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The Coming Streakocalypse


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#41 trollocaustic

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Posted 17 May 2013 - 08:06 AM

Get AMS, those things have what? 2 missiles at once?
Make a SSRM-20 and you'll have a reason to complain.

Light mechs are already unanturally small for their weight.

#42 Mister Blastman

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Posted 17 May 2013 - 08:09 AM

View PostWispsy, on 17 May 2013 - 08:04 AM, said:


Come at my jumpsniper in your light and tell me just how "easymode" it is...oh wait, the first shot without even having fired SSRMs would kill you. :/ "Aim" should be the counter for lights...not magic missiles that never miss.


True.

And to be fair, jump sniping/PPCs /are/ easymode right now.

View PostTexAss, on 17 May 2013 - 01:14 AM, said:

I never piloted light mechs but I can assume they already have a very hard time with high alpha meta and it will only get worse with BAP.


It is worse than high-stakes poker. Highlanders with 3 PPC/ERPPC + 1 Gauss are just plain skeeeery to a JR7-F. Mess up once... yer dead.

#43 Lumpypants

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Posted 17 May 2013 - 08:16 AM

The 30 point alpha in a light doesn't happen unless both targets are essentially standing still for a few seconds. If that were the case, everyone would be running 6ML Jenners because they'd be so OP. I used to run 2ML, 4SL until I saw that I simply wasn't putting out enough damage compared to what I was taking. But that's my playstyle. I scout and then harass/disrupt support and defensive lines. Heavies and assualts are my preferred targets.

Streaks bother me because it takes a lot less time to put consistent damage in one place. I think that parts of the reason Jenner CT's take so much damage is because we have to face the taget directly for longer periods of time if we want to inflict any damage.

AMS works if there is enough time for it to track. I don't think they do a thing within 100m or so.

#44 Gaan Cathal

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Posted 17 May 2013 - 08:58 AM

View Posttrollocaustic, on 17 May 2013 - 08:06 AM, said:

Get AMS, those things have what? 2 missiles at once?
Make a SSRM-20 and you'll have a reason to complain.

Light mechs are already unanturally small for their weight.


A: You clearly have no conception of how SSRM and AMS interact. If the firing mech is firing in the outer 1/3 or so of his range, an AMS may shoot down a single missile. Closer than that and it will shoot down none. Any SSRM user knows this and stays under the AMS umbrella.

B: No, Mediums are unnaturally large for their weight. Not that it's relevant in the slightest to the fact that SSRM are one of the best bang-for-ton weapons at the lower end of the weight classes and requireso little skill to use it's not even funny.

#45 shabowie

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Posted 17 May 2013 - 09:28 AM

View PostScreech, on 16 May 2013 - 03:16 PM, said:


Lights have been dead for a bit sorry you didn't notice.


So you want to make it even worse? Changes should be made to keep all classes viable, not further kick them while they're down. Think before you post stuff.

Edited by shabowie, 17 May 2013 - 09:41 AM.


#46 Tibs

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Posted 17 May 2013 - 11:06 AM

i did more kills on lights beofre ecm then now but i tgink most that used aiming at slow mechsbut i find snipers are worseaiming. at you becouse used to slow mechs at range get something fast that something else. i can do both but i always like raceing so i go for lights. even a cent and x5 i like to fir different. reasons

#47 Joseph Mallan

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Posted 17 May 2013 - 11:09 AM

View PostGaan Cathal, on 17 May 2013 - 08:58 AM, said:


A: You clearly have no conception of how SSRM and AMS interact. If the firing mech is firing in the outer 1/3 or so of his range, an AMS may shoot down a single missile. Closer than that and it will shoot down none. Any SSRM user knows this and stays under the AMS umbrella.

B: No, Mediums are unnaturally large for their weight. Not that it's relevant in the slightest to the fact that SSRM are one of the best bang-for-ton weapons at the lower end of the weight classes and requireso little skill to use it's not even funny.

One of the best... but the Medium Laser is still King...right?

#48 topgun505

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Posted 17 May 2013 - 11:56 AM

To give you some perspective the missiles in MWO are tiny. The cuurent HARM is 13' long and weighs nearly half a ton in order to cram the needed electronics into it.

#49 Asakara

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Posted 17 May 2013 - 12:09 PM

View Posttopgun505, on 17 May 2013 - 11:56 AM, said:

To give you some perspective the missiles in MWO are tiny. The cuurent HARM is 13' long and weighs nearly half a ton in order to cram the needed electronics into it.


I do not see streaks as anti-radiation missiles designed to be fired from aircraft to hit active radar installations up to 57 miles away. Do you see streaks like that?

Personally I would think the man-portable FGM-148 Javelin to be more comparable as it is a fire-and-forget missile with lock-on before launch and automatic self-guidance with around a 4.7 km range.

https://en.wikipedia...FGM-148_Javelin

Edited by Asakara, 17 May 2013 - 12:10 PM.


#50 Lumpypants

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Posted 17 May 2013 - 12:11 PM

I notice a lot of things in the game that don't make sense from a military perspective. But it's the suspension of disbelief to enjoy something as ridiculous as the ultimate development of military hardware being giant stompy robots. A very short list of things I amused by are... Where is the real time satellite recon? Why aren't the laser lenses/emitters made useless by FOD? I strap a fusion plant to my *ss, but still need to drive by looking out a window? Speaking of fusion plants strapped to my *ss, where if the sun-like flare when that bad boy vents? Or the half-melted facehuggers who killed me? How would there be any scrap value from a mech that would be so thoroughly irradiated?

#51 DamnCatte

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Posted 17 May 2013 - 12:17 PM

The only problem I really have with streaks, even when BAP comes in as a hard counter, is that, especially on larger mechs, the /still/ only seem to hit CT. Apart from that, unless you're running a light mech, they are not terribly intimidating, even if you do have a catapult boating them.

#52 trollocaustic

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Posted 17 May 2013 - 12:42 PM

Quote

a mech that would be so thoroughly irradiated?

There's no radiation in a fusion reactor.

But yes, that's literally strapping a miniature sun to your @$$

#53 topgun505

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Posted 17 May 2013 - 12:55 PM

This. Even though I am primarily a light pilot I wouldn't have any issue with streakcats IF the splash was removed from them so they didn't constantly overlap the CT. Mind you as it is they don't appear to HIT the CT directly on every shot ...it is just that their points of impact are close enough to the CT that it still catches it constantly.

View PostGharland The Red, on 17 May 2013 - 12:17 PM, said:

The only problem I really have with streaks, even when BAP comes in as a hard counter, is that, especially on larger mechs, the /still/ only seem to hit CT. Apart from that, unless you're running a light mech, they are not terribly intimidating, even if you do have a catapult boating them.


#54 Lumpypants

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Posted 17 May 2013 - 04:18 PM

Neutrino activation from an event that size wouldn't create a lot of radioactive material with all that metal laying around?





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