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BattleMech 12: Stalker


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#661 Aldo The Apache

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Posted 17 December 2012 - 01:55 PM

Been waiting for this...

#662 SVK Puskin

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Posted 17 December 2012 - 04:26 PM

View PostFACEman Peck, on 06 June 2012 - 09:14 AM, said:

What is this, a Heavy? Assault?

85 tons assault mech.

#663 SVK Puskin

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Posted 17 December 2012 - 04:31 PM

Well great design but without equiped ECM or support from scouts with ECM, his LRM support will be useless, trust me!

#664 Like a Sir

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Posted 17 December 2012 - 05:29 PM

View PostENS Puskin, on 17 December 2012 - 04:31 PM, said:

Well great design but without equiped ECM or support from scouts with ECM, his LRM support will be useless, trust me!


Huh??? With tag being buffed to 750m, and every stalker variant having at least 3 energy hard points, I don't understand how you can make this statement...

#665 Kiiyor

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Posted 17 December 2012 - 09:00 PM

GIMMIE GIMMIE GIMMIE!

Posted Image

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MY MISSILES WILL BLOT OUT THE BLOODY SUN!

Oh, that's right, ECM...

BAH! SRM'S IT IS!

Posted Image

#666 AA Yeti

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Posted 18 December 2012 - 07:00 AM

Did I miss something?

Why are its legs backwards?

Stalker

#667 Ulwen

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Posted 18 December 2012 - 07:25 AM

Hehe! Pls, allow some artistic freedom! :(

#668 Adridos

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Posted 18 December 2012 - 07:37 AM

View PostAA Yeti, on 18 December 2012 - 07:00 AM, said:

Why are its legs backwards?


Because that giant... you know what.... would fall over if it was made that way.
FD's gone long way to fix the design flaws like that. :(

#669 Lt Limpy

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Posted 18 December 2012 - 07:41 AM

View PostAA Yeti, on 18 December 2012 - 07:00 AM, said:

Did I miss something?

Why are its legs backwards?

Stalker


Because the devs already worked hard enough to keep this walking ***** from looking utterly ridiculous.

#670 Wakdjunkaga

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Posted 18 December 2012 - 07:48 AM

View PostEl Death Smurf, on 15 December 2012 - 05:28 PM, said:

3 of the 5 variants explicitly must have 10 hardpoints, and if othe rmechs set an example, most of the varients will have 10 hardpoints.
3F- 4missle, 6 energy (standard)
5M- 5missle, 5 energy (it has a narc, and the 2 large lasers become 1 ER large moved to the center torso)
5S- 4 missle, 6 energy (will likely come with 2 AMS since it comes stock with one (atlas K does the same)
those are for sure, but,
3H- has 2 lrm 20 and drops the 2 large lasers, so i'd bet 6million C-Bills that it will have 6missile- 4 energy
4N- just drops an lrm10, frankly I don't even know why they include it... its a modded 3F and does nothing for the mech flavor wise


3H, you will likely be betting ~8.5million C-Bills just to find out if you are correct. (unless verified elsewhere)
4N, chances are this is the +1 mod slot STK compared to the rest with a base of 1.
5M, the 5th missile hardpoint may be a single tube- see RVN-3L stream effect.
3F, would be nice if they considered it 3Fb mod capable and allowed ECM in it, but I'm not holding my breath.
5S, yes a second AMS would be nice, but we'll see.
-
Hardpoints in:
3F, 6E, 4M, 1AMS
* Left Arm: 2 Energy, 1 Missile
* Left Torso: 1 Energy, 1 Missile
* Right Torso: 1 Energy, 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile

3H, 4E, 4M, 1AMS
* Left Arm: 2 Energy, 1 Missile
* Left Torso: 1 Missile
* Right Torso: 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile

4N, 6E, 3M, 1AMS
* Left Arm: 2 Energy
* Left Torso: 1 Energy, 1 Missile
* Right Torso: 1 Energy, 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile

5M, 5E, 5M, 1AMS
* Left Arm: 2 Energy, 1 Missile
* Left Torso: 2 Missile
* Center Torso: 1 Energy
* Right Torso: 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile

5S, 6E, 4M, 2AMS
* Left Arm: 2 Energy, 1 Missile
* Left Torso: 1 Energy, 1 Missile, 1 AMS
* Right Torso: 1 Energy, 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile

Edited by Wakdjunkaga, 18 December 2012 - 12:15 PM.


#671 Redoxin

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Posted 18 December 2012 - 08:03 AM

View PostBattlecruiser, on 16 December 2012 - 09:32 PM, said:



well the thing about the stalker is, it's a swiss army knife of range and damage.

long range, you have the lrm's backed up by the two torso mounted large lasers. as the enemy gets closer you switch from the two large lasers to the four medium lasers, now the pretty thing here is that the four medium lasers combined do more damage than the large lasers, but combined they also generate more heat but staggered they are actually more efficient than the large lasers at medium range. and then as they close into short range you have the punch of the srm's


in fact if i were to make a change at all it would be to put the srm's in the arms and the lrm's in the torso with the large lasers, so that I can effectively aim at leghumpers

tl;dr: at long range use lrm and blues

at medium range drop the blues except for alpha strike and use the greens in stagger fire save for alpha

at close range they should be so chewed up that a punch with the srm's will knock them down, clean up with the greens.

i would also like to make a note that you will want the greens on each arm staggered in their own grouping if you have the hotkeys or buttons to make that setup comfortable

L-lasers are slightly more heat efficient than M-lasers. Makes no sense to stop using the L-lasers on closer range.

What you described there is simply an inefficient build, at least if its used like that, as you dont use all your weapons and wasted weight by bringing them.

Edited by Redoxin, 18 December 2012 - 08:03 AM.


#672 Pando

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Posted 18 December 2012 - 08:42 AM

View PostSaxie, on 16 December 2012 - 09:27 PM, said:

That STK-5S is going to be expensive! Its around 16 million C-Bills or so... lol


Good thing I've saved up 60,000,000!

#673 Adridos

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Posted 18 December 2012 - 08:48 AM

View PostPando, on 18 December 2012 - 08:42 AM, said:


Good thing I've saved up 60,000,000!


CTF-3D is much less expensive than in the lore, where it costs 14 million. I think they'll do the same with Stalker.

#674 Reported for Inappropriate Name

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Posted 18 December 2012 - 11:16 AM

View PostRedoxin, on 18 December 2012 - 08:03 AM, said:

L-lasers are slightly more heat efficient than M-lasers. Makes no sense to stop using the L-lasers on closer range.

What you described there is simply an inefficient build, at least if its used like that, as you dont use all your weapons and wasted weight by bringing them.



well go min/max yourself a build then and feel better about yourself ;)

#675 SVK Puskin

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Posted 18 December 2012 - 01:09 PM

View PostLike a Sir, on 17 December 2012 - 05:29 PM, said:


Huh??? With tag being buffed to 750m, and every stalker variant having at least 3 energy hard points, I don't understand how you can make this statement...


How? First i made this post before new patch notes were realesed and second because of my experiences from the battlefield, often enemies are moving together covered by ECM shield/shields.





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