ElliottTarson, on 14 May 2013 - 09:51 PM, said:
Try it, might work for you too. If not, well, everyone has their own playstyle...it's good to remember that when you're out in the field.
Elliott
Maybe they don't WANT to. Not everyone plays games with "WiN WIN WIN" in mind at all times. I like to win as much as the next guy, but i'll take a good ole' fashioned brawl and lose over *Jumpjet, shoot, land, jumpjet, shoot, land..."
Talk about boring.
So spider pilots play to lose, rather than just having a balanced game where they aren't one shot away from being killed instantly.
Janus Wealth, on 14 May 2013 - 10:01 PM, said:
How would one of those changes stop you from beeing a one-shot?
A cone of fire for each weapon would result in multiple locations being hit rather than focused on one. A spider can take a 6 ppc blast if all of the hit locations were rolled as they are in TT, which could be represented in game as a cone of fire.
blinkin, on 14 May 2013 - 10:42 PM, said:
rear armor on any mech is much softer than front armor. you don't need nearly as much fire power. a good light pilot shouldn't even allow one of those pop tarts to look at him.
run in hit their weak spots, then run around a corner, wash, rinse, and repeat. i know this is possible because i have personally juggled 2 assaults and a heavy with my jenner. just don't ever let yourself get bogged down in a fight. if you are trading shots then you have already lost. if they are even looking at you then abandon that approach and try a new angle.
if you are doing things right you shouldn't ever be tempted to fire more than 2 volleys on any given attack run. there are exceptions for really dumb or slow targets, but in general you should just line up your bombing run, fire, and then run away.
many will circle a target, but any decent pilot will figure that out and turn the opposite direction to catch them when they pass.
Apoc1138, on 15 May 2013 - 02:32 AM, said:
LordDante, on 15 May 2013 - 02:44 AM, said:
All of these aren't solutions, they're hoping that you're infinitely more skilled than your opponent. "We'll if he can't figure out how to shoot you you can live!"
Reversing around corners does nothing when everyone is walking around with target decay.
Dodging and weaving does nothing against a skilled opponent who only needs one shot compared to your 10-20 to kill you. And it's not even his one shot, half the enemy team carries a 35+ alpha these days, so good luck ducking and weaving multiple opponents that require multi minute investments in damage to take down that will eliminate you in split seconds