The game as is:
A rush to be a C-Bills Millionaire. Buy, outfit and field biggest and most expensive mech. No consequences for getting mech shot up. The end.
The game with previous R&R:
A heavy handed implimentation of monetary penalties which penalised mechs for using armour as armour.
What R&R should be:
A deft, light implimentation of monetary costs to influence players to play tactically to --maximise- their own profits and their unit's profits. Armour damage should be dirt cheap to repair.
Rest: (aah!) Cease work or movement in order to relax, refresh oneself, or recover strength.
Recuperate: (aah!) Recover from illness or exertion.
Any implimentation of R&R should *add* to the fun factor of the MWO Experience in line with the deep lore of the Battletech setting; and not be to the games' detriment or to the detriment of the player.
Which was why I suggested Tech Crew skills in a previous thread on this very subject.
Speaking bluntly - the removal of R&R was
strike one against the developers. Yes, I am keeping score. R&R (and salvage) are a cornerstone of the battletech setting. The game suffers for their non-inclusion.
Edited by Khanublikhan, 16 May 2013 - 08:22 AM.