Many have suggested solutions to this problem, including the nerfing of PPCs and Gauss in a number of ways, or Jump Jets, but speaking as a long-time poptart sniper, the suggested nerfs, increasing heat generation, increasing cycle times, reducing the accuracy of weapons, changing the lift profiles of jump jets, etc., will not solve the problem.
Poptarts and direct-fire snipers are not as easily affected by nerfs to heat and weapon cycle time as other builds, because they don't just stand there and spray fire. Sometimes they do, but that only happens when the sniper and/or the target is being extremely stupid. Poptarts especially won't be greatly impacted by these nerfs, because a poptart that is making even half-decent use of cover has had their weapons cycled long before they jump up again the vast majority of the time, and the heat generated from their weapons is given plenty of time to cool down between jumps. In order to significantly nerf the abilities of snipers, and poptarts in particular, you would have to nerf the PPCs and Gauss so much as to make them all but completely ineffective and useless to carry on any other build.
The problem is much the same with the UAC/5, which has a chance to jam high enough that it makes it awkward to use as a single weapon.
The solution is not to nerf the PPC and Gauss weapons. They are balanced fine. The problem that we are seeing is not over-powered weapons, it is a lack of sufficiently strong counter-balancing weapons.
As a sniper, as a poptart, the greatest threat to me is not the big, slow, heavy mech. The greatest threat to me is the small, fast, agile mech that can get in close and run circles around me with a lot of close-range firepower. Snipers are absolutely TERRIBLE against lights and fast mediums, because they are terrible brawlers.
The greatest counter to a sniper/poptart-heavy metagame are fast Mediums and brawling Lights, but we don't see many of these builds, particularly the Medium mechs, because the weapons that they can mount are under-powered. The SRMs in particular are lacking in firepower ever since the hotfix for the Missiles of Doom. Missiles in general have had issues, particularly with their splash damage and clustering, and I would much rather have under-powered missiles than the Missiles of Doom, but under-strengthed SRMs are directly contributing to the sniper/poptart-heavy metagame.
SRMs are the bread-and-butter of the Medium weight class. They are relatively light, take up relatively little space, and SHOULD give Mediums the ability to pack a (relatively) lot of short-range firepower into a modest frame. A fast Medium packing a lot of SRM firepower is one of the WORST nightmares of any sniper or poptart, because with just a little use of cover, they can get in close quickly and run circles around them, forcing them to divert their attention away from the main battle, and fight the exact kind of in-your-face, fast-turning battle that they are the worst at. Mediums also have enough armor and can pack enough firepower that they are also effective at supporting the main fight, or at least, they SHOULD.
But with under-powered SRMs, these kinds of builds just aren't viable. They are not as effective in the main brawl, and they're not able to dish enough firepower fast enough on the snipers and poptarts, so people just don't run them very much. And with people not running as many fast mediums and brawling lights, there isn't as much of a need to run mechs to counter them, so THOSE mechs and weapon configurations get left out.
If you want to counter snipers and poptarts, you need to increase the effectiveness of Medium mechs. Particularly, increase the firepower of SRMs. Reducing the weight of the AC/10 and LBX AC/10 to make them more worthwhile weapons, and easier to mount on Mediums, would help as well, but boosting SRM firepower is the most critical thing, because it is the SRM (and the Medium Laser, but those are balanced fine) that makes the Medium mech a truly viable platform. If you make Medium mechs more viable, people will take more of them, they will be used to counter snipers and poptarts more often, and players will take more diversified mech loadouts to deal with Mediums and the mechs that counter Mediums.
There are other things that can be done to make other mech builds more viable, like boosting LRM firepower and changing ECM so that it does nothing to block friendly communication, so that when a mech under enemy ECM is targeting an enemy mech under enemy ECM, that enemy mech can be targeted by other mechs outside of the ECM bubble. Adding a delay between LRMs being fired and the Incoming Missile warning being received would also help make LRMs more effective, and make LRM builds (and builds to counter LRM builds) more attractive.
Decreasing the weight of the AC/10 and LBX AC/10, tightening the spread on the LBX, and maybe giving them boosts to RoF and DPS to make them more worthwhile for the tonnage spent would help increase weapon variety.
Reducing the UAC/5 jam chance to 20% from 25% would make them a more viable weapon, particularly with single UAC/5 builds, or better yet set the base chance to jam much lower, like 5% or 10%, and have the chance to jam increase rapidly with each double shot (you could also add a modifier for multiple UAC/5s that gives an increased chance to jam due to the ammo feeding too rapidly, to prevent the multi-UAC/5 builds from becoming too powerful).
These and other tweaks to make Medium mechs and brawling Lights more viable mech choices are the best way to counter snipers and poptarts, because fast Mediums and brawling Lights are THE counter to snipers and poptarts, and more viable Mediums and brawling Lights would require players to take more builds suited to countering those mechs. Nerfing PPCs and Gauss and/or Jump Jets will not solve the problem, because you would have to nerf the weapons so much to significantly impact snipers and poptarts that they would become nonviable on any build outside of a sniper or poptart. The problem is not that snipers and poptarts are over-powered, it is that the mechs that best counter them are UNDERpowered.
Edited by Ilithi Dragon, 11 May 2013 - 09:50 AM.