i dont like the fact that flamers dont heat up a shut down mech... why should someone be able to shut down and magically cool off to 0%?
i also dont like the idea of a 90% cap as a hard limit... thats just.... odd...
i would prefer something like:
enemys heat/ heat added/damage done
0% / .5 / .1
10% / .45 / .15
20% / .4 / .2
30% / .35 / .25
40% / .3 / .3
50% / .25 / .35
60% / .2 / .4
70% / .15 / .45
80% / .1 / .5
90% / .05 / .55
100% or greater / 0.0 / .6
(this way, you woud actuall be able to get a target up to say... 92% if you had 6 flamers, but if you had 2, you would get them to 88% maybe....)
this makes sense because, as the enemy mechs temperature increases, the rate of temperature increases levels out.
also, the flamer is always useful this way - if its not heating up the target as much because the target is already hot, it does more damage... its easier to burn off the armor when its already hot
I hate the idea of the flamer heating someone up to 90% and then the heat just leveling off suddenly... it would seem more natural if it was more gradual
Edited by Fire and Salt, 18 May 2013 - 06:14 PM.