Ui 2.0 - Feedback
#721
Posted 04 February 2014 - 06:48 PM
#723
Posted 04 February 2014 - 07:07 PM
I don't know....what's going on.
#724
Posted 04 February 2014 - 07:10 PM
#725
Posted 04 February 2014 - 07:12 PM
Vercinaigh, on 04 February 2014 - 07:07 PM, said:
I don't know....what's going on.
Patch Blues.
Hang in their everyone. Nothing new is ever easy
Be happy you can drop and keep playing. Plenty of other games have major patches like this bring things to a halt for days.
User interface visual items will surely be adjusted as the devs have noted many times already.
The most helpful thing you can do is keep the swill down and keep posting constructive feedback, and email dmp files from crashes etc to support@mwomercs.com
#726
Posted 04 February 2014 - 07:14 PM
#728
Posted 04 February 2014 - 07:21 PM
PGI, you cannot do ANYTHING right. i hate it, it takes longer to do anything.
i dont like that it steals full screen, dont like that it doesnt help my find my modules, in fact it just makes it worse. hate the new customization i feel like i dont know where or what is in my mech.
overall honestly on a 1-10 im gonna have to give it a negative 5 for going backwards yet again.
im sry pgi but im just giving up, you honestly dont know what to do correctly at all.
im sry i spent money on this game i wish i could get it back.
oh and its buggy and crashes often. no just no. no more.
Edited by Mellifluer, 04 February 2014 - 07:22 PM.
#729
Posted 04 February 2014 - 07:59 PM
Anyway, guys (PGI) if you do read this; you need to get it into gear and sort this one out quick. This new UI is completely unintuitive. At almost every level. LOTS of wasted or even empty space; but then the critical information is in 4pt font hidden down in the bottom squeezed in tight with a bunch of other text in similarly small font. To pick a big glaring one for example, in the mech lab, the tonnage left if itty-bitty and packing in so tight with a bunch of other information that it took me several minutes to even notice it.
Information is hidden behind layers upon layers of clicking. What engine does my Shadowhawk have in it? Three clicks later, I can see that in 4 pt font (seriously, why the small fonts?) off to the right of the screen. From the mech list, I can see all sorts of wonk type information. Graphics on torso and arm twist angles and a weird (maybe neat) 4 point polygon plot of the mech key statistics... but NOT some of the really important, first tier level of information that would be useful. Engine, Modules equiped, etc... Then, the first tier information that is available on that screen is tiny, scattered around second and third tier information, and hard to read.
Which is a recurring theme: Hard To Read. You guys went to full screen for this puppy. Lots more space on my nice 26" HD monitor running at the default 1920x1080. But then why is it that everything is so tiny??? I don't need Grandpa 24pt fonts (yet); but damn.
The social button!!! Seriously, why do you guys hate the concept of us interacting with each other? Maybe you don't; but your actions say that you do. The social button is tiny, hard to find (see the theme?). They it brings up an after-thought secondary screen that is tiny and hard to use.
Oh well, it sucks guys. I'm off to bed.
#730
Posted 04 February 2014 - 08:14 PM
It is making my gpu run a great deal hotter than prior.
Takes far to many mouse clicks to accomplish anything.
Why no scroll bar of mechs at bottom, maybe allow me to drop mechs of my choice into that scroll bar for fast and ez mech selection, also allow quick adjustments from mechs in that bar as it takes far to long to make adjustments now and to many motions as well.
The gxp amount does not change when unlocking items, have to go back to see the change.
Bah, I think im back to WoT for a bit, until this gets better and doesn't burn my gpu so hot.
#731
Posted 04 February 2014 - 08:19 PM
Edited by Nathan K, 04 February 2014 - 08:20 PM.
#732
Posted 04 February 2014 - 08:21 PM
Phoenix Hero Mechs are not getting c-bill boost anymore, I just not seeing it.
#734
Posted 04 February 2014 - 09:48 PM
#735
Posted 04 February 2014 - 09:53 PM
To list off a few of the problems with the UI:
Modules are not listed unless you go into loadout, it is next to impossible to find your engines, it is impossible to know how many heatsinks you have, the ui overall is very unintuitive, tons of wasted space, bugs with selecting the top two mechs, icons for mech skill trees are totally irrelevant and confusing, cbills hidden when you are updating your mech.
To list off a few of the problems now in game:
The in game font looks terrible and is very inconsistent (look at spectator, or the conquest markers on the map lol), target designations change on the fly (you can be shooting N which then becomes P and then later Q), Ember is now the best light mech in the game with its ability to roll damage, scroll bars in options are buggy and don't display changes, opening settings in game crashes, now some graphical options are not able to be turned off.
Edited by Drathek, 04 February 2014 - 09:58 PM.
#736
Posted 04 February 2014 - 10:23 PM
Edited by Whatzituyah, 04 February 2014 - 10:24 PM.
#737
Posted 04 February 2014 - 10:27 PM
Guess I'm out till the next big update.
#738
Posted 04 February 2014 - 10:46 PM
edit: aside from a few sorely missing features (mech presets for example) the old UI was better, IMO.
Edited by Doomie77, 04 February 2014 - 10:47 PM.
#739
Posted 05 February 2014 - 12:44 AM
Whatzituyah, on 04 February 2014 - 10:23 PM, said:
This is actually because the video settings are wrong: http://mwomercs.com/...68#entry3126168
If you want Low pick Medium.
Dymlos2003, on 04 February 2014 - 05:40 PM, said:
How isn't this clear enough?
It actually looks like this when you don't have enough mech xp and is misleading that it will be using GXP (or vice versa) instead:
Edited by Drathek, 05 February 2014 - 01:16 AM.
#740
Posted 05 February 2014 - 01:29 AM
So sad.
BR
Klattu
Edited by Klattu, 05 February 2014 - 01:30 AM.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users