MustrumRidcully, on 18 May 2013 - 04:13 AM, said:
I am more and more hesistant to change anything about convergence, and more in favor of changing something about how many weapons you can fire at once. If youc an fire 6 PPCs with a 0.25 second delay and every PPC hits that Hunchback's hunch, even as he slowly reacts to your fire and starts twisting, you were a good shot, you should reap your rewards. (And if the enemy didn't twist and didn't react, he was bad enough that it's a deserved loss).
Introduce a reload/recharge penalty based on weapon type when boated or fired at the same time. You could refine it based on each weight class, chassis & variant, so that each variant had positives and negatives, as well as chassis like the awsome having minimal delay for PPC's up to a higher limit then other mechs.
This would still allow players to alpha strike, but they would have to weigh the risk vs reward. It would also create a weakness to exploit for other mechs to take advantage of it. it could be refined further to lump specific weapons together on specific mechs, or just done as a per group basis, namely the Ac20, Gauss Rifle, PPC ERPPC as a group.
As an example a 6 PPC stalker that fires all its weapons suffers an additional 5-6 second recharge delay. Until it can fire again. This will solve some of the alphastrike pinpoint damage issue, but still allow players to do it just not as often. It will also reward players who can aim well, by allowing them to chain fire or fire in smaller groups for less penality, which will still allow the mech under fire to get to cover, or use defensive movement to spread the damage.