Moromillas, on 02 April 2014 - 11:44 PM, said:
Unfortunately, wishful thinking doesn't make it succeed. The reality is it's just not viable to develop anymore for gaming. It's not enough to innovate and come up with a "good device." It needs to be a viable way to develop in the marketplace if you want 3rd parties to jump on board, it needs to be able to push copies without going in the red. When you have a company that has no idea how the industry works to begin with, and even less support and 3rd party input than Nintendo, its just a massive recipe for disaster. Basically, you can forget about devs jumping on board with this one.
I hear you and generally I agree with your points, but I don't think they aren't applicable here. Oculus already had that momentum before the FB acquisition. If FB is telling the truth, they don't plan to take over or change anything that Oculus is doing- just support it.
3rd parties have already jumped on board in a big way. For instance, Valve already has made two of their most popular games Rift compatible (TF2, HL2) and Steam has a VR mode/marketplace which is in beta right now. There are a number of Rift exclusives that have been developed or are being developed as well. Eve Valkyrie is the one that has the most attention, but all you need to do is poke about the Occulus developer forums or Kickstarter to see that there are plenty of people/studios developing serious titles for the Rift. With Unity and UDK support (two of the most popular game engines at the moment) the number of software titles being developed is large and will continue to grow as news surrounding the platform grows. Granted, not everything you see is a full gameplay experience but for every ten Rift demos there's a full fledged game in the works.
Also, its quite easy to add Rift support to older games using TriDef of VorpX. Mirror's Edge on the Rift? Yup. Skyrim on the Rift? Yup. Minecraft on the Rift? Yup. Arma series? Yup. Also, older games are being modified to straight out support it where possible. One (two actually) of my personal favorites are Quake I/II which have been modified from source to have Rift support.
Finally, major F2P titles work well with the Rift. War Thunder on the Rift? Yup. Hawken on the Rift? Yup.
Let's not forget that Sony is rumored to have several in house titles they have developed for Project Morpheus as well as modifying older titles for VR support; Forza 4 and the Last of Us being two that "leaks" have confirmed. Granted, these are just rumors until we know for sure.
Microsoft has just confirmed that they have something in the works as well.
To say that 3rd parties are not on board for VR I think is just not an accurate statement.
Peruse this:
http://en.wikipedia....us_Rift_support
...which is not an exhaustive list by any means. It might have you think twice about there being no 3rd party developer support.
EDIT: I almost forgot to mention Star Citizen...
Edited by DustySkunk, 03 April 2014 - 06:03 AM.