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Ui 2.0 - Feedback


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#721 Delta503rd

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Posted 04 February 2014 - 06:48 PM

Tip: ALT<ENTER> switches between full & window screen.

#722 Ransack

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Posted 04 February 2014 - 06:50 PM

View PostDymlos2003, on 04 February 2014 - 06:32 PM, said:


But the game runs better than ever? The UI is just new and rough around the edges.


it does? could have fooled me.

I apologize to those that I had not take seriously previously regarding the visual issues.

#723 Vercinaigh

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Posted 04 February 2014 - 07:07 PM

Okay so not only is over half of the UI broken, the other half is so bad I'd rather not even deal with it. Then ontop of that, I just witnessed a mech changes it's designation letter 4 times during the match, WE HAD A "Q" -REAL-

I don't know....what's going on.

#724 xMEPHISTOx

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Posted 04 February 2014 - 07:10 PM

After having messed with it now for a little bit, I have come to the conclusion that I do not like it as it is presently. Not intuitive at all, clunky, no slide bar to find my mechs so takes longer to select/ready up (bad when in group), and for the love of mechs can we ever get a working windowed mode plz. I could go into more detail but I am not going to, I just expect to much maybe.

#725 Corvus Antaka

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Posted 04 February 2014 - 07:12 PM

View PostVercinaigh, on 04 February 2014 - 07:07 PM, said:

Okay so not only is over half of the UI broken, the other half is so bad I'd rather not even deal with it. Then ontop of that, I just witnessed a mech changes it's designation letter 4 times during the match, WE HAD A "Q" -REAL-

I don't know....what's going on.


Patch Blues.

Hang in their everyone. Nothing new is ever easy :(

Be happy you can drop and keep playing. Plenty of other games have major patches like this bring things to a halt for days.

User interface visual items will surely be adjusted as the devs have noted many times already.

The most helpful thing you can do is keep the swill down and keep posting constructive feedback, and email dmp files from crashes etc to support@mwomercs.com

#726 Killing Strangers

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Posted 04 February 2014 - 07:14 PM

too much clicking to see info, and doesn't show equipped weapon in the roll over ........4/10 so far, a bit over done imho .

#727 Deathlike

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Posted 04 February 2014 - 07:19 PM

View PostDymlos2003, on 04 February 2014 - 06:03 PM, said:

Once again, how is this not clear enough?


For the weary, using the GXP image/icon would be more helpful.

#728 Col Jaime Wolf

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Posted 04 February 2014 - 07:21 PM

i will save you my normal wall of text and say this simply.

PGI, you cannot do ANYTHING right. i hate it, it takes longer to do anything.

i dont like that it steals full screen, dont like that it doesnt help my find my modules, in fact it just makes it worse. hate the new customization i feel like i dont know where or what is in my mech.

overall honestly on a 1-10 im gonna have to give it a negative 5 for going backwards yet again.

im sry pgi but im just giving up, you honestly dont know what to do correctly at all.

im sry i spent money on this game i wish i could get it back.

oh and its buggy and crashes often. no just no. no more.

Edited by Mellifluer, 04 February 2014 - 07:22 PM.


#729 Kommisar

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Posted 04 February 2014 - 07:59 PM

I debated taking some screenshots and doing a step-by-step on my opinions of what went wrong here; but then realized I would waste an hour or so doing it for no gain.

Anyway, guys (PGI) if you do read this; you need to get it into gear and sort this one out quick. This new UI is completely unintuitive. At almost every level. LOTS of wasted or even empty space; but then the critical information is in 4pt font hidden down in the bottom squeezed in tight with a bunch of other text in similarly small font. To pick a big glaring one for example, in the mech lab, the tonnage left if itty-bitty and packing in so tight with a bunch of other information that it took me several minutes to even notice it.

Information is hidden behind layers upon layers of clicking. What engine does my Shadowhawk have in it? Three clicks later, I can see that in 4 pt font (seriously, why the small fonts?) off to the right of the screen. From the mech list, I can see all sorts of wonk type information. Graphics on torso and arm twist angles and a weird (maybe neat) 4 point polygon plot of the mech key statistics... but NOT some of the really important, first tier level of information that would be useful. Engine, Modules equiped, etc... Then, the first tier information that is available on that screen is tiny, scattered around second and third tier information, and hard to read.

Which is a recurring theme: Hard To Read. You guys went to full screen for this puppy. Lots more space on my nice 26" HD monitor running at the default 1920x1080. But then why is it that everything is so tiny??? I don't need Grandpa 24pt fonts (yet); but damn.

The social button!!! Seriously, why do you guys hate the concept of us interacting with each other? Maybe you don't; but your actions say that you do. The social button is tiny, hard to find (see the theme?). They it brings up an after-thought secondary screen that is tiny and hard to use.

Oh well, it sucks guys. I'm off to bed.

#730 xMEPHISTOx

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Posted 04 February 2014 - 08:14 PM

Cant see my mechs loadout until hit configure, and even then can not see at any point all that's on my mech in one view.

It is making my gpu run a great deal hotter than prior.

Takes far to many mouse clicks to accomplish anything.

Why no scroll bar of mechs at bottom, maybe allow me to drop mechs of my choice into that scroll bar for fast and ez mech selection, also allow quick adjustments from mechs in that bar as it takes far to long to make adjustments now and to many motions as well.

The gxp amount does not change when unlocking items, have to go back to see the change.

Bah, I think im back to WoT for a bit, until this gets better and doesn't burn my gpu so hot.

#731 Uncle Totty

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Posted 04 February 2014 - 08:19 PM

Once again PGI aimed too high, and missed what was right in front of them. :(

Edited by Nathan K, 04 February 2014 - 08:20 PM.


#732 SnowdogJJJ

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Posted 04 February 2014 - 08:21 PM

Has anyone posted this yet:

Phoenix Hero Mechs are not getting c-bill boost anymore, I just not seeing it.

#733 Dymlos2003

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Posted 04 February 2014 - 09:05 PM

View PostSnowdogJJJ, on 04 February 2014 - 08:21 PM, said:

Has anyone posted this yet:

Phoenix Hero Mechs are not getting c-bill boost anymore, I just not seeing it.


Cause it's not true

#734 Nation Uprise

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Posted 04 February 2014 - 09:48 PM

The video setting are all types of messed up. Changing things in advanced options doesn't seem to work. If you go into game with "very high" system specifications and then change the advanced options to all "low" it still looks the same as "very high."

#735 Drathek

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Posted 04 February 2014 - 09:53 PM

At this point, the game would be better off reverted. This new UI for mechbay needs an overhaul (but they have been aware of this since the tests and have announced the smurfy version), and as expected there is no polish whatsoever.

To list off a few of the problems with the UI:

Modules are not listed unless you go into loadout, it is next to impossible to find your engines, it is impossible to know how many heatsinks you have, the ui overall is very unintuitive, tons of wasted space, bugs with selecting the top two mechs, icons for mech skill trees are totally irrelevant and confusing, cbills hidden when you are updating your mech.

To list off a few of the problems now in game:

The in game font looks terrible and is very inconsistent (look at spectator, or the conquest markers on the map lol), target designations change on the fly (you can be shooting N which then becomes P and then later Q), Ember is now the best light mech in the game with its ability to roll damage, scroll bars in options are buggy and don't display changes, opening settings in game crashes, now some graphical options are not able to be turned off.

Edited by Drathek, 04 February 2014 - 09:58 PM.


#736 Whatzituyah

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Posted 04 February 2014 - 10:23 PM

ui 2.0 I had a performance loss I am going to give a dx diag to the support team.

Edited by Whatzituyah, 04 February 2014 - 10:24 PM.


#737 LoneUnknown

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Posted 04 February 2014 - 10:27 PM

Baaaaaaaaaarf.

Guess I'm out till the next big update.

#738 Doomie77

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Posted 04 February 2014 - 10:46 PM

How the heck do you turn off the UI beeps and bloops? And also, when I have the game in a resolution other than max, the UI looks really bad and chunky. The old UI did not have this problem. It reminds me of older games menus for some reason.

edit: aside from a few sorely missing features (mech presets for example) the old UI was better, IMO.

Edited by Doomie77, 04 February 2014 - 10:47 PM.


#739 Drathek

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Posted 05 February 2014 - 12:44 AM

View PostWhatzituyah, on 04 February 2014 - 10:23 PM, said:

ui 2.0 I had a performance loss I am going to give a dx diag to the support team.

This is actually because the video settings are wrong: http://mwomercs.com/...68#entry3126168

If you want Low pick Medium.

View PostDymlos2003, on 04 February 2014 - 05:40 PM, said:

[Picture snip]
How isn't this clear enough?


It actually looks like this when you don't have enough mech xp and is misleading that it will be using GXP (or vice versa) instead:

Posted Image

Edited by Drathek, 05 February 2014 - 01:16 AM.


#740 Klattu

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Posted 05 February 2014 - 01:29 AM

I am so disappointed. Not a SINGLE change based on test server feedback. Nothing. This is making me angry more then missing mech overview or constant sound biping. I am really starting to loose the faith.

So sad.

BR
Klattu

Edited by Klattu, 05 February 2014 - 01:30 AM.






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