Ui 2.0 - Feedback
#1061
Posted 18 March 2014 - 08:13 PM
With the 3/18 patch its nice to see mech loadout but why in the F cant i just hover my mouse over a mech and see it instead of having to click back and forth.....its still a hunt to see what i have on this mech or that mech.
#1062
Posted 21 March 2014 - 07:42 AM
- Once again, two weeks passed, and still no major changes on usability or facilitation of user experience
- Information was changed, but instead of a step forward or stepbackward (into 1.5) they gave a step sideways. Information on torso twist are doing the same thing and occupying the same space, while there is no mention regarding engine, number of heatsinks, location of hardpoints/weapons, etc...
- Mech details is very unpractical. Why put the minuscule button on the opposite side of the screen? Why can't you click on the part of the mech in that screen and jump into that part in the loadout screen? You seem to be mocking us everytime you design something.
- New color coding for weapons is UGLY. Better readability, yes, but thos gradients and saturated colors... ughhhh... completely off track. I suppose your art director was home sick for the past 15 days.
#1063
Posted 21 March 2014 - 07:45 AM
#1064
Posted 23 March 2014 - 08:00 PM
#1065
Posted 23 March 2014 - 09:01 PM
UI 2.0 needs polish.
Edited by Jess Hazen, 23 March 2014 - 09:02 PM.
#1066
Posted 24 March 2014 - 09:55 AM
#1067
Posted 24 March 2014 - 03:58 PM
This is painfully horrible. In every way. There is not a single redeeming quality that I see with UI 2.0.
It is a complete downgrade.
Ive criticized this game and I have defended this game. This UI is completely garbage.
Customizing my mech, which every person with a brain does ahead of time on smurfy, is clunky and unintuitive in every single way. I cant even click segments to get a quick look at components anymore.
At least give us the option of using the old UI, because this is absolute slag.
#1068
Posted 25 March 2014 - 11:26 AM
Edited by Ulvar, 25 March 2014 - 02:03 PM.
#1069
Posted 29 March 2014 - 01:45 PM
Edited by Tecar, 29 March 2014 - 01:45 PM.
#1070
Posted 30 March 2014 - 05:46 AM
#1071
Posted 30 March 2014 - 11:48 AM
The 'Heat Efficiency' bar graph is a completely useless stat. Any mech mounting weapons with differing effective ranges would never alpha strike everything at once, which is how that number is calculated. How about just showing how many heat sinks are installed on your mech instead? I still have yet to find the place where that number is listed short of opening up the Details popup and counting heat sinks in each location.
Also took forever to figure out 'Check Out' actually meant 'Save Configuration'. Kept losing changes every time I hit back.
3 thumbs down for this new and 'improved' mech lab. The old one was actually easier to use and had all the pertinent information displayed right after you entered the mech lab.
The only real improvement I like is the Smurfy style overlay that shows all critical slots in your mech. The rest of the interface is a step backwards in user friendliness. It now takes 1-3 extra clicks to add stuff to your mech or move stuff around, many buttons have ambiguous labels (Check Out = Save??? I didn't buy anything, why should I have to check out?), and lots of important stats like engine type, engine size, number of heat sinks, tons of ammunition, etc... are just plain missing or very hard to find.
Edited by PanchoTortilla, 30 March 2014 - 12:03 PM.
#1072
Posted 30 March 2014 - 07:39 PM
Would love to also know which mechs I've previously worked on before through the trial mech usages. The skills screen only shows the XP I have available for mechs that I own right now, and the system "should" show us all the various xp levels we;ve earned before. I want to know, so as to help me with future C-Bill mech purchases. (Kind of a basic way to get people contniually playing, you know?)
And finally, could I please have an UI experience that forces me to click a few more times? Pleeease? It's so fun to point and clcik SEVEN times in order to just simply load two modules on a mech, I really think my life would be enriched by clicking 4 or 5 more times to get that one function esily done... ... ...
Has anyone even bothered to think of a set of hotleys to program in the UI? Is there a link out there somewhere that anyone might be able to suggest, if there are any hotkey functions? No? Not surprised if there aren;t any, but gee, wouldn't that be a brightstar idea, maybe changing screens at the press of one button?
#1073
Posted 31 March 2014 - 01:52 AM
Davis Early, on 30 March 2014 - 07:39 PM, said:
This is important.
A few days ago I rebought a Highlander accidentally. My goal was just to get the basics and then sell it up, and to my surprised, I had already the basics filled up. So much frustration.
Also, I have no idea how many XP I ammassed on the trial chassis that I don't yet own. So, unless I register that somewhere or have a heck of a memory, months from now, when I am investing on that particular chassis, it would be nice to know which has already some work done.
This was in UI 1.5, why removed it? Makes no sense.
#1074
Posted 31 March 2014 - 02:10 AM
#1075
Posted 31 March 2014 - 07:57 AM
It's so sad this UIx is so crappy, when the actual game is so much fun. Now, surprise us in the next patch, thank you.
#1076
Posted 31 March 2014 - 09:08 AM
Nils Bohrman, on 31 March 2014 - 07:57 AM, said:
It's so sad this UIx is so crappy, when the actual game is so much fun. Now, surprise us in the next patch, thank you.
Don't hold your breath. The feedback has been the same since the three previews, and nothing has been changed other than the mech details button.
"beep beep beep beep boop beep beep boop", every time you hover over something is annoying as hell.
font too small
too much clicking
too many OK confirmations
click lower right, back to upper left, back to lower right.
The whole front end is a mess. I've stopped configuring mechs now during the limited amount of time that I play since this trash was released. It's sad, I used to play 4-5 hours a night, now if I play an hour its a stretch.
#1077
Posted 01 April 2014 - 10:40 PM
Full screen & being able to rotate Mechs is great. Renaming feature will sure also make some people happy.
Now, I don't have as much problems with it as the others mentined (takes a while getting used to UI2.0 though), but they are right to say that it's still a bit clunky and it seemed to have removed some of the nice features from the previous UI.
MechLab & customization needs the most urgent fixing.
#1078
Posted 02 April 2014 - 10:39 AM
So much wrong with this new UI. I have not played in over a month because of this, and I was one of your staunchest supports. Having spent many many hours in this game, and a LOT of money paying for development, I am very sorry to see that the game has come to this.
Balance issues I have put up with since beta, and thats fine, you are working on it, VERY slowly, but hey. This, this UI. Its a gamebreaker for me. I wish it was not so, But my time is finite, and this thing waste to damn much of it.
I hope that someday soon, I see a patch note that has some meat on it. Or maybe the Devs will use the test servers to really test some major changes thoroughly and EARLY while there is still time to abort disasters like this. As is, its atrocious.
I loved this game, I really did. But this has taken almost all the joy out of it.
#1079
Posted 03 April 2014 - 03:01 PM
Brotherchaplain, on 02 April 2014 - 10:39 AM, said:
So much wrong with this new UI. I have not played in over a month because of this, and I was one of your staunchest supports. Having spent many many hours in this game, and a LOT of money paying for development, I am very sorry to see that the game has come to this.
Balance issues I have put up with since beta, and thats fine, you are working on it, VERY slowly, but hey. This, this UI. Its a gamebreaker for me. I wish it was not so, But my time is finite, and this thing waste to damn much of it.
I hope that someday soon, I see a patch note that has some meat on it. Or maybe the Devs will use the test servers to really test some major changes thoroughly and EARLY while there is still time to abort disasters like this. As is, its atrocious.
I loved this game, I really did. But this has taken almost all the joy out of it.
You say that like beta has ended.
#1080
Posted 03 April 2014 - 06:37 PM
Although there have been some nice changes (map mode selection!) that the UI 2.0 programming has made possible. And the store with sales is nice to be able to see (even if hard to see what is actually on the mech. TGFS. (Thank God for Smurfys).
ALSO; An additional criticism: on some mechs the white smoke routinely obscures the almost-white font on the bottom right of your screen, which is where you hide the all important "tonnage" number in the mechlab. Tonnage needs to be like giant and obvious. It is literally the single most important thing to know when building a mech.
Also, there is still less weapon information in UI 2.0 than was displayed in 1.5.
And yeah, clunky.
If you did this just to sell modules, it's not working. Because at 6 million each, they are just too expensive. Try 1 million, tops. Just like any other upgrade you buy for a mech. It already costs 15 million to build a new mech. And you need 3.
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