I honestly do not think my post will be read by any one in the feedback or development team but on the off chance here are my initial thoughts.
In the US Military rules and instructions are written with a 6th grader level of english to ensure comprehension, Instructions and user level manuals are very simple and easy to understand. This UI.2 seems way to complex for what it needs to be.
At a glance:
Old UI- I could see my Mechs load out, engine, modules, and weight at one glance
New UI - I have to click several times to search additional screens to check each of these things individually. Its confusing to find.
When I am prepping for a 12 man or even a 4 man and my unit says, Hey bring a light with ECM or switch to a light with Streaks, it was a very simple process switching engines, Open mech #1 to configure, remove engine, save. Open mech #2 install engine, save. Click ready.
I tried doing that last night and it was a much longer process, it was hard to see what my mechs had, and finding the engine from this HUGE grid list of engines I didn't own was to messy and cluttered. A drop down menu like the first UI was much simpler.
Organizing mechs
Old UI - We could not organize mechs or rename them
New UI - We can click weight groups an rename mechs but cant organize them like I want.[
I thought we would have the ability to Set up groups, my main mechs, my support mechs, my unused no engine scrapped mechs ect. I really do not like being shown trail mechs or additional mechs to buy when I ask only to be shown what I already have. I purchased Legendary Founder, and Overlord plus Saber Pack, now really considering Clan, Do I also need to be shoved these unwanted trail mechs in my list when I feel like I already have spent enough money on a game that I was unable to play for over a month due to crashes ?
My over all impression is that this UI was made way to complicated unnecessarily. Its cool to see weapon arches and speed and graphs and all that techy looking stuff but its not useful as say seeing engine, speed, weight, weapons and loadout plus modules. Leave that cool option in for Min-maxers but have that in mechlab under an analysis screen or something. Most of us don't need it.
The Old UI was simple, a few changes to it would have made it great. The ability to rename our mechs, allow us to organize our mechs either by tonnage or by letting us move them around to our preference. Getting ready now is way more complicated then before, with a simple button on top now I have to search several screens to get ready. Also the font is way to small.
Im sure this is all the same stuff others have said but like I said, I just saw my UI.2 last night for the first time. Hope PGI lets us know what they plan on doing with it.
Edited by Gamgan, 05 March 2014 - 06:44 AM.