Straker, on 10 May 2013 - 01:39 PM, said:
Out of the gates, we're only going to support single monitor resolutions. However the great news, the new UI can support multiple monitors, so over time we can support these larger resolutions.
Players will have a complete inventory ledger. This ledger will show if an item is currently equipped to a mech or not. This will allow players to sell items quickly as well.
Mech loadouts are being discussed internally. We like the concept, just need to make sure it plays nice with the game architecture (secured/safe transactions between client and server). Moving items around is designed to be very safe and foolproof, so once the technical aspects are solved I would expect to see this show up. The new UI is being designed to have this ability.
Avimimus, on 10 May 2013 - 03:46 PM, said:
- Being forced to see everything I haven't bought
I'll keep mentioning this, because it's super important.
These are mockups - they show all of the possible states (owned/not owned/on sale/in game/etc). Players are not required to see mechs they do not own. Players can filter the list view a number of ways to their own preference. This list view is also used in the store inferface as well. So the goal was to demonstrate the variety.
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This is coming with the new lobby system (yet to be fully revealed). Players will be able to bring a bunch of mechs with them in their own DropShip. They will also be able to vote for the map to be played, and be able to select from the mechs available to them in their DropShip.