Ui 2.0 - Feedback
#201
Posted 09 May 2013 - 09:03 AM
#202
Posted 09 May 2013 - 09:33 AM
Sorry
Edited by M0rpHeu5, 09 May 2013 - 09:34 AM.
#203
Posted 09 May 2013 - 09:36 AM
Looks good to me but hard to properly judge until implemented.
#204
Posted 09 May 2013 - 09:43 AM
However im solely more interested about the Chat function, Lobby functions.. Mainly due reason that, this game lack severly a chat channel.
#205
Posted 09 May 2013 - 09:52 AM
#206
Posted 09 May 2013 - 09:53 AM
When you are first click on a mech do not reconfigure the zoom to adjust for the mech size. Let players see with their eyes the difference in size when they click an Atlas and then click a Jenner. It's just a presentation thing and make each mech feel more unique.
Later, when you start getting under the hood, you can zoom in so players have full view of all the components. Just give us a chance to be impressed at the size difference between assaults and lights.
Edit: One more thing. Please make the menus scrollable with the mousewheel. I hate clicking down, down, down, down, down, wait too far, up, up.... (would be nice if we could do this with chat menus too)
Edited by Jman5, 09 May 2013 - 04:26 PM.
#207
Posted 09 May 2013 - 10:00 AM
Information on weapons, equipment and mechs should be complete.
Rename, Rename, Rename our mechs.
and.
The ability to move them around.
#208
Posted 09 May 2013 - 10:17 AM
As for some of the best features:
Compare -- THANK YOU. This is REALLY gonna help with new players.
Separating mechs by weight class -- Also awesome.
Weapon Groups -- This can be done a bit already by going to Training Grounds, but it's a very welcome addition to the UI itself.
Giving us the option of Fullscreen, 1920x1080 for the mechlab -- THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU!
#209
Posted 09 May 2013 - 11:24 AM
Kyone Akashi, on 08 May 2013 - 07:09 PM, said:
Please don't turn the military-style UI into some sort of Windows 7. When I want fancy colors, I'd play a Facebook game. Or Mechwarrior Tactics.
How about allowing users to select specific themed skins to the UI instead of locking it to your specific style, or allowing users to create their own?
Modo44, on 08 May 2013 - 08:06 PM, said:
How about a "Test Drive" option for the mechs before you buy them? You can do it at a car dealship; yet in MWO, you can't... I guess they don't trust us mech pilots to not destroy their mechs before we buy them
#210
Posted 09 May 2013 - 11:27 AM
Damocles, on 08 May 2013 - 09:19 PM, said:
How about a 3D model of the mech rendered to allow the users to review the mech from any angle, which the user could zoom in so close to see the color of the mech pilot's eyes (hey, you could sell this as a customization feature!) and out as far as it looks next to other mechs. Also allow for users to put the mech into "action" -- Walking, Running, Jumping, or Shooting (currently equiped weapons!)
#211
Posted 09 May 2013 - 11:32 AM
#212
Posted 09 May 2013 - 11:34 AM
#213
Posted 09 May 2013 - 11:40 AM
#214
Posted 09 May 2013 - 11:47 AM
Please, do not make the group leader ready up. You're the group leader. You shouldn't need to ready up. You should already be READY as the LEADER.
Now, if you want to give the leader a button that says "5 min break, I went to go take a #1" or something, that would be acceptable. But don't default to making the group leader select ready each and every time... that person is the leader!
#215
Posted 09 May 2013 - 11:47 AM
=> IF NOT, SMALLER PICTURES PLS OR POSSIBILITY FOR A "MINIMIZED UI"
=> POSSIBILITY TO SET FULLSCREEN WHILE IN-GAME, BUT STILL SMALL WINDOW WHILE IN "READY ROOM" (DIFFERENT RESOLUTIONS)
Edited by gaSyeraSS, 09 May 2013 - 11:48 AM.
#216
Posted 09 May 2013 - 11:51 AM
gaSyeraSS, on 09 May 2013 - 11:47 AM, said:
=> IF NOT, SMALLER PICTURES PLS OR POSSIBILITY FOR A "MINIMIZED UI"
=> POSSIBILITY TO SET FULLSCREEN WHILE IN-GAME, BUT STILL SMALL WINDOW WHILE IN "READY ROOM" (DIFFERENT RESOLUTIONS)
Wow... I call caps and bold abuse on this post... Valid points, but Lord!
#217
Posted 09 May 2013 - 12:01 PM
Vassago Rain, on 08 May 2013 - 02:17 PM, said:
My only complaint is that it took you this long to get it going.
*WHEW!* Well, thank the lord. A day in the MWO forums would not be complete without VG telling PGI how much they suck at their jobs.
/golfclap
#218
Posted 09 May 2013 - 12:02 PM
Please take a look at how Smurfy's MechLab allows mech construction. It really doesn't have to be any harder than that. In fact, it shouldn't be any harder than that. Drag, drop, done. Please.
Thank you.
#219
Posted 09 May 2013 - 12:34 PM
Other than that, can't wait to try it out.
#220
Posted 09 May 2013 - 12:40 PM
skullman86, on 08 May 2013 - 04:44 PM, said:
With regards to the first point.
This screen demonstrates all the possible states of that list view. The filters at the top determine how/what is displayed within that view.
ie) Players can filter A-Z, High to Low, Owned, Not Owned etc..
aniviron, on 08 May 2013 - 05:40 PM, said:
You can do this already, minus taking it for a test spin (something we're keen to allow in testing grounds).
Lefteye, on 09 May 2013 - 06:04 AM, said:
Coming soon with some tweaked mock ups.
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