Megalosauroid, on 13 May 2013 - 04:46 AM, said:
Its a legitamate question though, if standing in a little red square is how you get your rocks off there is a much eaiser way of doing it. There isnt even that pesky time limit on how long you can stand there.
Better yet, you could draw a red square around your computer desk. That way you could be 'maneuvering' and 'strategizing' while actually playing the fun part of the game.
I'm going to address you once more, and then you're dismissed- clearly literacy is not one of your strengths, and neither is clever trolling.
Things I've said throughout this thread:
-I do not prefer victory by base capture.
-I prefer using base capture as motivation to split the enemy group.
What that means: I use the base to split the enemy team but if that fails and nobody comes back, I will take a vested interest in how my team is fairing in the fight. If we're doing well I will sit next to the base and let them finish it. If it looks as though they're going to all die, I will ensure my team's victory by capping. We get more XP and credits for winning than we do for losing.
Why I made this thread:
People (like you) have vilified capturing for "taking away the fun" of Assault group focus fire tactics. With that, they are enforcing a monotony and removal of the medium roll that has players quitting, or asking that Mediums be given Heavy armor, or Light speed...(Implication: they're trying to change the medium to fit a light role, or a heavy role.. in case you weren't sure.)
Edited by Livewyr, 13 May 2013 - 05:03 AM.