I propose that the rewards system for traditional scouting roles need to be greatly increased and done so in a way that will benefit scouting mechs.
I suggest the following:
1) Spotting needs to become a primary role in the game. When you first reveal an enemy mech for a lock by a team mate (regardless of if you've done damage) you should receive the spotting bonus for that mech. This should be a one time bonus for the first time each enemy mech is revealed. If this value were at 25XP x12 mechs = 300XP split among the finders. Becuase it's a first time only bonus, it will heavily trend towards fast mechs carrying TAG/Narc who actually scout. This is a meaningful amount of XP compared to Savior and Defense kills/assists(~2).
2) Split XP/Cbill rewards for damage done between the damager and the designated spotter. If a mech is the first to target the enemy and repeat that information(hold the lock for the team) the damage done to that mech(and kill of) results in XP/cbill/assist rewards and should be equally split between the damager and the spotter. This value will reward spotting roles as well as more equally balance the rewards through the whole team based on good game play like acquiring and calling targets. Everyone can benefit, but it provides a direct gameplay style for light scout mechs to fill.
3) Cap rewards need to be larger. When repair and rearm was in the game there was an associated penalty to balance the large rewards to damage and kills, which make cap rewards attractive. Since Savior and Defense bonuses were put in the game and R&R taken out the rewards for actually capping are negligible. Now you might say, "But Prezi, Defense rewards are centered on cap points!". This thread is about lights and the scout role. Defense rewards still only encourage fighting not capping. The total Cap rewards should be proportional to the number of mechs remaining in the game on the enemy team. They should be significant in both XP and cbills. If you back cap before the enemy has lost a mech you should earn about as much cbills and xp as you would have earned if you had fought all of them AND also won.
4) A straight cap reward based on %time spent capping. The capper(s) should receive a bonus split based on time on cap similar to a couple of Defense rewards (~300XP). This reward should be part of Assault and Conquest.
I would love other suggestions, (I'll try to add them to the poll).
This suggestion is an extension of the discussion in this thread if you care to read additional thoughts on the matter:
http://mwomercs.com/...-to-do-anymore/
Edited by Prezimonto, 08 May 2013 - 11:23 AM.