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Ui 2.0 - Feedback


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#481 MisterPlanetarian

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Posted 08 June 2013 - 05:26 PM

I like the Idea but I think a text version is better. How would you fit an AC2 "portrait" in a single crit slot without making it look a little squished. Colour coding will be absolutely essential. Just remember a colourblind mode because green and red might not be suited for everyone.

#482 Suprentus

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Posted 08 June 2013 - 05:48 PM

View PostMisterPlanetarian, on 08 June 2013 - 05:26 PM, said:

I like the Idea but I think a text version is better. How would you fit an AC2 "portrait" in a single crit slot without making it look a little squished. Colour coding will be absolutely essential. Just remember a colourblind mode because green and red might not be suited for everyone.


Well it's both picture and text. I fitted Medium Laser and Single Heat Sink portraits into single slots, but I think to make them actually work, they'd just have to increase the width of the slots a bit, and maybe have them cross the "boundaries" of the slots a bit. If they're slanted like they're already portrayed, having them cross boundaries would fit in well, I think. But yeah, I'm definitely with you on the color coding.

#483 MoonUnitBeta

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Posted 08 June 2013 - 07:30 PM

Loadout screen is very text heavy and requires a lot of reading for a new person to understand . It requires a lot of reading to under stand what each box is for.
I've made a mock up of my own to illustrate something that i've been thinking about for a while now.
The boxes require some meat to them, and some kind of visual to separate one from the other. You are relying way too much on text for this area, and sums up to look very busy and the text blends together... and it's abundance is kind of over whelming. =\

Picture inside:
Spoiler
  • It would help with some readability to include icons in the boxes (see the modules, equipment, and consumable boxes in the above image). It helps define the edges of the boxes. I'm a visual person. I think that way and learn that way, and those images in the corner of the boxes are literally cues for me to see what is grouped together. It brings the contents together, if you will.
  • The graphic addition for the woodland camo lets people see woodland, instead of read woodland. It's a big thing for me to see the camo, and it's great when I can do as little reading as possible, but just so I'm clear, I'm not meaning to get rid of the word, just would like a graphical addition. I took a quick screen shot off my hunchback and overlayed it in that particular image. I doubt this is possible - but it would be one step up if it also shows the correct colours too.

Thanks for listening! I hope it spurs some more inspiration or motivation or encouragement to use more graphical cues around your UI where it could help. Maybe some images for the arms, torsos, legs, etc? Mech specific as well? Who knows! You guys are great and thanks again for listening.

[Edit] Please also see Suprentus' post regarding weapon visuals. Just seeing the weapons in their spots really adds A LOT for me. With your guys' touch it would look really really awesome.

Edited by MoonUnitBeta, 08 June 2013 - 08:05 PM.


#484 Fooooo

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Posted 08 June 2013 - 10:48 PM

View PostJonneh, on 06 June 2013 - 12:58 PM, said:

Won't being able to see your team's mechs be a bit pointless unless you can also see their weapon load-outs? Being able to identify which role they're trying to fill so you can compliment is surely much better than just which variant they select.

I'd go so far as to say that just being able to see their mech is actually "worthless" from a more organised drop perspective.

Mouse over to see weapons and top speed?


Its possible they could maybe add a mouse over ?

So say you mouse over one of the players mechs in the dropship UI thing and hold down a modifier. Say ALT.

It then shows up their weapons loadout and positions on a simple little paperdoll looking mech thing if you get me ?

Or maybe a tickbox or option at the bottom of the dropship UI that lets you switch the view from seeing a picture of their mechs, to seeing their loadouts instead.

It would be a neat feature for sure, and yeah, needed for seeing people loadouts. Although for comp matches you would expect everyone already knows what to bring / what their role is before actually grouping and hitting launch. (private TS / vent etc)

It would still be great for pug groups however and the less formal groups, and just something neat to have.

Edited by Fooooo, 08 June 2013 - 10:50 PM.


#485 Delas Ting Usee

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Posted 10 June 2013 - 02:44 AM

Don't know if this has been asked and answered but can the mechs in our bay be rearranged and renamed in Ui 2.0?

#486 Suprentus

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Posted 10 June 2013 - 05:48 AM

View PostDelas Ting Usee, on 10 June 2013 - 02:44 AM, said:

Don't know if this has been asked and answered but can the mechs in our bay be rearranged and renamed in Ui 2.0?


Yes

#487 SpiralRazor

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Posted 10 June 2013 - 10:19 AM

The only thing I would like to see out of the NEW UI is a button to save and restore configurations. It can take quite awhile to convert a mech from one play style to another......If i could save a configuration on my local system and just recall it at will between matches, that would be a huge help.

#488 Tannhauser Gate

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Posted 10 June 2013 - 11:30 AM

View PostSpiralRazor, on 10 June 2013 - 10:19 AM, said:

The only thing I would like to see out of the NEW UI is a button to save and restore configurations. It can take quite awhile to convert a mech from one play style to another......If i could save a configuration on my local system and just recall it at will between matches, that would be a huge help.


I doubt they would let players save configs locally since that invites more opportunites to hack the game. They could let you saver configs on your server profile. It would have the same function but be alot less hackable.

#489 Blackie Flawless

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Posted 10 June 2013 - 02:12 PM

There is an excess of monitors in all of the mech cocpits. Could one of them be used to show what modules individual is running with?

#490 MoonUnitBeta

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Posted 10 June 2013 - 02:26 PM

View PostLakeDaemon, on 10 June 2013 - 11:30 AM, said:

I doubt they would let players save configs locally since that invites more opportunites to hack the game. They could let you saver configs on your server profile. It would have the same function but be alot less hackable.
It'd be sp cool if you could log in to the website and go to a virtual mechlab where you're able to select the mechs in your hangar, edit their loadout and save it as a config or spec all from your phone or laptop or tablet.
Then, when you get home, you log into the game and the config is waiting for you when you go to edit your mech. All you need to do make sure you got the c-bills for it and then apply it. Boom, and away you go into the testing grounds.
Heck, make it super awesome and add a share function even. Where you can send your load out to a friend or fellow forumer. Looking for a Hunchbac-4SP loadout? You get sent 10 different configs that you can apply, test, keep, save, delete, remove, change, or edit. Have a toggle that allows you to allow or decline config sharing to your account. Cripes, the only thing that needs to be worked out is interface and infrastructure. Or not, since they're looking to bringing the game to Steam they could just instead use Steam Workshop as the server to host various mech configs.

#491 MoonUnitBeta

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Posted 10 June 2013 - 02:31 PM

View PostBlackie Flawless, on 10 June 2013 - 02:12 PM, said:

There is an excess of monitors in all of the mech cocpits. Could one of them be used to show what modules individual is running with?
Good idea, Both modules, consumables, and equipment I hope. So if we've used our air-strikes, it'll show DEPLETED or DEPLOYED. If our ECM, BAP, or Command Center gets blown apart, it shows DESTROYED
And modules will always display ACTIVE they're always there.

Edited by MoonUnitBeta, 10 June 2013 - 02:32 PM.


#492 Garagano

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Posted 10 June 2013 - 02:33 PM

View PostBlackie Flawless, on 10 June 2013 - 02:12 PM, said:

There is an excess of monitors in all of the mech cocpits. Could one of them be used to show what modules individual is running with?

such as:

Installed Modules:
-Seismic detector: Operative
-Sensor enhancer: DEFECTIVE
-Surround detector: Operative
-Beagle Sensors: Operative

#493 Phoenix Branson

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Posted 11 June 2013 - 05:02 PM

Bryan, can you display the Orthographic Projections in the new Mechlab for UI 2.0?

Basically, a new button called “SCHEMATICS” will display the orthographic projection of the selected BattleMech. This is complete fluff, but should be added as Alex did such a phenomenal job! It's the little things that make it great.

Posted Image

Edited by Maverick01, 11 June 2013 - 05:09 PM.


#494 Taj

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Posted 12 June 2013 - 06:09 AM

Posted Image

I know it's a UI 2.0 Feedback, not about the mechanics of the game but...

PLZZZZZZZ make tonnage limit for each person, which makes the game more interesting plus light and medium mechs return to the game.

About the UI... there would be a tonnage counter (e.g. 185T / 200T) under the dropship's icon :)

#495 Vision

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Posted 12 June 2013 - 07:58 PM

sorry if this question was asked earlier but:

Will the mechs in the mechbay portray their customised colours in UI 2.0? I have not looked through all the posts to see if this question was asked previously.

#496 Buso Senshi Zelazny

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Posted 18 June 2013 - 07:03 AM

View PostBryan Ekman, on 05 June 2013 - 11:30 AM, said:



You can invite by right clicking on a friend or user name and invite them. Should help with what you are describing.


Is this in the current UI or the upcoming UI 2.0?

#497 Laserkid

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Posted 21 June 2013 - 06:12 PM

Suggest a Max and Min engine rating display on mech chassis when you buy/own/modify a chassis.

#498 CDLord HHGD

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Posted 25 June 2013 - 04:19 AM

Did I miss the part where we can organize our own mechs because I am not seeing it.....

#499 Sergeant Miles

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Posted 25 June 2013 - 09:18 AM

I like it.

I would like it more if the View of the current Mech selected.,, could be rotated. (and not be in camo mode where you are selecting your paint job). I just want to be able to rotate my mech to look them over!

Also, I think you could add an option to allow the player to choose how this is layed out..perhaps we don't care about the sales data.. or we have a small monitor and only want the most importnat parts we like.

As for the sexy front end.

I'd still like to feel...... like I just walked into a Mech bay,could be in a dropship or installation..don't matter..

but the still shot of the bay that only show 1 mech in it.... no matter how many you OWN.. well cheesy and cheap.. Iknow this is beta..ahh sort of.. but you got to do stuff that keep the player drawn it.. make them feel it..

I know this can be made simple and very nice and other game s that open with a cool liitle movie.

A nice video or animation of a guy or girl Mech Warrior in gear ( picked by the players when they start thier account)

that walks into thier Mech bay and looks up at thier mechs... then selects one and it shows them walking over to the Mech and climbing in... maybe waving to some repair people and them giving the warrior the thumbs up or salute.

something that make me feel more warrior like..please

also, I think you could add sound controls for people with surround sound and change the voice of the computer to male or female when it warns you about damage and other system issues.

Edited by Sergeant Miles, 25 June 2013 - 09:26 AM.


#500 INSEkT L0GIC

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Posted 25 June 2013 - 11:18 PM

View PostVision, on 12 June 2013 - 07:58 PM, said:

sorry if this question was asked earlier but:

Will the mechs in the mechbay portray their customised colours in UI 2.0? I have not looked through all the posts to see if this question was asked previously.


Yes they will..

View Postcdlord, on 25 June 2013 - 04:19 AM, said:

Did I miss the part where we can organize our own mechs because I am not seeing it.....


It may have been in an earlier UI 2.0 post. There will be a filter you can use to choose the sequence of how your mechs are listed and which mechs to show.

Edited by INSEkT L0GIC, 25 June 2013 - 11:18 PM.






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