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Ui 2.0 - Feedback


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#501 CDLord HHGD

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Posted 26 June 2013 - 07:44 AM

View PostINSEkT L0GIC, on 25 June 2013 - 11:18 PM, said:

It may have been in an earlier UI 2.0 post. There will be a filter you can use to choose the sequence of how your mechs are listed and which mechs to show.

Hope it works, guess we'll find out soon enough.....

#502 Phoenix Branson

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Posted 28 June 2013 - 09:23 PM

Can you please add an "Engine Curve Button" to the new Mechlab. When you push this button, a graph will appear displaying all engine curves available for that BattleMech. The graph will show the relationship between engine rating, tons, and speed. This would help determine what engine rating you require in order to attain a certain speed. The graph would display the following information...

X Axis: Shows Engine Rating (STD & XL)
Y Axis (Left): Shows Engine Tons
Y Axis (Right): Shows Speed (KPH)

The picture below is used for illustration purposes only.
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Edited by Maverick01, 28 June 2013 - 09:27 PM.


#503 MadMike82508

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Posted 29 June 2013 - 10:30 AM

So will we be able to que with 5,7,8,9 people and get randoms to fill the group up or are we going to have to have exact teams like with 4 and 8 man groups? It would be nice to be able to que and have randoms fill the rest of the team.

#504 wickwire

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Posted 30 June 2013 - 10:56 AM

in the inventory, a search bar would be nice, to find that one darn srm 2 i'm sure i had laying around?

also, what about a right-click menu? why not use what we got available on PCs! for example when you right-click on one of your mechs you got the options to directly go to skills, camo, cockpit etc.

Edited by wickwire, 01 July 2013 - 10:25 AM.


#505 MoonUnitBeta

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Posted 30 June 2013 - 10:59 AM

View Postcdlord, on 25 June 2013 - 04:19 AM, said:

Did I miss the part where we can organize our own mechs because I am not seeing it.....

There's a bunch of filters. I'm guessing alphebetical by name(what you call it), alphabetical by mech name (what it is), by type(heavy, light, assault), by weight(0-100), and I'm guessing a reverse order button so it's descending alphabetical, and weight, etc.

#506 Phoenix Branson

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Posted 04 July 2013 - 03:40 PM

Bryan, can you guys please add some technicians working in the background for the new Mechlab in UI 2.0?

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#507 EchoMike

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Posted 08 July 2013 - 03:46 AM

View PostMaverick01, on 04 July 2013 - 03:40 PM, said:

Bryan, can you guys please add some technicians working in the background for the new Mechlab in UI 2.0?

Posted Image


THIS^^

#508 Jae Hyun Nakamura

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Posted 09 July 2013 - 02:52 AM

Would be nice to see the Mechtree relate to the original piloting skill like in TT. No more Elite and Master, but Standard, Veteran, Elite, ***, Legend. Heard you will overhaul it anyway so why not use this. More tiers can give more skills to invent and to master for the Players.

#509 CDLord HHGD

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Posted 09 July 2013 - 09:29 AM

Anyone know what filters they plan to give us for Mech organization? If we won;t be able to drag and drop and organize them ourselves, then can I suggest the follow filters?

Hero Mechs
Founder Mechs
ECM Mechs
Light Mechs
Medium Mechs
Heavy Mechs
Assault Mechs
Phoenix Mechs
And more filters for weapon/range....

#510 Veev

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Posted 11 July 2013 - 11:43 AM

Been over 2 months and it still isnt in game and no major updates.....

#511 Phoenix Branson

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Posted 14 July 2013 - 07:02 PM

The problem with the Mechlab is you can't appreciate the size of these BattleMechs. The developers should really consider showing the pilot and some technician’s working right next to the BattleMech to show sense of scale!

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#512 Hexenhammer

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Posted 15 July 2013 - 06:33 PM

Ui2.0 looks smexy.

And I want an Atlas with jump jets. It'll drive people nuts.

Edited by Hexenhammer, 06 August 2013 - 07:31 PM.


#513 L Y N X

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Posted 17 July 2013 - 07:11 AM

Disappointed that UI 2.0 was not in the July 16th patch. Will there be another July patch? I thought (maybe unfounded) that PGI was targeting July for the UI 2.0 so they could then phase in CW in Aug and Sept for launch... Am I dreaming?

#514 wickwire

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Posted 17 July 2013 - 07:31 AM

View Post7ynx, on 17 July 2013 - 07:11 AM, said:

Am I dreaming?


Sorry, yes.

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#515 PoLaR

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Posted 20 July 2013 - 02:34 PM

C'mooonnnnnnnn UI 2.0!!!! >.<

#516 cyansylph

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Posted 20 July 2013 - 09:36 PM

I would love a button in the Mechlab to strip all components from a Mech. This would allow me to spend less time in menus and more time in matches.

#517 Shae Starfyre

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Posted 25 July 2013 - 06:10 AM

I really love a lot of the features, and the innuendo of future developments (drop ship, channels, New Skills it looked like, etc.).

Keep up the good work!

#518 Will9761

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Posted 05 August 2013 - 03:15 PM

I would like to see an in-game tutorial with a voice to help new players getting use to UI 2.0 for the first time.

Edited by Will9761, 13 August 2013 - 12:38 PM.


#519 Morang

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Posted 07 August 2013 - 10:51 PM

I think that Drop UI needs some love too. I posted suggestions to Drop Preparation and End of Round screens. Also I keep thinking that a quick way to distinguish battlemechs by weight classes on the Battlegrid will be very handy, by giving them different icons (full overlay with model designation is much less convenient due to screen cluttering and info overload). Also I think that three lances should have three different colors. Are we getting any modifications to the Drop UI (HUD, BattleGrid, starting and ending screens) in the future, how distant?

#520 wickwire

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Posted 08 August 2013 - 08:50 AM

i agree, lance colors should be cyan (own lance), blue (second lance) and purple (other lance).





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