Mech Model Quality At An All Time Low [Blackjack]
#61
Posted 15 May 2013 - 01:21 AM
#63
Posted 15 May 2013 - 02:19 AM
#64
Posted 15 May 2013 - 06:00 AM
In a forum full of people passionately offering opinions about weapon balance and gameplay, it's nice to meet another person as critical of art assets as I am. I would STRONGLY recommend messaging Dennis de Koning with your concerns. He's a great guy, and very open to critical feedback and suggestions. If you choose to do so, would you also mind asking him why the Blackjack appears as cellshaded as a Borderlands model?
All the best.
Edited by s5134195, 15 May 2013 - 06:01 AM.
#65
Posted 15 May 2013 - 06:10 AM
s5134195, on 15 May 2013 - 06:00 AM, said:
In a forum full of people passionately offering opinions about weapon balance and gameplay, it's nice to meet another person as critical of art assets as I am. I would STRONGLY recommend messaging Dennis de Koning with your concerns. He's a great guy, and very open to critical feedback and suggestions. If you choose to do so, would you also mind asking him why the Blackjack appears as cellshaded as a Borderlands model?
All the best.
thanks. i'm also very picky when it comes to art. I see what you mean with BJ being cell shaded...
with the new direction they are taking (compared to closed beta/old skins), al of the mechs look cell when white camo is used... and it looks kind of bad to me
i also agree that Dennis is a great guy. And i have recently brought his attention to the "please resize mechs thread"
so i don't want to bother him again haha. seems like that thread paid off with the size of the BJ being as it is.
Edited by Tennex, 15 May 2013 - 06:20 AM.
#66
Posted 15 May 2013 - 06:18 AM
The PPC on the BJ-3 are quite large on that tiny 45-ton frame:
I'll admit, its nitpicky, but its not asking for much just for a simply normalized resize for the weapons, the rest of the model is pretty good.
Edited by General Taskeen, 15 May 2013 - 06:21 AM.
#67
Posted 15 May 2013 - 06:23 AM
sarkun, on 14 May 2013 - 11:32 PM, said:
right. they have set a certain standard of excellence with eveery mech before the blackjack. Why they decided to slip up now i do not know.
#68
Posted 15 May 2013 - 06:26 AM
Tennex, on 15 May 2013 - 06:23 AM, said:
right. they have set a certain standard of excellence with eveery mech before the blackjack. Why they decided to slip up now i do not know.
To me, it seems there has been more of a rush to get a Mech or two done per month. Perhaps that's why?
#69
Posted 15 May 2013 - 07:10 AM
I love the way this mech looks. It has that Urbanmech waist, hey maybe they'll give it a 360 torso twist. The top cockpit portion reminds me of a attack helicopter like an apache or something. It seems very realistic in the sense that out of all the mechs currently in this one seems most likely to exist for real. Its got a simplicity of being a weapons platform on legs. I could see this from waist up being put on towers, chicken walkers, tracks, ect. I like it and I think the devs should be proud of this one.
I hope when they consider a HERO BLACKJACK they consider a missle variant.
My 6MG spider is completely jealous.
Edited by Utilyan, 15 May 2013 - 07:13 AM.
#70
Posted 15 May 2013 - 07:25 AM
#71
Posted 15 May 2013 - 08:14 AM
Tennex, on 14 May 2013 - 12:43 PM, said:
i can live with that.
but this is what PGI did. its between two components. and situated on the boarder. and it just blows my mind.
No, it`s not. What you have there is an ecample of a barrel in an impossible mounting position between 2 separately movable components.
What PGI has on the Blackjack is a classic example of a "Standard 1A been in use for over a century in 2013 barrel raised off the bottom of the mount due to the action needing the space", with the bottom half covered by a (very likely easily removable) access panel.
What you see as a huge error is an absolutely fine implementation of weapons mounting design that is perfectly in line with actual reality.
And believing otherwise or referencing obviously impossible photoshopswill not change that.
And in essence it´s really just an artistic decision either way, because both can be easily explained through the use of real facts, something which really shouldn`t be used to support FICTION anyway. If you want "realistic", MWO is a bit of a stretch to begin with...
Edited by Zerberus, 15 May 2013 - 08:19 AM.
#72
Posted 15 May 2013 - 08:16 AM
Zerberus, on 15 May 2013 - 08:14 AM, said:
No, it`s not. What you have there is an ecample of a barrel in an impossible mounting position between 2 separately movable components.
What PGI has on the Blackjack is a classic example of a "Standard 1A been in use for over a century in 2013 barrel raised off the bottom of the mount due to the action needing the space", with the bottom half covered by a (very likely easily removable) access panel.
What you see as a huge error is an absolutely fine implementation of weapons mounting design that is perfectly in line with actual reality.
And believing otherwise or referencing obviously impossible photoshopswill not change that.
and oh my god. whats this?? in the BJ-3 the "access pannel" is completley covered by the PPC? how do you access the access pannel then?!?!
don't pretend like you know what they did/their intentions. I hear a lot of bandaid justifications for a mistake. check page 3 for what actually happened.
Edited by Tennex, 15 May 2013 - 08:22 AM.
#73
Posted 15 May 2013 - 08:22 AM
Tennex, on 15 May 2013 - 08:16 AM, said:
don't pretend like you know what they did/their intentions. I hear a lot of bandaid justifications for a mistake. check page 3 for what actually happened.
Eh? Different barrel, different action = different mount = different cover? In lore, this is not an omnimech, and swapping weapons takes a long time and not the snap and go version you use here.. Who are you to say that time does not account for replacing the entire lower section?
If you want realism, think realistically... a Tow Missile and a Ma Deuce also look very different when mounte to the same Humvee on the same turret. It`s still the same mounting position on the same vehicle.
BTW: You also PRESUME to know what they were going for, so how exactly is your viewpoint more valid than mine, especially since you`ve not dispalayed a single example to back it up except for an obviously impossible tangential example which has no bearing on the actual issue? Ego trip much?
Edited by Zerberus, 15 May 2013 - 08:27 AM.
#74
Posted 15 May 2013 - 08:25 AM
Zerberus, on 15 May 2013 - 08:22 AM, said:
Eh? Different barrel, differnt, action = differnt mount = differnrt cover?
If you want realism, think realistically... a Tow Missile and a Ma Deuce also look very different when mounte to the same Humvee on the same turret.
You also PRESUME to know what they were going for, so how exactly is your viewpoint more valid than mine, especially since you`ve not dispalayed a single example to back it up except for an obnviously impüossibnle tangential example which has no bearin on the actual issue? Ego trip much?
no i'm pretty sure thats what happened. using the ortho is just part of game design.
definately not as far fetched as an access hatch. btw if you want access hatch. if you look in the purple component in the figure on page 3. that is what an access hatch looks like
Here is an example from the game itself. since it seems like you can justify this with your logic.
Edited by Tennex, 15 May 2013 - 08:34 AM.
#78
Posted 16 May 2013 - 12:05 AM
#80
Posted 16 May 2013 - 01:06 PM
... then I saw the tank picture and LOL'd. You have earned a like.
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