Great write up.
Always nice to get detailed insight into how things were / are done, and the difficulties
(and joys once finding the problem) in doing so.
Chemie, on 14 May 2013 - 04:36 PM, said:
My take aways:
* "It's complicated" (hence why it took so long)
* It's not our fault (blame cryengine)
However, as others have pointed out, many cryengine games have HUD without issue. Also, for me, this issue started in january. Never saw it in CB or early OB. That tells me you did SOMETHING...not saying it also wasnt the cryegine, but some interaction with how you did things.
As stated before, I just hope ALL HUD issue, like losing friend/foe is fixed too.
Thanks
Whilst I have not noticed crysis 2 / 3 having any of the same hud issues, I'd say that is because they have never used the HUD like MWO is.....afaik, so never run into the problems MWO is.
There is probably other areas where for most games built on cryengine3 atm it never becomes an issue because they also don't really use those areas, or have already modified / used something else for it.
(Farcry 3 for example is not exactly running on cryengine3. Its a highly modified version of it and even has a different name.....duro or durant engine or something ?)