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Kong Kast Podcast


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#161 LaserAngel

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Posted 22 July 2013 - 07:50 AM

Short on notes this week but it is a longer episode. We should be covering the remaining Developer Blog pages next time.



2013/7/20
Show Me on the Developer Blog Where PGI Hurt You
75 Minutes

MechWarrior Online Developer Blog : Breaking Down the Design Pillars (Part 1)
http://mwomercs.com/...10/2-dev-blog-0
http://mwomercs.com/...mmunity-warfare
http://mwomercs.com/...rmation-warfare

Ask the Developers #42
Where exactly is MechWarrior: Online’s development at this time?
Addressing Mech Scaling

12 vs. 12 Experiences
4 hours, every Thursday until the end of July
What is planned for August?

Heat Scale Penalties
The Garth Project
http://mwomercs.com/...cale-the-maths/
The Mattress (Awesome)

Edited by LaserAngel, 22 July 2013 - 07:52 AM.


#162 IceGryphon

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Posted 22 July 2013 - 12:36 PM

View PostVassago Rain, on 20 July 2013 - 04:30 PM, said:

New episode recorded. It's another trip down memory lane. All those who think themselves veterans should give it a listen..

Posted Image
All these things, that will never happen.

#163 Rather Dashing

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Posted 22 July 2013 - 03:45 PM

JUST BREAKS THE HEART, DON'T IT?

#164 Deathlike

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Posted 22 July 2013 - 06:43 PM

I approve of the Kong Kast (only listened to the last one you guys posted).

That was a blast, and hilarious. I disagree with some of it, but on the whole it was thoroughly enjoyable.

#165 BertyBargo

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Posted 22 July 2013 - 07:42 PM

I miss you guys

#166 StandingCow

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Posted 25 July 2013 - 09:52 PM

Good stuff... although there was a lot of crosstalk.

#167 Vassago Rain

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Posted 30 July 2013 - 06:59 AM



Bonus content.

New episode is due on the 3rd.

#168 LaserAngel

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Posted 04 August 2013 - 04:31 PM

We'll be recording another MechWarrior: Online episode this coming Saturday August 10th given the amount of information we have to cover in the following week.



2013/8/3
Alex, the Prophet of the Porcine Meta
62 Minutes

July 30 Patch
Heat Penalty Buckets
Terra Therma (90% heat lava)
Alex Wolfe, prophet
http://imgur.com/Zo48IVN

Kintaro Reveal
http://mwomercs.com/...tlemech-kintaro
KTO-18 (5M, 2E), KTO-19 (4M, 3E), KTO-20 (4M, 4E)
Golden Boy Hero Mech (5M, 3E)

Third Person Test
Drone launches when in third person view. (Blinking red light too)
Still 12 vs. 12 matches
3PV Field of View linked to 1PV value (Can force in 3 PV FOV but allow 1PV to be user adjustable)
First Victory of the Day Bonus

Ask The Developers #43
http://mwomercs.com/...evs-43-answers/
Bryan again, “the next 60 days”
DirectX 11
Engine Update
UI 2.0
CW (Better late than never, ~3 months after Open Beta according to Russ back in August 2012)
Heat Scale/Dissipation Implementation
Tabletop translation into real time combat
Quirk System
Speed Cap
Hit Detection
MASC on the horizon
More Game Modes
Game Immersion
Tonnage Limits
Information Warfare

Creative Director Update
http://mwomercs.com/...st-paul-inouye/
Quarterly Updates in the future?

Goon Summit
"It’s for as much for the community as it is us"

MechWarrior Tactics Developer Shake Up
https://mwtactics.co...se-30-jul-2013/
Road House transition to Blue Lizard
http://www.bluelizardgames.com/
http://en.wikipedia....ue_Lizard_Games

#169 Deathlike

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Posted 04 August 2013 - 11:39 PM

View PostLaserAngel, on 04 August 2013 - 04:31 PM, said:

We'll be recording another MechWarrior: Online episode this coming Saturday August 10th given the amount of information we have to cover in the following week.


The rage at the end... tell us how you really feel. :P

I caught up with older ones and this is seriously getting better and better... and as always... very entertaining.

#170 Vassago Rain

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Posted 05 August 2013 - 04:06 AM

So much to cover, so little time. Happy listening.

#171 LaserAngel

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Posted 05 August 2013 - 09:06 AM

View PostDeathlike, on 04 August 2013 - 11:39 PM, said:


The rage at the end... tell us how you really feel. :)

I caught up with older ones and this is seriously getting better and better... and as always... very entertaining.

Even with the lack of transparency beyond the next week or two from PGI, they are pushing out a lot of content in these two weeks and we'll have to return to covering the remaining Developer Blogs.

We never even talked about the Victor beyond a few lines.

#172 IceGryphon

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Posted 05 August 2013 - 09:33 AM

View PostDeathlike, on 04 August 2013 - 11:39 PM, said:

The rage at the end... tell us how you really feel. :wacko:
I caught up with older ones and this is seriously getting better and better... and as always... very entertaining.

Posted Image
Lots of us grumpy old frustrated men in Kong.
In my day lava killed or did damage.

#173 Snowcrow

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Posted 05 August 2013 - 10:47 AM

Very good episode.

#174 MustrumRidcully

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Posted 06 August 2013 - 01:05 AM

View PostIceGryphon, on 05 August 2013 - 09:33 AM, said:

Posted Image
Lots of us grumpy old frustrated men in Kong.
In my day lava killed or did damage.


You fall into lava, you die. No save.*

I am not sure what this one is about.


*) D&D 4 rule is:
You fall into lava.
Effect: You are dying (save ends).
Aftereffect: You are dead.

#175 Big Giant Head

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Posted 10 August 2013 - 05:45 PM

6th podcast was very neat to listen to, there was some smart points

keep up

#176 Deathlike

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Posted 10 August 2013 - 10:14 PM

View PostIceGryphon, on 05 August 2013 - 09:33 AM, said:

Lots of us grumpy old frustrated men in Kong.
In my day lava killed or did damage.


Here's some irony... I died because of "lava damage" today... the legs didn't go... my CT was cored, probably through overheating.

#177 Vassago Rain

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Posted 11 August 2013 - 09:37 AM

Episode 10 should be available either later today, or early tomorrow. It's extra long, to cover all the goings on (both inside and outside) of MWO.

#178 Vassago Rain

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Posted 12 August 2013 - 07:39 AM

Download link for the episode itself. Youtube version coming SOON ™ as usual.

https://dl.dropboxus.../KongKast10.zip

It's a long one.

#179 LaserAngel

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Posted 12 August 2013 - 08:07 AM

This time around we're debating if we want to record again this weekend.



2013/8/10
Remember the Car is Also in Beta
76 Minutes

August 6th Patch
Golden Boy
It’s all CT
http://mwomercs.com/...98#entry2641698
“Now, someone decided to give up those instantly recognizable features, and instead opted to replace the iconic "GOLD" kanji on the chest with the character's full name. The "GOLD" symbol itself was moved to the shoulders. Also for some reason, the character's name on the chest is arranged in such way that the most prominently displayed kanji is 太 - the middle part of the character's name (meaning, by itself, "FAT").”

12 vs. 12 Goes Live
No Changes on Big Maps
Mech Combat
Your Lance needs to work as a Lance
Forest Colony: The Meatgrinder
Players asking for a 8 vs. 8 queue
Ammunition per ton needs to increased
Hit Registration

Heat Changes on Heavy Energy Weapons
ER Large Laser
PPC/ER PPC
Pulse Lasers

Critical Damage Changes
LB 10-X
Machine Guns

The Recession (New Economy)
Earning less per match, even with more mechs to kill and assists to obtain
Farming Savior Kills is the best way to make C-Bills
Paul on the IGP stream said this economy felt about right
Reduces value of Premium time
Salvage income is spread thinner

First Match of the Day XP Bonus

Capture Time Increased
Both Assault and Conquest

MechWarrior: Online Technical Update
http://mwomercs.com/...chnical-update/
Game Stability
Automated Testing and Reporting Tools
Customer Support
Performance
Matchmaking
Mech Movement
Mech Firing (Host State Rewind)
DirectX 11
Fast Tracking Components
UI 2.0
August 8th Hotfix
Alex Wolfe gets a record 25 FPS in the Testing Grounds
Damage Texture Tweaks

Exodus from the Inner Sphere
Vass’ Segment
Mack1 is fed up with the game after being here so long
http://www.youtube.c...ser/Mackscorner
Prosperity Park is gone
http://mwomercs.com/...14#entry2632414
Goodbye, Farewell Posts on MW:O Forums & Reddit
Negativity on outside websites (Joystiq, Massively, etc.)

TotalBiscuit and Angry Joe
August 15th

Twitch TV (Official MechWarrior IGP Channel) 2013/8/9
Paul: I know I'm going to get shot in the face for saying this but yes I do think you were making a little bit too much. I think it's about right where it is right now. Still fighting the fight for the little guy because I'm always looking at this game from the person whose can't afford to pay for anything.

That's where I’m approaching it from.

Well the thing is that it's a two barreled gun right? *laughs* There's a community side and a PGI side. I might have Russ or Bryan walking over to me right now.

Edited by LaserAngel, 12 August 2013 - 09:30 AM.


#180 Deathlike

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Posted 12 August 2013 - 03:30 PM

View PostLaserAngel, on 12 August 2013 - 08:07 AM, said:

This time around we're debating if we want to record again this weekend.


Isn't the new AtD good enough for that?

Quote

August 6th Patch
Golden Boy
It’s all CT
http://mwomercs.com/...98#entry2641698
“Now, someone decided to give up those instantly recognizable features, and instead opted to replace the iconic "GOLD" kanji on the chest with the character's full name. The "GOLD" symbol itself was moved to the shoulders. Also for some reason, the character's name on the chest is arranged in such way that the most prominently displayed kanji is 太 - the middle part of the character's name (meaning, by itself, "FAT").”


Well, it means big (fat and tall is a fair connotation, which are both GB qualities)... like in phrase "go big or go home".

The Golden Boy manages to do both.

Edited by Deathlike, 12 August 2013 - 03:35 PM.






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