BattleMech 12: Stalker
#581
Posted 04 December 2012 - 09:44 AM
#582
Posted 04 December 2012 - 02:01 PM
-Don
#583
Posted 04 December 2012 - 02:35 PM
#584
Posted 04 December 2012 - 03:47 PM
#585
Posted 06 December 2012 - 01:52 AM
#586
Posted 06 December 2012 - 02:21 AM
You can cook up your ammo
#587
Posted 06 December 2012 - 03:55 AM
#588
Posted 06 December 2012 - 04:39 AM
I've considered PPC, but they just heat too much, and the ER variant would be pretty much mandatory.
I also want to see if it is possible to stuff 4 LRM 20 on that monster.
#589
Posted 06 December 2012 - 04:43 AM
#591
Posted 06 December 2012 - 01:15 PM
Might be fun to play; I'm liking the hardpoint quantity and layout. If I can somehow get over the fact that I'm piloting a large ugly metal zeppelin...
#592
Posted 06 December 2012 - 02:10 PM
#593
Posted 06 December 2012 - 02:34 PM
*GSHHHHHHHHH!*
*overheat*
*waiting....*
*vroom*
*GSHHHHHHHHH!*
*repeat*
#594
Posted 06 December 2012 - 10:27 PM
Ideally, take it to 70-90% of heat capacity, back down to zero by recycle time.... 40-60 damage about every 4-6 seconds. If you have enough space/tons, beams, wait for heat to drop to 50%, Missile, wait to clear heat, rinse and repeat. Should put a lot of hurt downrage just about every time you have lined up a good firing solution
#595
Posted 07 December 2012 - 12:42 AM
Dear Santa......
#596
Posted 07 December 2012 - 01:06 AM
Im happy about
#597
Posted 07 December 2012 - 01:21 AM
#599
Posted 07 December 2012 - 05:53 AM
DegeneratePervert, on 06 December 2012 - 02:34 PM, said:
*GSHHHHHHHHH!*
*overheat*
*waiting....*
*vroom*
*GSHHHHHHHHH!*
*repeat*
Yup. Until they properly make DHS actually cool at 2.0x, I suspect a lot of Stalkers will be sitting very prone from overheating very often.
#600
Posted 07 December 2012 - 05:57 AM
13 free critical slots and a whopping 20 additional tons will go a long way
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