I don't see the point to it.
Basically, if you lose, you get punished for it, and if you lose badly enough, you start effectively losing money per match played, meaning you're better off NOT playing the game. I don't see how any system that flat-out discourages play is in any way beneficial to the company trying to produce this game and make some money at it.
The current system works fine as-is. You still get something for playing a match, but you get a lot more if you do well. You never leave match literally having been better off not playing it, which is HUGE if they want new people to pick up this game.
One can argue that R&R is more realistic, but we're currently talking about a game with 8-man teams of almost randomly chosen giant-stompy robots dueling to the death on random worlds that have nicely defined battlefields - realism went out the the window at "8-man teams." since wars aren't fought that way.
i wasn't in the game when R&R was still around, but it sounds like a mess that encouraged all sorts of silly things:
1) Overloading on ammo to get the free 75% refill
2) Leaving your mech a wreck at the start of battle because doing so was cheaper than fixing it (which further blows away any sense of realism.)
3) Builds focused on being cheap to maintain vs. being useful were the most common.
None of the above is realistic, thus ruining the "immersion" justification.
As for this system simply making better mechs more rare, it may do that - for a while - until everyone grinds their way up a longer path, but why is that good for the game? Why should a new player be stuck with a energy-boat light mech for weeks or longer because he can't afford the R&R cost for something he actually wants to play? What use is a system that discourage people from playing the mechs they want?
Finally, this whole system is just "win more."
Assume 2 equal players in a match, but one of them gets stuck on a terrible team. He loses and now has lost money on the match, while the winner makes money. This means the winner is more likely to win the next match, thus winning more money with the loser losing more money. This isn't fun and does nothing to encourage game play, IMHO.
Edited by oldradagast, 24 May 2013 - 06:08 PM.