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Are The Forums Full Of Lies About Weapons..


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#1 I am

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Posted 14 May 2013 - 03:18 PM

1. My LRM's? They're still totally OP. Loving their effectiveness, but got bored with LRM's last month and that is still the case. Who didnt really, it's all we were carrying.

2. PPC minimum range? How did I one shot a jagermech today that was hardly hurt from about 20 meters, when all I was carrying was 4 PPC's. Not ERPPC's, just PPC's.

3. My SSRM's love your CT. Been proving that all day. Only time they dont hit CT, is when they *** something as they head for the CT.

Side note. Commando's are OP.

Makes you think everything people complain about isn't true.

#2 AntiCitizenJuan

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Posted 14 May 2013 - 03:19 PM

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#3 jeffsw6

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Posted 14 May 2013 - 03:25 PM

LRMs are not over-powered. They are easy to dodge, ECM makes them nearly impossible to use against ECM-aware opponents (good luck tagging when 3 PPC boats are looking at you), a light mech with ECM can neutralize you if he is in range, it takes about 200 LRMs to kill an assault mech, and they rarely hit lights and miss fast-mediums a lot as well. I play a few matches in an LRM boat every day, and I really have to work hard at it to be effective. Sometimes I will totally carry my team, sometimes I will be useless. It's not unusual for me to be #1 or #2 in kills and damage, but the same is true of my AS7-D-DC and several other mechs, when I am having a good match. Seriously, they aren't OP.

PPC vs Jagermech thing .. have you ever looked at the default armor for Jagermechs? It's stupid. Still seems fishy at 20m but ... really, those things have almost no armor by default, and plenty of things that can explode inside the chassis.

Commandos are too hard to hit. They can't carry much armaments, though, so I'm not sure I think they should be changed.

#4 I am

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Posted 14 May 2013 - 03:31 PM

I don't want anything changed about commandos, they are alot of fun to drive. 140+, 3 SSRMS, and the cap mod.. Stalker-bane.

LRM's for me today, we just easy. Only thing I noticed was a lower score at teh end of the match, not the 1000+ from last month, 500-600 more so. Not saying they are OP, but they are a far cry from useless.

Ya I don't understand the PPC thing. Are they not supposed to do 0 dmg under 80ish meters. I like it, since I was using them, but it does stand to reason I should have lost to him, instead of dropping him in one volley. Note I think I got him right in his cockpit, I was aiming for it.

Edited by I am, 14 May 2013 - 03:32 PM.


#5 Nauht

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Posted 14 May 2013 - 03:37 PM

Not lies, just exaggerations tailored to what the forum poster wants.

PPCs do reduced damage under 90m but they still do damage. I'm not sure if its changed but it used to be the closer you got he less damage it did from 10dmg at 90m.

#6 TalkPolite

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Posted 14 May 2013 - 03:38 PM

PPCs do less and less the closer you are (under 90 that is). Its not 0, but the closer you get the less it does.

If you were boating PPCs you may have scored a headshot? Enough damage to remove the measly 18 points of armor

#7 Soy

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Posted 14 May 2013 - 03:51 PM


Edited by Soy, 14 May 2013 - 03:52 PM.


#8 Sybreed

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Posted 14 May 2013 - 05:46 PM

one problem with LRMs currently is that they mostly deal their damage to the CT, while they should be a bit more random

#9 I am

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Posted 14 May 2013 - 06:57 PM

One more to add to this, it's been an epic evening in my splat cat. Strong as heck, and getting multiple kills per match which is the very best I could ever do on any day. 6 SRM6 still kills in 2-3 volleys, and a component flies off with each volley preceeding death.

Im not that good, and yet I am dong fine with all of these weapon builds that have been declared ineffective.

It seems to me that alot of these weapon types really work just fine, and that perhaps individuals are overstating their suckiness. Why?

#10 Asmudius Heng

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Posted 14 May 2013 - 07:00 PM

The forums are full of OPINIONS and ANECDOTES about weapons and weapon balance.

I do not see people deliberately lying about anything but i do see lots of people including yourself simply state their opinion as fact.

#11 I am

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Posted 14 May 2013 - 07:08 PM

That I am doing well with the above weapon systems is not opinion, it is fact. I am seing it, I am doing it. It leads me to speculate that most, not all, but most of the named systems actually work just fine and the tears are unjustified.

It worries me though. If a seemingly fine weapon system gets a buff due to misrepresentation, it will become stronger, and probably overpowered. PGI needs some weapon quality testers, and should not base their buffs and nerfs off of forum tears. Alot of those tears, are masking agendas.

#12 Roland

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Posted 14 May 2013 - 07:21 PM

Against players who are new, and don't really understand how the game works, LRM's can be quite effective. They are easy damage from long range.

The problem is, if you play against good pilots, then LRM's are essentially useless. They can be very easily negated. That's the weakness with them currently. Other weapons don't really suffer from the same weakness in being able to be totally neutered through a few simple actions (or even just pieces of equipment).

#13 Asmudius Heng

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Posted 14 May 2013 - 07:55 PM

View PostRoland, on 14 May 2013 - 07:21 PM, said:

Against players who are new, and don't really understand how the game works, LRM's can be quite effective. They are easy damage from long range.

The problem is, if you play against good pilots, then LRM's are essentially useless. They can be very easily negated. That's the weakness with them currently. Other weapons don't really suffer from the same weakness in being able to be totally neutered through a few simple actions (or even just pieces of equipment).


It makes you wonder if they are looking at balance only through the lens of new players. While it sucks to be obliterated with LRMs because you are so new an naive, its hardly good to make them worthless once they get more informed.

I wonder if really good tutorials for all weapons and mechs etc would allow new pilots to have a greater understanding and allow weapons that punish the clueless or foolish to exist.

Risk vs reward gameplay - i dont feel it truly exists right now sigh

#14 Keifomofutu

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Posted 14 May 2013 - 08:00 PM

View PostAsmudius Heng, on 14 May 2013 - 07:55 PM, said:

It makes you wonder if they are looking at balance only through the lens of new players. While it sucks to be obliterated with LRMs because you are so new an naive, its hardly good to make them worthless once they get more informed.

I wonder if really good tutorials for all weapons and mechs etc would allow new pilots to have a greater understanding and allow weapons that punish the clueless or foolish to exist.

Risk vs reward gameplay - i dont feel it truly exists right now sigh

Risk vs Reward is totally a thing. By taking a large laser you risk not bringing a PPC. By bringing a PPC you are rewarded with all the cbills from those large lasers you used to own.

#15 blinkin

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Posted 14 May 2013 - 08:15 PM

people on the forums tend to have agendas. they want to see the game changed (or not changed) in a specific way. to get what they want, they work to interpret any and all information they can find into the best form to suit their needs.

take catapult cockpits for instance: i have seen some threads where people paint a picture where the cockpit is so large that you can't help but die as soon as the match start countdown ends. <-i play brawler catapults regularly and do not agree. i would not be surprised if they claimed that the cockpit was large enough that it could be shot from around corners.

it even comes to the point where people will mutilate scientific principles to fit their agenda. and if they ever see anyone agree the words "everyone agrees" are very likely to be thrown around.

#16 subgenius

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Posted 14 May 2013 - 08:58 PM

View Postblinkin, on 14 May 2013 - 08:15 PM, said:

people on the forums tend to have agendas. they want to see the game changed (or not changed) in a specific way. to get what they want, they work to interpret any and all information they can find into the best form to suit their needs.

take catapult cockpits for instance: i have seen some threads where people paint a picture where the cockpit is so large that you can't help but die as soon as the match start countdown ends. <-i play brawler catapults regularly and do not agree. i would not be surprised if they claimed that the cockpit was large enough that it could be shot from around corners.

it even comes to the point where people will mutilate scientific principles to fit their agenda. and if they ever see anyone agree the words "everyone agrees" are very likely to be thrown around.


Yep, this all the way. About 90% of the content in the game balance/meta/suggestions forums is exaggeration. Even worse, it's also accompanied frequently by posturing and competition for who has the biggest... forum ego?

Ah well, at least the guides sections are still fun :D

#17 MaddMaxx

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Posted 15 May 2013 - 10:12 AM

View PostRoland, on 14 May 2013 - 07:21 PM, said:

Against players who are new, and don't really understand how the game works, LRM's can be quite effective. They are easy damage from long range.

The problem is, if you play against good pilots, then LRM's are essentially useless. They can be very easily negated. That's the weakness with them currently. Other weapons don't really suffer from the same weakness in being able to be totally neutered through a few simple actions (or even just pieces of equipment).


The same thing can be said for almost any Mech/Weapon that is/was considered OP at some point in time. Take the old Streakcat. It murdered newbs with ease and yet got de-eared quickly by the more seasoned players who understood its fundamental weakness.

The AC40 is a beast to a newb, and just another focus fire target to a good team.

The problem is players will only use those things, and in such numbers, that kill stuff as quick as possible. They do not see them as OP at that time. Then, when that no longer works, they cry foul as it now being UP and move onto the next best thing. We know is as the FOTM. The latest is the PPC Jumper.

When they get "nerfed" to the UP status, then what will people use? Maybe the Streak cat will make a come back eh.... we should have pity for the poor new Newbs then I suppose. What will they get though, same as the other new newbs did.

"L2P newb!" :(

Edited by MaddMaxx, 15 May 2013 - 10:17 AM.


#18 Ngamok

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Posted 15 May 2013 - 10:25 AM

View PostI am, on 14 May 2013 - 06:57 PM, said:

One more to add to this, it's been an epic evening in my splat cat. Strong as heck, and getting multiple kills per match which is the very best I could ever do on any day. 6 SRM6 still kills in 2-3 volleys, and a component flies off with each volley preceeding death.

Im not that good, and yet I am dong fine with all of these weapon builds that have been declared ineffective.

It seems to me that alot of these weapon types really work just fine, and that perhaps individuals are overstating their suckiness. Why?


So you are basing how well SRM6s work on a chassis that can boat them. I see.

View PostNauht, on 14 May 2013 - 03:37 PM, said:

Not lies, just exaggerations tailored to what the forum poster wants.

PPCs do reduced damage under 90m but they still do damage. I'm not sure if its changed but it used to be the closer you got he less damage it did from 10dmg at 90m.


At almost point blank range they will still do 1 damage. Even at 80m, the 4 PPCs can still do 20 damage, enough to pop a head shot on a JagerMech.

View PostSybreed, on 14 May 2013 - 05:46 PM, said:

one problem with LRMs currently is that they mostly deal their damage to the CT, while they should be a bit more random


It is random. When LRMs come down on a mech, they will hit every location on a larger chassis. BUT, if you have Artemis, those missiles are tighter pattern and will probably hit closer to home.

#19 Ngamok

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Posted 15 May 2013 - 10:32 AM

View PostI am, on 14 May 2013 - 07:08 PM, said:

That I am doing well with the above weapon systems is not opinion, it is fact. I am seing it, I am doing it. It leads me to speculate that most, not all, but most of the named systems actually work just fine and the tears are unjustified.

It worries me though. If a seemingly fine weapon system gets a buff due to misrepresentation, it will become stronger, and probably overpowered. PGI needs some weapon quality testers, and should not base their buffs and nerfs off of forum tears. Alot of those tears, are masking agendas.


You will never hit me with LRMs unless I am out in the open, that's a fact. SO if you want to sit back and wait for people to open up, go ahead. Most maps have ways to negate LRMs, some maps have very little choice. So unless you are playing with people who just like to stand and wait for LRMs to hit them, oh well. When I see missiles incoming message, I duck behind buildings.

#20 Lupus Aurelius

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Posted 15 May 2013 - 10:42 AM

90% is just bs and whining

-brawlers hate snipers, so they will argue against sniping weapons
-snipers hate brawlers, so they argue against hi alpha close range builds
-ballistic mech pilots argue against energy weapons
-high heat / energy weapon mech pilots argue against ballistics
-direct fire pilots argue against indirect/lrm pilots
-non jumpers hate jumpsnipers
-people like to see to shoot, so they argue against cockpit rock and bloom blinding by AC2 boaters
-everyone except 3L pilots hate ECM (legitimate in my opinion, all hail BAP and Streaks!)
-light pilot hate streaks because they can't circle strafe with impunity

You can tell the real issues when there are 20+ pages in threads. Some people think that the more threads you have on something, the more they can fool the devs into thinking there is an issue, but when each has like 2-5 pages, and always by the same people, it becomes pretty evident that is't a very few vocal ********* people who don't want to adapt their playstyle, they want everyone to adapt to their playstyle.

Big issues, like ECM, 3rd person view, etc become evident when it is massive and sustained posting over long periods of time. Most of what you see is someone who got buttraped and is angry, instead of asking themselves "what did I/my team do wrong?".

Sniping only works if the enemy are in the open.
Brawling only works if you let the enemy get close.
LRMs only work if the enemy don't stay near cover.
Streaks only work if you can maintain lock on a target.
High alpha only works if the enemy can't shoot you when you overheat.
Chainfire / constant DPS only works if they can maintain fire on the enemy.
Jumpsniping only works if know where you are before they jump, and stay in one place enough and people shoot you when you jump.
PPCs only work effectively 90M plus, at 10 meters they do almost nothing

Learn to adapt to changing circumstances and exploit the weakness of boating or people that insist on gearing to 1 playstyle

Edited by Lupus Aurelius, 15 May 2013 - 11:07 AM.






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