This is how I run my Atlas:
The Beast - Atlas D-DC
It shines at medium range engagements. It's optimal engagement range is 270m, which is where all of its weapons do max damage and is a pretty standard range for a lot of fights. With the AC/20 you can still do great damage up close but you can also reach out really far with the LRM20 and the Large Lasers.
(Some great ways to edit this build to specialize in long or short range:
For long range, drop 16 points of armor off of each leg and swap the AC/20 for a Gauss Rifle.)
For short range, trade the LRM20 for SRM6s or SSRMs
Note a few important features:
- On assault Mechs, always place your ammo in the legs. The legs have so much armor on an Atlas that people rarely shoot at them.
- Artemis is a great addition to any missile mech. It's heavier, but its worth it.
- Always get Double Heat sinks. Note: with large engines like the 300STD, you can put extra Heatsinks in the engine, saving space! (If you find your still overheating with this build, shave off 16 points of armor from each leg to save up one more ton so that you can add another Heatsink. That's what I did on mine.)
- Large lasers are awesome.
- ECM is very useful. Press 'J' to switch from disrupting the enemies ability to target you to disrupting the enemy's ability to disrupt you from seeing them. ECM counters other ECM when you swap its mode.
- Never, ever put an XL engine in an Atlas. XL engines are much lighter, but if you are running an XL and your side torso gets blown off, you die. Almost everyone shoots out Assault Mech's side torsos first since the center torso is so armored.
Just so you know, Assault mechs are great fun, but they are also very hard to learn. I started by piloting medium mechs, specifically the Centurion CN9-A, and I loved it. Medium, and even Heavy mechs are more maneuverable and more forgiving on new players. That said, if your heart is set on the Assault class, then hey, go for it!
Edited by Stokes52, 10 May 2013 - 02:08 PM.