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Kong Kast Podcast


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#141 Vassago Rain

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Posted 03 July 2013 - 05:24 PM

Big things coming up. Stay tuned.

#142 Vassago Rain

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Posted 06 July 2013 - 05:14 PM

New episode recorded, a bit longer than usual. It should be up in a day.

Edited by Vassago Rain, 10 July 2013 - 03:57 AM.


#143 LaserAngel

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Posted 07 July 2013 - 08:37 PM



Kong Kast #7
That Was Our Position at the Time
76 minutes

Project Phoenix

New Streak SRM Flight Pattern
Homing in on the skeleton of destroyed components
Movement Behavior Changes
Mech Pinning

The Launch Date
Community Warfare in “Phases” not a guarantee for Launch

Ask the Developers #41
Bryan’s Response On Third Person

Content/Features Missing in Action (Closed Beta/Early Open Era)
Gyro Hits
Ammo Explosion sound effect + Visual
AC20 Reload Sound
Working Cockpit Monitors
Metal texture on the Mechs.
Old Damage Meshes.
Draw Distance
Atlas Eye Glow
Laser Lines
Melting Armor
Useful Brawling Weapons (where are my SRMS?)
Mech Scaling
Gauss Visual Effect
PPC visual Effect

Forgotten Promises
DX11 (September 2012)
AMS Toggle
Gifting to other players
Cockpit damage.
Promise not to add Third Person
Promise not to add Coolant
New User Experience (October 2012)
Decals
Music
Dropship Mutator (TBD October 16, 2012)
“The Real Conquest Mode”
HTAL
Overhaul to the radar system.
Alternate ammo types
MASC
Collisions & Knockdown
Private Matchmaking
Critical Hits Revamp
Destructible Props
Game Voice macros
Ability to change your Pilot Name
Magnetic Anomaly Detector Vision Mode
Jettison Ammo
Reconnect after Disconnect
Improvement to 4x Zoom
Command Console Functionality
More variants of existing Mechs.
Crouch Function
Track IR Support
SLI/Crossfire Support

Live Streaming

Edited by LaserAngel, 07 July 2013 - 08:38 PM.


#144 Snowcrow

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Posted 08 July 2013 - 11:11 AM

Great show as always. You bring up a lot of good points.
I hope that when pgi finally get their test server up, weapon balance will move much more quickly, because now it's just insanely slow. I mean what the **** are they doing?

Edited by Snowcrow, 08 July 2013 - 11:12 AM.


#145 Super Mono

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Posted 08 July 2013 - 05:28 PM

Great job on the latest Kong Kast. I was discussing Project Phoenix with a friend and we had the exact same problems with it that were shared by everyone on the kast. Also great job on the comprehensive list of all the dropped/removed features from the game. Someone could make a whole wiki on that topic but this was a great overview in podcast format.

A lot of the graphic issues seem to be stemming from PGI having issues with the Cryengine. If someone could follow up on that idea for contacting someone at CryTek that would make an excellent Kong Kast. Or someone could reach out to Dan Tracy at Star Citizen and ask about the type of abuse PGI is putting the cryengine through.

#146 StandingCow

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Posted 09 July 2013 - 02:19 AM

Loved the episode, I have to agree with your points, it had me questioning my project pheonix purchase, we were promised so much and so little has been delivered on. Even balancing happens very slowly and often not where it helps balance out the meta, in fact sometimes it makes it worse.

If this didn't have the mechwarrior name attached to it I would have been gone long ago.

Also have to ask... where does this DHB correlation to the testing crew come from? I am sure a bunch of units have members in that? I certainly am not in it. <_<

#147 Inkarnus

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Posted 09 July 2013 - 05:03 AM

i missed nuuuuuuuu <_<

#148 LaserAngel

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Posted 09 July 2013 - 06:25 PM

Oh wow, I'm amazed at the responses. I was expecting the opposite to be honest. The laundry list felt more like rambling and I was hoping for a more detailed breakdown. I was glad when Kaelus stepped up to handle that segment. Even so, we still hit 76 minutes and I work hard to keep these shows down to 60 minutes. I'll find some way to make a round up of the first 5 episodes and re-encode them into a single archive. I still have the original cut to work from and on backup.

We put in a lot of work into finding all those old posts, notes, and even in the KONG ARCHIVES of Closed Beta information.

A lot of our members come from a Battletech background and understand this is the first "multiplayer" oriented MechWarrior game. We're burned out but still we want this to be a great game for everyone.

#149 StandingCow

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Posted 09 July 2013 - 07:03 PM

View PostLaserAngel, on 09 July 2013 - 06:25 PM, said:

Oh wow, I'm amazed at the responses. I was expecting the opposite to be honest. The laundry list felt more like rambling and I was hoping for a more detailed breakdown. I was glad when Kaelus stepped up to handle that segment. Even so, we still hit 76 minutes and I work hard to keep these shows down to 60 minutes. I'll find some way to make a round up of the first 5 episodes and re-encode them into a single archive. I still have the original cut to work from and on backup.

We put in a lot of work into finding all those old posts, notes, and even in the KONG ARCHIVES of Closed Beta information.

A lot of our members come from a Battletech background and understand this is the first "multiplayer" oriented MechWarrior game. We're burned out but still we want this to be a great game for everyone.


It's really easy to forget all the past stuff that was promised... but then you see/hear it all again and you are like, yea... what DID happen to that?

#150 LaserAngel

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Posted 09 July 2013 - 10:55 PM

With the current information drought we're looking at going over the Developer Blogs from Late 2011 - Early 2012 for our next episode.

I hope they're still up in two weeks. It appears we have the Heavy Gear Developers on again this Saturday July 13 at 7 PM EDT (-4 UTC).

#151 Super Mono

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Posted 10 July 2013 - 09:18 AM

View PostLaserAngel, on 09 July 2013 - 06:25 PM, said:

Oh wow, I'm amazed at the responses. I was expecting the opposite to be honest. The laundry list felt more like rambling and I was hoping for a more detailed breakdown. I was glad when Kaelus stepped up to handle that segment. Even so, we still hit 76 minutes and I work hard to keep these shows down to 60 minutes. I'll find some way to make a round up of the first 5 episodes and re-encode them into a single archive. I still have the original cut to work from and on backup.

We put in a lot of work into finding all those old posts, notes, and even in the KONG ARCHIVES of Closed Beta information.

A lot of our members come from a Battletech background and understand this is the first "multiplayer" oriented MechWarrior game. We're burned out but still we want this to be a great game for everyone.


Would have been great to have a link to each of the documents/screenshots/patch notes for all the missing/removed features. But at that point it's less making podcast and more making an effigy for a bonfire.

#152 LaserAngel

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Posted 10 July 2013 - 11:28 AM

View PostSuper Mono, on 10 July 2013 - 09:18 AM, said:

Would have been great to have a link to each of the documents/screenshots/patch notes for all the missing/removed features. But at that point it's less making podcast and more making an effigy for a bonfire.
We'll have links to every Developer Blog for this next episode. They're already in the notes.

#153 StandingCow

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Posted 10 July 2013 - 07:04 PM

View PostLaserAngel, on 10 July 2013 - 11:28 AM, said:

We'll have links to every Developer Blog for this next episode. They're already in the notes.


Great... are we going to end up cutting our wrists while listening to this next one? lol

#154 LaserAngel

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Posted 10 July 2013 - 09:37 PM

View PostStandingCow, on 10 July 2013 - 07:04 PM, said:


Great... are we going to end up cutting our wrists while listening to this next one? lol


Oh it was a pretty painful read going over the first few about pilot skills "trees".

#155 Vassago Rain

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Posted 12 July 2013 - 06:27 PM

Heavy gear special #2 is next. Look forward to it.

#156 KhanHeir

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Posted 12 July 2013 - 10:23 PM

View PostStandingCow, on 09 July 2013 - 02:19 AM, said:


Also have to ask... where does this DHB correlation to the testing crew come from? I am sure a bunch of units have members in that? I certainly am not in it. :D


alright check it.
Let me tell you this in closin
I know we might seem imposin
But trust me if we're ever in your forum section.
Believe me it's for your own protection.
Cause we see things that you need not see,
And we be places that you need not be.
So go with your opinion.
Forget that conversion cr*p.
Show love to the black mech.
Cuz that's the Mech in,
That's the Mech in...

#157 LaserAngel

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Posted 15 July 2013 - 08:47 PM



Heavy Gear Interview #2
63 minutes

Show Notes:
https://docs.google....NiFR-ru9A-BsU0/

We'll be back to our regularly scheduled MechWarrior: Online episode next week.

Next Episode: "Show Me on the Developer Blog Where PGI Hurt You"

#158 QuantumButler

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Posted 15 July 2013 - 08:58 PM

View PostLaserAngel, on 09 July 2013 - 06:25 PM, said:

Oh wow, I'm amazed at the responses. I was expecting the opposite to be honest. The laundry list felt more like rambling and I was hoping for a more detailed breakdown. I was glad when Kaelus stepped up to handle that segment. Even so, we still hit 76 minutes and I work hard to keep these shows down to 60 minutes. I'll find some way to make a round up of the first 5 episodes and re-encode them into a single archive. I still have the original cut to work from and on backup.

We put in a lot of work into finding all those old posts, notes, and even in the KONG ARCHIVES of Closed Beta information.

A lot of our members come from a Battletech background and understand this is the first "multiplayer" oriented MechWarrior game. We're burned out but still we want this to be a great game for everyone.


TBH I'm fine with longer episodes but then again I regularly listen to really long *** podcasts like the typically 3 hour giantbombcast and sort of find myself thinking "what? Only an hour long?" but that might just be me.

#159 Vassago Rain

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Posted 20 July 2013 - 04:30 PM

New episode recorded. It's another trip down memory lane. All those who think themselves veterans should give it a listen..

#160 Vassago Rain

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Posted 22 July 2013 - 07:48 AM

Laser post links.





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