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Ui 2.0 - Feedback


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#921 Gremlich Johns

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Posted 09 February 2014 - 11:08 AM

The biggest issue for me (considering all of the fails people have listed before me, I have most of that too) is that PGI is disrespecting the Founders. Yet again.

My "Show Founder's Tag" is checked and it does not show in game. No matter what I do. I checked when I first used the new UI today for the first time. (why does the Mechlab make my video card heat up to 53 deg C? Dropping to high and windowed dropped it into the upper 40's. Not even playing the game does it go over 45 deg C).

You, PGI, should feel ashamed at not being able to code such a small thing properly. If you do not want the Founders to show people that they are still playing DESPITE the product you have given us (ostensibly the never-ending Beta) then most if not all Founders will do what you want them to do.

Leave MW:O and go play something else.

Edited by Gremlich Johns, 09 February 2014 - 06:39 PM.


#922 Nicholas Carlyle

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Posted 09 February 2014 - 02:58 PM

Stupid question, how do I tell when my mech is out of a match? Second stupid question, is there any way to queue up 2 or 3 mechs so I don't have to go into that terrible screen to pick mechs?

I mean from the main screen, I hate having to go into these little terribly set up nested screens.

Also getting a little frustrating that I'm staring at a 60 inch screen, and the main screen for the UI has no information in it at all.

#923 D04S02B04

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Posted 09 February 2014 - 04:13 PM

There are many feedback a person can give regarding UI 2.0 but I'm not paid to do the job of designing your UI.

Get a professional UI designer, or fire the one you have and get a better one.

#924 Victor Morson

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Posted 09 February 2014 - 09:38 PM

View PostD04S02B04, on 09 February 2014 - 04:13 PM, said:

There are many feedback a person can give regarding UI 2.0 but I'm not paid to do the job of designing your UI.

Get a professional UI designer, or fire the one you have and get a better one.


At this point, "Get a professional lead designer" might be applicable, too.

#925 Inappropriate9958811

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Posted 10 February 2014 - 01:55 AM

This new UI requires you to click more (not a good thing)

I have to go into mechlab to see how many cbills I have

I have to go into the Skill tree to see how much gxp I have

Finding Engines is a hassle and a half

Finding Modules is a hassle and three quarters

Setting game mode has to be done before EVERY drop

Removing Items from a specific mech reguires more clicks (especially when the item cannot be equiped, you are confronted with an error)

There needs to be less error messages

There also needs to be an option to automatically replace consumable modules (and fix the current bug involving the module staying in the slot after use)

The amount of pages you need to sift through needs to be reduced

Mechlab tabs need to be taken out

Trial mechs need to stay out of my mechbay

There needs to be a way to save loadouts(if you do not have all items required for said loadout, then those items should simply not be inserted)

It's my personal opinion that a new UI should lower the amount of clicks required to do things, not increase (you're successfully making this game more complicated than it needs to be)

#926 SubXulu

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Posted 10 February 2014 - 02:52 AM

View PostVictor Morson, on 09 February 2014 - 09:38 PM, said:


At this point, "Get a professional lead designer" might be applicable, too.


Considering one of your main goals was:
Three main goals:
  • Communicate information in a clear and simple manner.
I don't think you could have failed more in this department , like the opening quote says, your *cough* 'designers' (if you really do have any) are terrible. Nothing in the new UI is 'clear', the screens are awash with pointless stats and bury everything that is crucial to efficiently and quickly building a new mech variant.



Seeing your total consumed weight is a pain in the ass as it has been dumped along side those annoying'rotation' stat-pics
I cant even see a stat (a number!) telling me how many heat sinks i have installed?
The ammo-info boxes dont say how many rounds there are in each 'box-crate' or what ever you call them.
The only thing that could have redeemed these things (and all the other UI f***ups) was a decent 'consumables' re-buy implementation so you don't have to manually re-load coolant after every game AND YOU CLOWNS couldn't even get that right.

Edited by SubXulu, 10 February 2014 - 06:52 AM.


#927 Artifice

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Posted 10 February 2014 - 04:06 AM

Insert previously elaborated hate here.

Include :

Tiny or non-existent vital information where it should clearly be. So much tiny information.
Extra clicking hassles.
Buy buttons everywhere. So many buy buttons.

I know it's not finished yet, but for some reason I'd assumed that it would be easier to use than the UI it replaced.

#928 z3r0167

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Posted 10 February 2014 - 09:16 AM

intuitive /ɪnˈtjuːɪtɪv/adj
  • resulting from intuition: an intuitive awareness
  • of, characterized by, or involving intuition
handy /ˈhændɪ/
adj (handier, handiest)
  • conveniently or easily within reach
  • easy to manoeuvre, handle, or use: a handy tool
  • skilful with one's hands
fast /fɑːst/
adj
  • acting or moving or capable of acting or moving quickly; swift
  • accomplished in or lasting a short time: fast work, a fast visit
  • ([color=#003399]prenominal[/color]) adapted to or facilitating rapid movement: the fast lane of a motorway
  • (of a clock, etc) indicating a time in advance of the correct time
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  • steadfast; constant (esp in the phrase fast friends)
  • (of a playing surface, running track, etc) conducive to rapid speed, as of a ball used on it or of competitors playing or racing on it
  • that will not fade or change colour readily: a fast dye
  • proof against fading
  • requiring a relatively short time of exposure to produce a given density: a fast film
  • permitting a short exposure time: a fast shutter
  • informal a deceptive or unscrupulous trick (esp in the phrase pull a fast one)
  • fast worker ⇒ a person who achieves results quickly, esp in seductions


#929 Hatachi

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Posted 10 February 2014 - 09:36 AM

Three major changes I feel need to be made for usability. The ability to tag at least 4 mechs for quick select use, similar to the old U.I. The ability to select a mech and and have it weapon load and modules installed show in the location armor/firepower/heat management is (preferably on which locations). Finally, retool the mech customization where you you can see all body locations at once. Smurfy's layout is a very solid U.I. design. I'm not a fan of the fact it's easier for me to go to a website, design the mech there, and then port the final plan over into the main game. Finally, please move Founder and Phoenix mechs into the Hero mech tab.

Edited by Hatachi, 10 February 2014 - 09:48 AM.


#930 Khaelis

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Posted 10 February 2014 - 11:39 AM

They have absouletly ruined the game experience with this ui 2.0 NOTHING IS EASIER, A MILLION CLICKS TO DO ANYTHING, sorry for yelling but this pisses me off, it is way too hard to do basic tasks or even to access basic information on my loadouts as countless people have said. I dont know if i can play this game anymore. certainly wont spend anymore money on it... pathetic job MWO

#931 Jody Von Jedi

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Posted 10 February 2014 - 12:54 PM

I realize that UI 2.0 is a work in progress, but it really is difficult to customize loadouts in the mech lab. I think twice about making any changes to any of my loadouts because I'm afraid I'm going to forget something.

We need an overview of the entire loadout without having to click on each and every limb and torso component and then try to remember what was in the last one you looked at.

I hate to say it, but UI 2.0, as it is, is a step (maybe 2 or 3 steps) backward.

Jody

#932 Nicholas Carlyle

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Posted 10 February 2014 - 01:10 PM

View PostNicholas Carlyle, on 09 February 2014 - 02:58 PM, said:

Stupid question, how do I tell when my mech is out of a match? Second stupid question, is there any way to queue up 2 or 3 mechs so I don't have to go into that terrible screen to pick mechs?

I mean from the main screen, I hate having to go into these little terribly set up nested screens.

Also getting a little frustrating that I'm staring at a 60 inch screen, and the main screen for the UI has no information in it at all.


Anyone? I've played the same mech every night because I can't bring myself to go in there. Is there nothing?

#933 Heffay

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Posted 10 February 2014 - 01:17 PM

View PostNicholas Carlyle, on 10 February 2014 - 01:10 PM, said:


Anyone? I've played the same mech every night because I can't bring myself to go in there. Is there nothing?


Seriously? You're complaining about having to select a mech in the mechlab to drop with it??

#934 Nicholas Carlyle

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Posted 10 February 2014 - 01:45 PM

View PostHeffay, on 10 February 2014 - 01:17 PM, said:


Seriously? You're complaining about having to select a mech in the mechlab to drop with it??


Yes? On my 60 inch screen, it's terrible.

It's hard to read, nothing is readily apparent. I can't even tell when my mech exits a game if I escape out out of a lost cause where I've died.

I don't want to click 6-7 times every time I switch a mech. Then other 2-3 times to get into the match.

It used to be when I died, I came to the main screen with my 4 mechs chosen. It told me which mechs were in a match, and I clicked twice to start a new match.

I get that the UI isn't done, but I mean...this is...NOT done. I'm fine with the mech lab sucking...whatever. But the basics aren't even working.

#935 Dymlos2003

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Posted 10 February 2014 - 02:11 PM

View PostNicholas Carlyle, on 10 February 2014 - 01:45 PM, said:


Yes? On my 60 inch screen, it's terrible.

It's hard to read, nothing is readily apparent. I can't even tell when my mech exits a game if I escape out out of a lost cause where I've died.

I don't want to click 6-7 times every time I switch a mech. Then other 2-3 times to get into the match.

It used to be when I died, I came to the main screen with my 4 mechs chosen. It told me which mechs were in a match, and I clicked twice to start a new match.

I get that the UI isn't done, but I mean...this is...NOT done. I'm fine with the mech lab sucking...whatever. But the basics aren't even working.


Takes for ~4 clicks to select a mech and launch.

#936 Nicholas Carlyle

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Posted 10 February 2014 - 02:22 PM

No pretty sure it doesn't. I have to go from the main screen to the mech lab. One click.

Select mech (which I can hopefully do in one try without sorting or trying to guess which mech). One Click.

Exit the mech lab back to the main screen. One Click.

Click to launch. One Click.

Select a game mode. One Click.

Best case scenario is 5 clicks.

When it used to take 2. So you've more than doubled it. And that is best case scenario.

On top of that, I can't even tell when my mech is ready without going into the mech lab. Which should be freaking automatic. It's like the most simplistic part of the game.

Mech is ready? Drop. But I can't do that from the MAIN SCREEN without GUESSING on whether it's available or not.

#937 Dymlos2003

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Posted 10 February 2014 - 02:25 PM

View PostNicholas Carlyle, on 10 February 2014 - 02:22 PM, said:

No pretty sure it doesn't. I have to go from the main screen to the mech lab. One click.

Select mech (which I can hopefully do in one try without sorting or trying to guess which mech). One Click.

Exit the mech lab back to the main screen. One Click.

Click to launch. One Click.

Select a game mode. One Click.

Best case scenario is 5 clicks.

When it used to take 2. So you've more than doubled it. And that is best case scenario.

On top of that, I can't even tell when my mech is ready without going into the mech lab. Which should be freaking automatic. It's like the most simplistic part of the game.

Mech is ready? Drop. But I can't do that from the MAIN SCREEN without GUESSING on whether it's available or not.


Lol...

Click mech lab, click mech, click play, click launch...

so best case scenario is 4 clicks, hence the ~

Do you leave the match early? Then that's your own fault. All mechs will be ready when you finish the match.

I love how people complain about clicking ;)

Edited by Dymlos2003, 10 February 2014 - 02:26 PM.


#938 DirePhoenix

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Posted 10 February 2014 - 02:28 PM

View PostNicholas Carlyle, on 10 February 2014 - 02:22 PM, said:

No pretty sure it doesn't. I have to go from the main screen to the mech lab. One click.

Select mech (which I can hopefully do in one try without sorting or trying to guess which mech). One Click.

Exit the mech lab back to the main screen. One Click.

Click to launch. One Click.

Select a game mode. One Click.

Best case scenario is 5 clicks.

When it used to take 2. So you've more than doubled it. And that is best case scenario.

On top of that, I can't even tell when my mech is ready without going into the mech lab. Which should be freaking automatic. It's like the most simplistic part of the game.

Mech is ready? Drop. But I can't do that from the MAIN SCREEN without GUESSING on whether it's available or not.


You can launch straight from the Mechlab after you've selected your mech. You don't have to exit back to the home screen.

#939 Gremlich Johns

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Posted 10 February 2014 - 02:39 PM

View PostDAYLEET, on 09 February 2014 - 08:53 AM, said:

I LOVE seeing my mech in all his glory. I REALLY DO AND IT'S ABOUT TIME I CAN ENJOY MY MECH WITH HIS CAMO/COLOURS.


This is the only real reason UI 2.0 exists - so you can see your fraking mech and make you want to improve it. Can anybody tell me why everything else coming after it (CW) depends on it?

Because PGI wants you to buy stuff.

#940 Nicholas Carlyle

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Posted 10 February 2014 - 04:04 PM

View PostDirePhoenix, on 10 February 2014 - 02:28 PM, said:


You can launch straight from the Mechlab after you've selected your mech. You don't have to exit back to the home screen.


That does help.

So 4 clicks. Still double what I had to do. And It means I have to stay on the mech screen which looks terrible on my TV.

I guess I'm just frustrated at how badly the UI has scaled.

And it seems like I've lost even the most basic time saving features from the original bad UI.

Yes, I get it, I'm on a much bigger screen than most people. But I thought the original design goal of the UI was to make it scale better.

I'd rather have the window back at this point.





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