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Ui 2.0 - Feedback


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#681 Grayblue

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Posted 30 December 2013 - 09:13 PM

If it was not already mentioned yet, please let us organize the mech bay.

#682 Victor Morson

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Posted 30 December 2013 - 09:43 PM

The greatest trick PGI ever pulled..

View PostZerstorer Stallin, on 24 December 2013 - 02:08 PM, said:

IF and thats a BIG IF, UI 2.0 shows up, it wont fix, Ghost heat, a lack of really game modes, CW, and the insane amount of lies the PGI has told us since 2011. Anyone dropping money on this game at this point has no one to blame but themselves.


.. is to make people really excited for new menus.

#683 Aim64C

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Posted 30 December 2013 - 11:14 PM

View PostWhatzituyah, on 24 December 2013 - 02:22 PM, said:


Personally I think they should move this whole thing to steam but thats a totally different animal.


*cringe*

I'd steer clear of Steam. MWO has, thusfar, managed to be somewhat hidden in the shadows.

It is not, in the slightest, ready for a Steam release. That would be like showing up to your first date dressed in BDSM gear. Whatever your first impression was, whatever reason she agreed to go on a date with you - you are just so far outside of the acceptable standards that it's not going to go over very well.

That, and Steam has weird funding structures regarding free to play games that, obviously, fund Valve, as well. While it would give you a lot more exposure and potentially a lot more customers... it also matters that you're dressed to impress - and MWO is barely in its underwear.

Yeah... using clothing references. It's like one in the morning, and I'm fighting sleep.

#684 Victor Morson

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Posted 31 December 2013 - 02:36 AM

View PostAim64C, on 30 December 2013 - 11:14 PM, said:


*cringe*

I'd steer clear of Steam. MWO has, thusfar, managed to be somewhat hidden in the shadows.

It is not, in the slightest, ready for a Steam release. That would be like showing up to your first date dressed in BDSM gear. Whatever your first impression was, whatever reason she agreed to go on a date with you - you are just so far outside of the acceptable standards that it's not going to go over very well.

That, and Steam has weird funding structures regarding free to play games that, obviously, fund Valve, as well. While it would give you a lot more exposure and potentially a lot more customers... it also matters that you're dressed to impress - and MWO is barely in its underwear.

Yeah... using clothing references. It's like one in the morning, and I'm fighting sleep.


I have always endorsed them moving to Steam... when they are ready. You are absolutely right. This would be a backfire of legendary proportions to go on there in this state.

#685 Imperius

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Posted 03 January 2014 - 12:37 AM

I wish I could farm the salt from all these tears on the forums. I'd be rich and able to buy all the gold mechs.

#686 Alexandrix

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Posted 03 January 2014 - 01:52 AM

View PostVictor Morson, on 31 December 2013 - 02:36 AM, said:


I have always endorsed them moving to Steam... when they are ready. You are absolutely right. This would be a backfire of legendary proportions to go on there in this state.


but could you imagine the absolute HILARITY that would ensue with a steam launch.Hell,i'd pay PGI $50 to do it right now just so I could laugh my rear end off.again.

#687 Oraeon1224

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Posted 03 January 2014 - 03:27 AM

I am relatively new to this game but played tabletop in the late 80's to early 90's and also the Microsoft line of games. I enjoy this game quite a lot and feel it is much better than the Microsoft version. As a newcomer I think the ghost heat and hardpoints are great for preventing all the small laser/LRM boats and providing balance and personally I think this game is currently one of the best balanced games I have ever played (even small mechs can take down larger opponents, and XL engines or single builds aren't the norm). This game just feels more like MechWarrior.

I am however very curious about the overall arch of this games development as some aspects don't really make sense to me.

1. Why is there not a more of a focus on collective planet map creation and maps in general? Given the duration of this game there is a dearth of maps. In particular if there are plans for a community warfare in the future, collections of maps all focused on the same planet would make more sense than a variety of planet type maps. This would allow a future planet conquest mode to have specific points leading to conquest (i.e. 5 maps per planet). If you had only 4 planets at launch with 5 maps that would provide similar variety to now but with more focus. It might also allow earlier institution of a planet conquest mode (skirmish mode on 2 maps, conquest mode on 2 maps, and then assault on the base as the final map with major XP rewards for the winning side, and between each launch C-bills earned which are used for repairs--i.e. persistent mech damage) which might be fun even in the absence of an overall intergalactic conquest system. This would also provide a logical base for an eventual CW system with planet conquest for resources as its base (you could even change the resource drills to mechfactories or weapon plants). In general to retain interest this game there should be more focus on more maps as a general steam public launch requires more variety in this area then anywhere else. However, again this should be in a focused way to a final goal not haphazard (or at least I don't understand the map patterns).

2. Why institute clan mechs and technology when there are so few options for inner-sphere mechs compared to tabletop? This part really does seem like a money grab, and trying to link the game to the old Microsoft game/power gamer base. While I know a lot of people love clan (and it would be great once you have a viable product) it would make more sense to flesh out the innersphere mechs for each house to provide a wide variety of choices. An inner sphere focus also gives your game a different flavor from Microsoft and if CW was instituted a strong base for story/online development with clearly different factions. I don't really understand development but if you can make more mechs without holding up other aspects why not flesh out the other mechs to truly recreate battletech.

3. Why is there not already some system for balancing tonnage in games? It would make sense to have done this initially. Games where my squad has 7 lights and the other team has all heavies makes little sense.

4. This is more for the community and an observation. Given the limited maps and overall long development cycle I am curious about Microsoft's plans in supporting extension of this license. This game seems very likely to ultimately fail given its smaller development scope and long cycle of development dependent on payments, without any major single-player steam game launch to provide funding--this gameplay would make for an excellent single-player experience with a story behind it and some cut-scenes. I suspect MW was growing stale as Microsoft previously launched it. I have a feeling this game will eventually fold before reaching its goals (though I do feel it is a very fun game, I am not sure about its long term appeal given its current limited gameplay/maps). What I suspect will happen is once it folds Microsoft will use the core gameplay design improvements (which are really very good) with new maps to launch a singleplayer game with an added on online assault/skirmish mode without CW. They may toy with a persistent online game but doubt it will ever occur, since this type of gameplay lacks the social and hoarding aspects of other MMO (unless ultimately there is some out of cockpit options for that crowd).

#688 Magos Titanicus

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Posted 03 January 2014 - 11:05 PM

I was wondering about the AMS on the loadout screen. There is only a box which indicates wether you have equipped an AMS or not. Well I have an AS7-K which is capable of carrying 2 AMS. I think this should be visible on the loadout screen.


View PostCaviel, on 08 May 2013 - 01:56 PM, said:

Posted Image

Edited by Magos Titanicus, 03 January 2014 - 11:06 PM.


#689 Cavendish

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Posted 16 January 2014 - 01:26 AM

View PostOraeon1224, on 03 January 2014 - 03:27 AM, said:

2. Why institute clan mechs and technology when there are so few options for inner-sphere mechs compared to tabletop?


I have to ask, few options? What we have is effectively inner-sphere omni-mechs with full-blown custom options. What sort of options are you missing? There are a few weapon(s) missing from the 3050 IS tech but not many unless my memory is totaly down the drain.

PS. Im genuinely curious, its not a flame bait or anything :mellow:

#690 Syrkres

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Posted 16 January 2014 - 05:48 PM

Moved to other thread...

Edited by Syrkres, 16 January 2014 - 07:27 PM.


#691 Roland

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Posted 17 January 2014 - 10:19 PM

View PostCavendish, on 16 January 2014 - 01:26 AM, said:


I have to ask, few options? What we have is effectively inner-sphere omni-mechs with full-blown custom options. What sort of options are you missing? There are a few weapon(s) missing from the 3050 IS tech but not many unless my memory is totaly down the drain.

PS. Im genuinely curious, its not a flame bait or anything :unsure:

I think he just means because there are like, a thousand IS mechs that aren't in game yet, and we're already getting into clan mechs.

#692 Sercher

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Posted 30 January 2014 - 05:29 PM

View PostTanE, on 30 November 2013 - 04:26 AM, said:

Thanks for the feedback! I made some more improvements on basis of Mikens changes of my first idea:

Posted Image

I added and changed the colours in the navigation bar, proper coloured the frames around the weapon icon/buttons and added some important buttons, that should be implemented (did I say shortcuts? :D ).

I think the triangles for the hardpoints are Ok, but I didn't changed that here.

Best UI! Piranha plz use it!

Edited by Sercher, 30 January 2014 - 05:30 PM.


#693 Sexport

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Posted 04 February 2014 - 01:46 PM

For being an update moving forward towards community warfare, I was dismayed at the lack of innovation behind the social screen.

It's that little tiny button at the bottom right of the window, that I'd imagined the first time I'd click it, would work like a toggle button.

The social button needs to be a focus, not a tiny little icon that I had to make an effort to find in my first impression boot up of 2.0.

The social interface needs drag and drop grouping and some kind of pop to it visually. When you open the social screen, a nice aesthetic touch would to have it open and jump from the button like a holo-image or something. When you create a group, a new group window should pop left or right of that one then drag and drop friends into the group. Friends accepting invite green, not red or whatever. Chat bars in all. Some different music when you go into social mode would be nice. I'd like to look at my friends mechs and load-outs too, just from my friends list, offline or not.... if they allowed me. *cough Bookface

Social Social Social. Make it friendly and awesome.

Thanks for reading and hope you like my suggestions. :angry:

****Whoops... link to new feedback thread please?

Edited by Sexport, 04 February 2014 - 01:51 PM.


#694 Rayach Sang

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Posted 04 February 2014 - 01:56 PM

So i bought MC to buy the Ember an hour ago, and the points still havent been added to my account. Usually it takes maybe 5 seconds to update. Is something borked?

#695 Shiro Matsumoto

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Posted 04 February 2014 - 02:34 PM

So how do i SELL parts...

#696 The Lonegopher

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Posted 04 February 2014 - 03:02 PM

It's gonna take me 30 minutes to go through all 41 of mechs to find a ******* module. **** you.

#697 ZealotTheFallen

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Posted 04 February 2014 - 03:07 PM

FONT is crap not clean hard to read and reminds me of a old DOS program

#698 FreshTheFallen

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Posted 04 February 2014 - 03:11 PM

View PostZealotTheFallen, on 04 February 2014 - 03:07 PM, said:

FONT is crap not clean hard to read and reminds me of a old DOS program

Did you just steal my name-suffix? :P

OT: I kind of like the new UI, still I have some problems launching the game, from time to time it just freezes, sometimes even when I come back to the main menu from a batte.

#699 Liquidx

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Posted 04 February 2014 - 03:26 PM

If you were aiming for confusing and non-ergonomic with the UI update, you nailed it!

I understand that anything new (change) is going to be accompanied by whining (confusion), but seriously, this UI is awful (somehow even more badder than the previous incarnation - yes. more badder.). Here are my first impressions after dealing with it for about 20 minutes. Shocking how some of this stuff gets through not only QC, but the design process in general.
  • What used to take me 1 click now takes me 3. This is not an improvement
  • Information that used to be available in game is no longer there (hi, how many shots of ac10 are in a ton while in the mechlab? for that matter, what about range, tonnage and heat information per weapon. I mean what the fsck. You tell us we have X tons to work with, then don't tell us how much anything weighs? Or is the rationale that we don't need specifics since we can just read the bagraph below that also doesn't contain any of this information.
  • have you ever heard of tooltips? Edit: tooltips now work that contain this information
  • pick a color for your UI. You've got blue, gold, black, and cyan happening on the menu.. It's like a rainbow of awful.
  • speaking of colors, good job completely obscuring the color i'm about to paint my mech with the white mouseover - why ? how about you highlight around the color but leave the center.. you know.. the color you want to see...
Unless I'm missing some setting that was turned off by default that reveals all this stuff... you guys better high tail it back to the drawing board and refine this for a re-launch with CW/Clans. I mean.. some of those are pretty important points to how people play the game - and they're basic interface design GOALS for christ sake. 1) make it easy to use. 2) convey all necessary information cleanly and clearly. You've failed to accomplish either of these basic tennets of UI design. MWO is like the new puppy that you want to be awesome and playful, but every day when you get home from work, he's dropped a deuce on your pillow. It's disappointing the first couple times, then it's frustrating, then irritating, before it finally becomes unresolvable and despite your best efforts to encourage him to do otherwise, every day, there's sht on your pillow - so you get rid of the dog. I'm not saying where you are in this line, but I think it's fair to say you're well past disappointing.

Edited by Liquidx, 04 February 2014 - 06:37 PM.


#700 Igorius

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Posted 04 February 2014 - 03:43 PM

View PostZealotTheFallen, on 04 February 2014 - 03:07 PM, said:

FONT is crap not clean hard to read and reminds me of a old DOS program


Oh, so much this. There's just... well, you can read the other comments about people's issues with the new UI (which I agree with), but the font is my biggest gripe. Its not clean on the eyes at all, despite the fact that it was probably what you were shooting for. I've got great eyesight and read a lot of texts for my job, but I was unable to stand reading it for more than a few minutes. Please, consider maybe introducing an alternative option for it, as it really shouldn't be that big of an issue. At very least, consider that for the in-match font, please.





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