BattleMech 12: Stalker
#181
Posted 06 June 2012 - 10:36 AM
Good job PGI
#182
Posted 06 June 2012 - 10:37 AM
Edited by Iron Horse, 06 June 2012 - 10:37 AM.
#183
Posted 06 June 2012 - 10:37 AM
Nice!
#184
Posted 06 June 2012 - 10:39 AM
GET OUT OF HERE, STALKER!
#185
Posted 06 June 2012 - 10:40 AM
#186
Posted 06 June 2012 - 10:40 AM
Very nice re-design
#187
Posted 06 June 2012 - 10:42 AM
#188
Posted 06 June 2012 - 10:43 AM
GrimJim, on 06 June 2012 - 10:28 AM, said:
Yeah, that was one of the better ones.
#189
Posted 06 June 2012 - 10:44 AM
#190
Posted 06 June 2012 - 10:44 AM
#191
Posted 06 June 2012 - 10:45 AM
#192
Posted 06 June 2012 - 10:46 AM
#193
Posted 06 June 2012 - 10:48 AM
Skulls n Guns, on 06 June 2012 - 10:40 AM, said:
Very nice re-design
It's doable- you'd probably swap out the medium lasers to beef up the larges to PPCs, and you can mix the missile pods- between the LRM 10's and SRM 6's, you've got up to eight tons worth of launcher. That's enough for paired LRM 15's with plenty of ammo, or quad SRM 6 racks if you wanted the infighter.
Stalkers are gonna have a LOT of missile and energy hardpoints to play with. In that sense, it's probably the most flexibly moddable assault of the three.
#194
Posted 06 June 2012 - 10:48 AM
#195
Posted 06 June 2012 - 10:51 AM
Quote
#196
Posted 06 June 2012 - 10:52 AM
#197
Posted 06 June 2012 - 10:53 AM
#198
Posted 06 June 2012 - 10:58 AM
At any rate, good redesign, I love the fact that they kept the Mektek style reverse jointed legs (it looks way better that way).
#199
Posted 06 June 2012 - 10:58 AM
#200
Posted 06 June 2012 - 11:00 AM
PANZERBUNNY, on 06 June 2012 - 10:17 AM, said:
It simply looks like a more beefy Cata.
If the Cyclops was passed up over the Stalker.....boo I say...boo.
Boo to you.
Want a Cyclops? Remove a lot of armor from an Atlas and make the engine faster.
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