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BattleMech 12: Stalker


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#221 Adridos

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Posted 06 June 2012 - 11:54 AM

View PostVargas 68, on 06 June 2012 - 11:49 AM, said:

not bad!!! Timber Wolf forever1!!

Shh...

It doesn't exist right now. Wait a year after release when it apperas around here for the first time. :o

#222 Leo Davis

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Posted 06 June 2012 - 12:01 PM

Great choice. The Stalker was always one of my favourite Assault mechs in the table top game.

#223 GrimJim

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Posted 06 June 2012 - 12:05 PM

Kinda kwel... Like the Catapult it looks like there is spacing on the nose for modules...

...wonder what it will look like when added?

#224 buju

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Posted 06 June 2012 - 12:06 PM

it mech was funnyin MW2 Mercs )))

#225 Cattra Kell

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Posted 06 June 2012 - 12:07 PM

Did you guys let FD mess with this story? :o

#226 Alex Iglesias

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Posted 06 June 2012 - 12:09 PM

View PostCattra Kell, on 06 June 2012 - 12:07 PM, said:

Did you guys let FD mess with this story? :o


no need, Garth is also a STALKER fan :D

#227 CookieMonster

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Posted 06 June 2012 - 12:11 PM

now that mech looks fantastic! great job devs

#228 verybad

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Posted 06 June 2012 - 12:13 PM

Thanks FD.

#229 Scattershot

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Posted 06 June 2012 - 12:17 PM

Take my Atlas, Take my Jenner, Keep all the rest. Give me this sexy piece of work right here.

My single most effective table top mech. I have used this mech in multiple engagements and it has always been worth its weight.

Great mech, Great reproduction for the game. Well done PGI!

My only sad point is at this point we have no Assualt mechs that have jump jets. Heres hoping that we get another 4 mechs. But I am still thrilled to see the Stalker represented so well.

#230 Dmitri Ravenoff

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Posted 06 June 2012 - 12:20 PM

OH HELLS YEAH! I love me some Stalker! I fully believe this thing could strip the armor off an Atlas before it could cause critical damage to the Stalker, (even though it has less armor). Good artwork too. Love it!

It's not flashy. It's not high tech. It just keeps coming. -Stalker advertising campaign

#231 MechRaccoon

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Posted 06 June 2012 - 12:21 PM

First, I thought this thing looked a bit ugly. Then I looked at this picture. I seriously can't believe how good this thing looks!

#232 Scattershot

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Posted 06 June 2012 - 12:21 PM

View PostHypernaut, on 06 June 2012 - 11:45 AM, said:

Although i never will understand, how high one must be, to get the crazy idea to call such a monster "Stalker" - I mean seriously?? That's like naming a Locust something like "Behemoth" ^^


I think it was always kind of an allusion to it slowly stalking towards you, constanly firing. LRMS at long range, Switching to Large lasers at medium range, then when it gets on top of you it goes to SRMs and medium lasers. Always firing, inevitebly closing range and pounding you the whole time.

#233 Aegis Kleais

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Posted 06 June 2012 - 12:23 PM

Here's the thing. The Stalker is about one of the dumbest looking Mechs in the world.

That being said, the stylization that FD put down on it makes it more than acceptable in game. It's not the walking e-peen that previous designs made it look to be.

And that base loadout is a BEAST. 2xLRM10, 2xLL, 4xML 2xSRM6? Ouch.

#234 Omphalos Daemonium

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Posted 06 June 2012 - 12:25 PM

Cool

#235 Krubarax

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Posted 06 June 2012 - 12:26 PM

OMFG!! He did it!!
He actually did it! Alex made the impossible happen!
I never thought I would say this but.. The Stalker is a good looking mech now!

But it makes you wonder. Will the Timberwolf be called "StalCat" now? :o

#236 CapnTytePantz

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Posted 06 June 2012 - 12:27 PM

Yeeeeeeeeesssss!!! My assault/command mech has arrived! Thank you, Devs. Thank you, thank you, THANK YOU!!!

#237 Dragon Lady

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Posted 06 June 2012 - 12:32 PM

Oooh, a classic. I remember seeing this thing from Citytech. If we can't get a Battlemaster, I think this one is a good choice.

Can't help but notice that every single Assault 'Mech in this game is a 3MP one.

#238 Krubarax

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Posted 06 June 2012 - 12:33 PM

LOL! I just read the story too.
I love that quote, from my all time favorite game, all platforms.

GET OUT OF HERE STALKER!! :o

#239 CapnTytePantz

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Posted 06 June 2012 - 12:35 PM

View PostInnerSphereNews, on 06 June 2012 - 09:00 AM, said:

<P><EM>Whump. Whump. Whump.</EM> </P><P><EM>Missile Lock Achieved.</EM> </P><P>The enemy Catapult, far in the distance, has no idea. As it moves to gain a better target on another ’Mech - twin LRM-10’s disgorged their missiles; two Large Lasers follow, dragging a trench of molten metal around the right side of the enemy. A second volley of LRM’s, followed again by the large lasers, and the right missile pod explodes off the side of the Catapult. A second explosion indicated the right torso was breached. Stumbling forward, the ’Mech hides in an outcropping of rock. </P><P><A href="http://mwomercs.com/media/artwork/1-battlemechs/100-stalker"><IMG src="http://static.mwomercs.com/img/gallery/5A54F0C7175BF03AAE9BC09A93684788.jpg" width=636></A></P><P><EM>Whump. Whump. Whump.</EM> The Stalker moves forward - towering high above the battlefield; swaying its massive torso left, then right, looking for more enemies. Grass, bushes, and small trees un-noticed, then suddenly an angry red triangle to the left as a Hunchback pokes out of cover. Two clouds of SRM-6s streak into it, followed by four medium lasers. The enemy ’Mech wheels to the right, missing its left arm and large amounts of torso armour. Clinkclinkclink as the SRMs reload and the Stalker continues forward. </P><P><EM>“Support needed over here; I can’t hold this Atlas! Help me, Stalker!” </EM></P><P><EM>“On it.”</EM> </P><P>Turning towards the sound of distress: stop, lock on, and then fire. Fingers of LRMs streaked into the air, then slammed down right onto the enemy Atlas. Moving ponderously forward again, trying for a better angle, torso drift left, then right. Another volley of LRMs launched and still moving forward, peaking the hill in time to see the fight below. </P><P>The Dragon wheels behind a building as the Atlas lets loose twin large lasers, the azure beams scoring the building and nicking the right leg. Gauss rifle barking, the shot explodes just beside the Dragons head. Aiming down, the Stalker lets loose: Twelve SRM missile impact all across the enemy ’Mech, followed by twin large lasers drawing vicious grooves across the torso to the head, and then four medium lasers ended the massive barrage, collapsing the right torso inward as the right arm explodes off and crashes to the ground. </P><P><EM>“I owe you all the beers ever!” </EM></P><P><EM>“You can pay us back by moving, don’t stand there.”</EM> </P><P>As the Atlas turns to look up at this new threat; the familiar clinkclinkclink of SRM’s reloading, the soft hiss of water evaporating off the lasers, feet crunched into the ground as the looming torso stares down. Again the twelve SRMs streak out and shatter metal and plastic, again twin azure beams focus on the head, and then the four emerald medium lasers add their hum and the Atlas’ cockpit explodes outward, the pilot dead. Falling backward gracelessly, the ’Mech hits the ground, smoking and hissing as the burned and scorched metal cools. </P><P>And then the Stalker turns, looking for its next victim. </P><P><EM>“Get us out of here, Stalker.”</EM> </P>


Is it just me, or did the Devs mention a cockpit shot on an Atlas? Is this going to be a viable target in the game?!? ....My merc-honed salvage-senses are tingling!!! Probably nothing to get too excited about, but I like it anyway.

#240 Lazer Blazer

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Posted 06 June 2012 - 12:38 PM

awesome!!!!!!





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