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Ui 2.0 - Feedback


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#201 Madw0lf

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Posted 09 May 2013 - 09:03 AM

Just thought of another thing, when setting up weapon groups, will there or can there be, alongside the "Arm" and "Torso" callouts, be a "Head" one? For situations like a 4P ML boat, I like to have the head laser on its own group, and its currently a crapshoot to get it right...

#202 M0rpHeu5

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Posted 09 May 2013 - 09:33 AM

Cool staf but i want the ability to save and load loadouts, without this i don't really care.
Sorry

Edited by M0rpHeu5, 09 May 2013 - 09:34 AM.


#203 Jestun

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Posted 09 May 2013 - 09:36 AM

The mock-ups look very nice, better than what we have at the moment.

Looks good to me but hard to properly judge until implemented.

#204 Viperion

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Posted 09 May 2013 - 09:43 AM

It does looks neat.

However im solely more interested about the Chat function, Lobby functions.. Mainly due reason that, this game lack severly a chat channel.

#205 Faithsfall

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Posted 09 May 2013 - 09:52 AM

Thank you, Thank you, Thank you, not so much for the new UI which i will admit is looking good but more for sharing this info with your community, it has seemed lately you forgot we were here.

#206 Jman5

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Posted 09 May 2013 - 09:53 AM

I have one suggestion for the mechlab.

When you are first click on a mech do not reconfigure the zoom to adjust for the mech size. Let players see with their eyes the difference in size when they click an Atlas and then click a Jenner. It's just a presentation thing and make each mech feel more unique.

Later, when you start getting under the hood, you can zoom in so players have full view of all the components. Just give us a chance to be impressed at the size difference between assaults and lights.

Edit: One more thing. Please make the menus scrollable with the mousewheel. I hate clicking down, down, down, down, down, wait too far, up, up.... (would be nice if we could do this with chat menus too)

Edited by Jman5, 09 May 2013 - 04:26 PM.


#207 Dishevel

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Posted 09 May 2013 - 10:00 AM

3 Things I care about.
Information on weapons, equipment and mechs should be complete.
Rename, Rename, Rename our mechs.
and.
The ability to move them around.

#208 Spirit of the Wolf

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Posted 09 May 2013 - 10:17 AM

I'm absolutely thrilled with everything except the social interface; I'm reserving judgement on that, because I can't determine whether or not I'll like it without using it myself.
As for some of the best features:
Compare -- THANK YOU. This is REALLY gonna help with new players.
Separating mechs by weight class -- Also awesome.
Weapon Groups -- This can be done a bit already by going to Training Grounds, but it's a very welcome addition to the UI itself.
Giving us the option of Fullscreen, 1920x1080 for the mechlab -- THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU!

#209 WaKK0

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Posted 09 May 2013 - 11:24 AM

View PostKyone Akashi, on 08 May 2013 - 07:09 PM, said:


Please don't turn the military-style UI into some sort of Windows 7. When I want fancy colors, I'd play a Facebook game. Or Mechwarrior Tactics.


How about allowing users to select specific themed skins to the UI instead of locking it to your specific style, or allowing users to create their own?

View PostModo44, on 08 May 2013 - 08:06 PM, said:

Ditto on showing as much info about 'mechs as possible before you buy them. I would even throw in a button to display the cockpit view with the standard layout.


How about a "Test Drive" option for the mechs before you buy them? You can do it at a car dealship; yet in MWO, you can't... I guess they don't trust us mech pilots to not destroy their mechs before we buy them ;)

#210 WaKK0

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Posted 09 May 2013 - 11:27 AM

View PostDamocles, on 08 May 2013 - 09:19 PM, said:

Is anything being done to make Mechs more visible/easier to preview in camo spec?


How about a 3D model of the mech rendered to allow the users to review the mech from any angle, which the user could zoom in so close to see the color of the mech pilot's eyes (hey, you could sell this as a customization feature!) and out as far as it looks next to other mechs. Also allow for users to put the mech into "action" -- Walking, Running, Jumping, or Shooting (currently equiped weapons!)

#211 WardenWolf

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Posted 09 May 2013 - 11:32 AM

In case no one has mentioned it yet, can you ensure that resolutions above 1920x1200 work okay please? I am getting a new 2560x1440 monitor tomorrow, and would hate for my favorite game to have problems with it :)

#212 Arkadash

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Posted 09 May 2013 - 11:34 AM

I'm excited to take the updated UI for a spin when it goes live later this year. One suggestion: increase the font size for the body part selected when configuring a 'mech's loadout. For instance, in the image below, I think the text "Left Arm" should be much larger in proportion to the text that follows ("Hardpoints").

Posted Image

#213 Space Odin

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Posted 09 May 2013 - 11:40 AM

Looks amazing.

#214 WaKK0

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Posted 09 May 2013 - 11:47 AM

OK I have a pretty serious request here... One out of frustration and due to sheer lack of common sense to the current UI layout that I'd like to NOT have in the new one...

Please, do not make the group leader ready up. You're the group leader. You shouldn't need to ready up. You should already be READY as the LEADER.

Now, if you want to give the leader a button that says "5 min break, I went to go take a #1" or something, that would be acceptable. But don't default to making the group leader select ready each and every time... that person is the leader!

#215 gaSyeraSS

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Posted 09 May 2013 - 11:47 AM

=> OPTION FOR DEACTIVATING PICTURES OF ANY COMPONENTS (ITEM DETAILS, LOADOUT, EQUIPMENT) SOME PPL ONLY REQUIRE TEXT

=> IF NOT, SMALLER PICTURES PLS OR POSSIBILITY FOR A "MINIMIZED UI"

=> POSSIBILITY TO SET FULLSCREEN WHILE IN-GAME, BUT STILL SMALL WINDOW WHILE IN "READY ROOM" (DIFFERENT RESOLUTIONS)

Edited by gaSyeraSS, 09 May 2013 - 11:48 AM.


#216 WaKK0

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Posted 09 May 2013 - 11:51 AM

View PostgaSyeraSS, on 09 May 2013 - 11:47 AM, said:

=> OPTION FOR DEACTIVATING PICTURES OF ANY COMPONENTS (ITEM DETAILS, LOADOUT, EQUIPMENT) SOME PPL ONLY REQUIRE TEXT

=> IF NOT, SMALLER PICTURES PLS OR POSSIBILITY FOR A "MINIMIZED UI"

=> POSSIBILITY TO SET FULLSCREEN WHILE IN-GAME, BUT STILL SMALL WINDOW WHILE IN "READY ROOM" (DIFFERENT RESOLUTIONS)


Wow... I call caps and bold abuse on this post... Valid points, but Lord!

#217 BlackWidow

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Posted 09 May 2013 - 12:01 PM

View PostVassago Rain, on 08 May 2013 - 02:17 PM, said:

I like it a lot. Gonna make the game far more approachable for new players.

My only complaint is that it took you this long to get it going.


*WHEW!* Well, thank the lord. A day in the MWO forums would not be complete without VG telling PGI how much they suck at their jobs.

/golfclap

#218 Banditman

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Posted 09 May 2013 - 12:02 PM

Dear PGI,

Please take a look at how Smurfy's MechLab allows mech construction. It really doesn't have to be any harder than that. In fact, it shouldn't be any harder than that. Drag, drop, done. Please.

Thank you.

#219 OpCentar

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Posted 09 May 2013 - 12:34 PM

Liking the weapon compare screen the most but, for the love of whatever deity you worship - CHANGE THE HORRIBAD WEAPON DESCRIPTIONS!

Other than that, can't wait to try it out.

#220 Bryan Ekman

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Posted 09 May 2013 - 12:40 PM

View Postskullman86, on 08 May 2013 - 04:44 PM, said:

Most of it looks nice and clean, but there are two things that stand out most at the moment - Mechs on sale etc. being placed directly above owned mechs in mechlab is clutter IMO and I would suggest leaving those on the home page with announcements or putting them at the top of the list when a user hits the buy tab. -The loadout page, while informative, looks like a big clunky mess without the mech there in the foreground for reference. Yes, the boxes are all labeled, but our current system shows critical info along with the actual section of the mech we are working on and I think something like that needs to be added to achieve your bonus goal. Also, I'm glad you guys are using the steam interface for ideas.


With regards to the first point.

This screen demonstrates all the possible states of that list view. The filters at the top determine how/what is displayed within that view.

ie) Players can filter A-Z, High to Low, Owned, Not Owned etc..

View Postaniviron, on 08 May 2013 - 05:40 PM, said:

While I really, really like smurfy's website, I very much hope that there will be a place in UI 2.0's mechlab where we can create loadouts for mechs we don't own with gear we don't have the money for, just to see if they work.


You can do this already, minus taking it for a test spin (something we're keen to allow in testing grounds).

View PostLefteye, on 09 May 2013 - 06:04 AM, said:

Also DO NOT FORGET to add a line for 'mech quirks and specific 'mech statistics, like amount of torso twist, turn rate and so on. That stuff is REALLY important, and we all love numbers. Do not drop the ball, this shouldn't be too hard right? Right.


Coming soon with some tweaked mock ups.





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