 07 May 2013 - 11:25 AM

View PostDeathlike, on 07 May 2013 - 10:53 AM, said:


What parts quite simple. Sorry maybe I'm having a bad day. Missles were supposed to be addressed weeks ago (then we got splash blah, blah, bla). Patch 3 weeks later with what in it? The normal stuff. Also all of the fixes are "Expected" to see the 21st. Which means we could have had a few 2 weeks earlier or we won't see any fixes for a while yet. So yeah maybe I'm a bit jaded. I am sure I'll Patch the game today and have a blast, but dammit I feel like gripping right now so I guess I will. Now where's this damn space plane.

Edited by PropagandaWar, 07 May 2013 - 11:35 AM.


#89 Hador

    Member

  • PipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 545 posts

Posted 07 May 2013 - 11:29 AM

View PostGlycerineOxide, on 07 May 2013 - 11:09 AM, said:

- Quirks:
- 10% increase in turning rate
- 10% increase in acceleration

Any one notice that?? I'll assume it stacks with Hard Brake and Kinetic Burst.

So, PGI my dear,

Are those quirks going to be retroactively applied to already released Hero 'Mech's or are we starting to see P2W slide in oh-so-sneekily????


You do realize that such quirks are coming/have been coming (for a few patches) to every mech (hero and non hero)?

#90 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 07 May 2013 - 11:37 AM

I think the biggest hurdle is netcode. Once it works well for everything (all weapons as well as no longer limiting mech speed) they can focus on weapon balance and the good stuff.

#91 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 07 May 2013 - 11:38 AM

bleh, 3 week edition.

#92 Thomas Dziegielewski

    Member

  • PipPipPipPipPipPip
  • 279 posts
  • LocationInner Sphere - St.Ives - CERES METALS, AAlcadis Revised Underground Complex, B5

Posted 07 May 2013 - 11:50 AM

I see a few things missing but so people don't think it's a bug :

-Mechs now stay targeted after they die for around 2sec so players can see how they killed the target instead of losing the target right away.


This was a feature a long time ago, but something broke and a new feature fixed it up again.

#93 Zyllos

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,818 posts

Posted 07 May 2013 - 11:53 AM

I am assuming that the Founder's mechs can not repaint, just hero mechs?

#94 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 07 May 2013 - 11:56 AM

Quote

- Chat Color coding/User identification.


When I made the suggestion of color coded names, I was talking about ingame chat.

#95 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 07 May 2013 - 11:57 AM

View PostGarth Erlam, on 07 May 2013 - 08:32 AM, said:

- Fix for 'Mechs losing the ~1km/h with speed tweak.


HAAAAAAALELUJAH

#96 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 07 May 2013 - 12:01 PM

View PostFupDup, on 07 May 2013 - 10:07 AM, said:

Black Wangs.

Black Wangs everywhere.

Mine went black and white. I'll run alongside someone who is white and black. We'll be Yin and Yang Yen Lo Wangs.

View PostThomas Dziegielewski, on 07 May 2013 - 11:50 AM, said:

I see a few things missing but so people don't think it's a bug :

-Mechs now stay targeted after they die for around 2sec so players can see how they killed the target instead of losing the target right away.
This was a feature a long time ago, but something broke and a new feature fixed it up again.


Thank you. You should have this edited into the patchnotes. I was beginning to think it was a bug. I do know I had kept shooting at someone long before I realized he was dead.

#97 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 07 May 2013 - 12:12 PM

Bug fixes are always good but I see no game balance changes and like many other players I am sick of PPC-Warrior online.

I guess I'll be playing... other games... for a few more weeks with other members of my merc corp until PGI can actually make some game balance changes to correct the current imbalance that favors only running long range high alpha builds. I just find the current long-range game very boring and not even worth my time.

Easy fix PGI: Put the PPC/ERPPC heat values back to the higher levels used in the past when the missile fixes go in.

#98 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 07 May 2013 - 12:13 PM

good patch, 1st launch i get black screen drop to desktop :-/

#99 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 07 May 2013 - 12:15 PM

Posted Image

wide load? LOLOL

Edited by Soy, 07 May 2013 - 12:16 PM.


#100 FrostCollar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,454 posts
  • LocationEast Coast, US

Posted 07 May 2013 - 12:18 PM

Anyone got a picture of this new plane? I'd be pretty amused if it was actually the Shilone.

Also, did anyone notice this?

Quote

A new Trial 'Mech Champion! The Jenner JR7-F©. This is a legendary developer build that has been tearing through Atlas armour since closed Beta. Give it a spin and prepare to be tempted to purchase this Champion 'Mech on May 21st.
...
- Left Arm: 3 Medium Lasers
- Right Arm: 3 Small Lasers

3 small lasers tears through Atlas armor? After the 6MG Spider and 3 Second Jenner, I think it's time to recognize that the Dev's Atlai's rear armor is substantially different than our own.

Edited by FrostCollar, 07 May 2013 - 02:50 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users