I Miss R&r
#21
Posted 16 May 2013 - 12:40 AM
Some of the best moments in the game are those desperate last stands, where the last mech tries to take down as many enemies he can with him, and sometimes even wins a match despite the odds. Why on earth would anyone want to replace that with the last mech by default trying to save his *** instead?
#22
Posted 16 May 2013 - 12:43 AM
Narcisoldier, on 15 May 2013 - 06:07 PM, said:
Cadet bonus, removal of rewards for non-participation
Suicide Trials still participate, just not much. I doubt anyone could implement a system where you could disintuish between an unlucky scout dying from an enemy Alpha strike and a sucidal mech.
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You didn'T pay for internals. Internals were dirt cheap for some reason. Armour was costly, and it was costly enough that it was questionable it was a good use of your money to risk it. Especially since you still had plenty of opportunities to lose a match even if you made it to the end. You're just 1 out of 8 players on your side.
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I don't want Lights or Mediums to be a handicap, and I don't want them to exist purely to earn money so you get to play the fun toys. They should be fun and useful in their own right. If PGI can't achieve that, they failed their Role Warfare goals. Or they need to change it, and put in "Money-Maker" as one of their roles. But that's even less the game I signed up for then it's now.
Edited by MustrumRidcully, 16 May 2013 - 12:44 AM.
#23
Posted 16 May 2013 - 12:51 AM
I'd also like to see differentiation due to affiliation, e.g.
- House Unit - pays no R&R, but gets lower match rewards.
- Merc Unit - pays 50% R&R, gets normal match rewards.
- Lone Wolf - pays 100% R&R, gets 200% match rewards.
#24
Posted 16 May 2013 - 01:07 AM
Snuglninja, on 15 May 2013 - 05:38 PM, said:
To be honest, I miss it too, but on the other side, I don't.
Yes it took some of your earned CB (not really, because we just earn less now) but you felt more involved with the whole thing.
Ammo would've been too expensive without the free 75% rearm but the repairs were quite ok.
On the other hand, it's something most people would turn to auto mode because nobody would join a match with a damaged mech or without ammo, and If it would be used for balancing it would give players with more CB an advantage => premium accouts earning more CB => P2W.
#26
Posted 16 May 2013 - 01:27 AM
With ELO most people would be screwed up and forced to alternate better mechs with cheaper money makers.
#27
Posted 16 May 2013 - 01:47 AM
TruePoindexter, on 16 May 2013 - 01:20 AM, said:
How does repair punish PPC boats more so than other weapons?
Maybe by enforcing damaged internal equipment repair cost + overheat should damage your weapons and heatsinks. Boats will remove 6 ppcs, if one 170% overheat will burn away all your ppcs and double heatsinks Why do ammo mecks blow up for overheats and ppc/laser boats dont, btw?
#28
Posted 16 May 2013 - 01:53 AM
PartyAlias, on 16 May 2013 - 01:47 AM, said:
But who's to say that PPC boats even overheat to 170 %? Your second alpha in a row might bring you to something like 130 %. PPC boats can easily overheat, but that doesn't mean a PPC boat user will let it happen all the time, and always go further into the negative as non- PPC boats.
#29
Posted 16 May 2013 - 02:28 AM
#30
Posted 16 May 2013 - 02:48 AM
PartyAlias, on 16 May 2013 - 01:47 AM, said:
You don't need repair cost for that. If high heat would burn up your weapons and heat sinks, most 6 PPC stalkers would already be struggling.
#31
Posted 16 May 2013 - 02:58 AM
Escef, on 15 May 2013 - 06:43 PM, said:
#32
Posted 16 May 2013 - 02:59 AM
It was just a series of repetative mouse clicks I had to make every. single. match.
What a pain.
Perhaps if the implementation of it changed, but as it was? No thanks - not fun or interesting.
#33
Posted 16 May 2013 - 03:00 AM
#34
Posted 16 May 2013 - 03:17 AM
Since trial mechs were your PGI bailout.. I don't think RnR is making a comeback.
(RnR at this point would just be an indirect nerf to non energy weapons.. unless they gave some mythical penalty for a destroyed energy weapon: ham-handed balance.)
#35
Posted 16 May 2013 - 03:21 AM
Escef, on 16 May 2013 - 12:31 AM, said:
There was some chivalry before, that disappeared with removal of R&R.
Now everyone are to kill every other and there is noway one can ask for mercy if outmatched, outgunned
or outnumbered.
Before a powered down mech was mostly left alone (given mercy) unless absolute certain it was a farmer and
that is something i kind of miss in this game today.
I hope we can get R&R back in some revisioned way as the old system also promoted all of the
earlier mentioned behavior posted here that wasnt good.
#36
Posted 16 May 2013 - 03:30 AM
#37
Posted 16 May 2013 - 03:42 AM
And no more arguments about r&r making you play with mechs you don't like pgi does that already. I have to play 2 variants I don't like to master the one I do.
#38
Posted 16 May 2013 - 03:45 AM
#39
Posted 16 May 2013 - 03:51 AM
- smart play
- completing objectives
- staying alive
Edit: R&R did help keep Artemis LRM boats in check.
Edited by StalaggtIKE, 16 May 2013 - 03:58 AM.
#40
Posted 16 May 2013 - 03:54 AM
Joseph Mallan, on 16 May 2013 - 02:58 AM, said:
Except you don't get to salvage whole mechs and the system made the game unplayable.
The only thing R&R did was add more to the grind so it was in line with WoT.
It kills me you'll complain over GD being gone and then attempt to burn down the game.
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