Malformed Paket Causing A Game Drop.
#21
Posted 15 May 2013 - 04:47 AM
#22
Posted 16 May 2013 - 02:56 AM
Strange that Skype and VOIP would effect the connection. I am also seeing where usage from an xbox over wireless will increase the chance of a malformed packet.
PGI, you hit it out of the park with the HUD fix, can this be the next one.
#23
Posted 16 May 2013 - 08:08 AM
Jagsmar, on 16 May 2013 - 02:56 AM, said:
seems like if anything else is using the net the chances of malformed packets increase if im running vent skype and youtube it will happen almost every game the more i close the less it happens never had this problem till early April
#24
Posted 16 May 2013 - 10:19 AM
Infernus1986, on 16 May 2013 - 08:08 AM, said:
I've been playing with it and there certainly does seem to be a direct correlation between how many other people in the household are using their PCs (or the phone, or streaming video on TV) and the number of malformed packet disconnects I get. Kinda sucks as there are 5 PCs, a PS3 and Roku that we stream video with, not counting the VOIP phone or anything like printers, tablets or smartphones... That certainly explains a lot though. Here's hoping that they do something about it. None of my other games(and I have quite a few) have any kind of connectivity issues
#25
Posted 16 May 2013 - 01:06 PM
If your router supports QOS and WMM, disabling these will gain some stability but again you shouldn't have to because it was all working before.
I have Comcast 25MB down and 6MB up with 40ms latency and 2ms jitter to their server. Using an ASUS RT-N66U router and have tried different firmware. I wish they would save the contents of the malformed packet into the omnicron.log so we could include that in a support ticket, I really don't think I should have to run Wireshark and sniff packets just to get evidence of the issue.
What make is so frustrating is that it usually happens just as you are about to finish off another mech, you know it is down to whoever gets off the next shot and bam, disconnect. It is times like that when you leave the room looking for a broom and dust pan with the keyboard sticking out of the wall.
Edited by Jagsmar, 16 May 2013 - 01:08 PM.
#26
Posted 16 May 2013 - 06:02 PM
Tried just about everything. Maybe it's my ISP. I have taken gone directly from the Modem to comp. Got rid of QoS and WMM on the router, Tried a different modem.
I'm out of Ideas here guys...
Full game re install, moved a ton of hardware around to see if I can single something out... Still cant finish a game... I lost about 20 days of premium time because of this...
Edited by MrVop, 16 May 2013 - 06:03 PM.
#27
Posted 16 May 2013 - 06:20 PM
A malformed packet is probably from the sender, in this case, the MWO servers.
#28
Posted 16 May 2013 - 07:30 PM
StandingCow, on 16 May 2013 - 06:20 PM, said:
A malformed packet is probably from the sender, in this case, the MWO servers.
Agreed
Also seeing this now i have no issues with any other program pingtest gives me an A+ connection to Canadian location.
Quote
Edited by Infernus1986, 16 May 2013 - 07:37 PM.
#29
Posted 16 May 2013 - 08:43 PM
#30
Posted 16 May 2013 - 09:47 PM
Deathlike, on 16 May 2013 - 08:43 PM, said:
Yep. The game should be able to handle a few out of sync or jacked up packets... instead of dropping you, you would think it would just be a "studder" while it discards those packets and uses the next ones received.
But, I am not a game designer, so I really don't know what I am talking about.
Edited by StandingCow, 16 May 2013 - 09:47 PM.
#31
Posted 16 May 2013 - 10:33 PM
#32
Posted 17 May 2013 - 12:05 AM
#33
Posted 17 May 2013 - 05:37 AM
OS: Win 7 64 bit
AV: BitDefender
Connection: 55 Mb down 11 Mb up (live alone so it's not lack of bandwidth)
Motherboard:Z77 Extreme4 w/PCIE Gigabit LAN
Router:TP-LINK TL-WR1042ND (Hard wired, don't use wifi).
Cable modem:MOTOROLA SB6121
Edited by StandingCow, 17 May 2013 - 05:39 AM.
#34
Posted 18 May 2013 - 03:52 AM
#35
Posted 18 May 2013 - 05:00 PM
Gonna try to do some further testing.
#36
Posted 19 May 2013 - 06:04 AM
When I VPN through canada into the game, I have yet to get a malformed packet, when I disconnect my VPN and connect regular it shows up again... usually when it happens it will keep happening for a few hours, but again, I can stop this by using a VPN through canada. I will try it in different parts of the US to see if it still happens.
I wonder if we would be able to find a common router in our path that is causing this issue to happen? For example, is everything who is experiencing this in the NorthEast of the US? It's hard to troubleshoot because for the most part it is sporadic.
Anyone know any game servers that are pingable to run traces to? 70.42.29.74 has ping disabled.
Edited by StandingCow, 19 May 2013 - 06:23 AM.
#37
Posted 19 May 2013 - 07:25 AM
#38
Posted 19 May 2013 - 10:03 AM
Legendary357, on 19 May 2013 - 07:25 AM, said:
Tell me about it, just happened to me in the middle of an intense close range battle. I was 1v1ing a Cataphract in my AWS-8T and had just stripped his front CT armor, my left arm was hurt a bit, I turned to deliver another blast from my 4 LLs and SRMs and BAM! - disconnected. Totally had him, was gonna be the frist kill of the match... I'm seriously regretting purchasing that month of premium time.
And Florida here. So it sounds like its happening all over.
#39
Posted 19 May 2013 - 10:10 AM
#40
Posted 19 May 2013 - 10:30 AM
Ran the repair tool.
What else is there?
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