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Regarding "system That Induces A Heat Scale When Firing Multiples..."


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#141 Kiiyor

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Posted 18 May 2013 - 05:23 PM

View Postjeffsw6, on 18 May 2013 - 05:14 PM, said:

No, I think they could spend a few minutes telling us if they are considering or testing any other ideas. They haven't. I don't want them to spend all day on the forums having arguments. I do want them to say, "you know, we are thinking of doing this change, because here's why we think it is better than just changing the PPC range, crit mechanic, heat, blablah" or "we think the 9 ML Hunchback is over-powered anyway, or maybe players should choose an alternative load-out for that mech by including other viable lasers"



BUT THEY DIIIIIIIIIIIIIIID!

They posted about it! They acknowledged an issue! It's what you responded to!

You want more detail? You want numbers and statements of intention? Look what has happened when just one remark about an idea was taken out of context!

You want numbers? More detail? YOU WANT A FORUM APOCALYPSE?

#142 jeffsw6

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Posted 18 May 2013 - 05:25 PM

View PostTheFlyingScotsman, on 18 May 2013 - 05:17 PM, said:

Guess what the difference in DPS between an ML and an SL is? 0.25DPS. That is nothing, and the heat drop is very large.

Guess what the RANGE DIFFERENCE between SL and ML is? 230%

#143 Kiiyor

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Posted 18 May 2013 - 05:28 PM

View Postjeffsw6, on 18 May 2013 - 05:25 PM, said:

Guess what the RANGE DIFFERENCE between SL and ML is? 230%


Fun fact; the range difference between an AC2 and a SL is 1200%. What are we doing here?

#144 Taemien

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Posted 18 May 2013 - 05:30 PM

Personally if I were designing a game, I wouldn't give a player like the OP the time of the day. All they want is attention and to start an argument among the players. I'm surprised Paul even posted here. If I could give him any advice, I'd tell him to delete this thread and be done with it.

Attacking devs with insults is not the way to get information. Even though Paul responded, the OP is still flinging insults at the devs and asking vitriol filled questions and making condescending criticism. And he wonders why his fellow players are being critical of his posts.

#145 Mister Blastman

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Posted 18 May 2013 - 05:33 PM

View PostHelmer, on 18 May 2013 - 03:40 PM, said:



I'm curious as to how you've come to this conclusion. (Sorry, I do not mean to derail your thread. I agree, in part, with your stance on PPCs and heat in general)


Cheers.


Because they blatantly ignore us in Ask the Devs and refuse to answer the hard or thoughtful questions.

#146 PeekaBoo I C Ju

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Posted 18 May 2013 - 05:40 PM

i will just simply put it like this, i do not support a scaling heating with boated weapons...mechs are too hot as it is

#147 TheFlyingScotsman

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Posted 18 May 2013 - 05:51 PM

Mechs overheating is part of the game. The current issue is that there is not enough penalty to doing so, and as a result, a metagame based on overheating now exists, and has an observable advantage.

#148 trollocaustic

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Posted 18 May 2013 - 05:51 PM

To be blunt

my 4LL stalker is already inferior to every ballisdick newb mech, yet i'm the one eating a nerf?

#149 PeekaBoo I C Ju

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Posted 18 May 2013 - 05:54 PM

FlyingScottsmen...aren't you 1 of the dudes responsible for destroying STO with all the whining and "suggestions"....pls go back there...they still have a player base so your job is not complete yet...you have turned Star trek online into a 45 minute snorefest , when it use to be fun.....i mean the idea of flying a starship is awesome...but the idea of a 45 minutes healboat snorefest is BORING

Edited by Peekaboo I C JU, 18 May 2013 - 05:55 PM.


#150 PeekaBoo I C Ju

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Posted 18 May 2013 - 05:59 PM

I am not lying either guys....if you just browse star trek online forums you will see him crying in nearly every post...NERF THIS NERF THAT.....nerfs destroy games....i haven't touched star trek online in about 7 months...and i took a 1 1/2 break from this due to the slow response to missiles....the game is 1 dimensional now...and while i agree they need to fix LRMS from the LRMpocolypse...they are useless now...they should have just rolled them back to prior stats like they said they would...they were perfect before

#151 TygerLily

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Posted 18 May 2013 - 06:16 PM

I'm interested to see how this looks upon implementation. Afterall, some mechs are designed to boat certain weapon systems like missiles for the A1 Catapult or energy weapons for the 4P Hunchback.

I've always thought a tweak to crits space on PPCs would be a better adjustment. Moving from 3 to 4 would eliminate one heatsink per PPC.Or it makes sense to increased the PPC to the same as an AC/10, 7 crits. Afterall, PPC's are essentially an energy based balistic. Heat is the only drawback so I think a higher cost there would be a good answer.

High alpha builds don't bother me (AC/20 Jager, etc.) but the high alpha builds around PPCs are just a little too beneficial.

#152 Helmer

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Posted 18 May 2013 - 06:27 PM

View PostMister Blastman, on 18 May 2013 - 05:33 PM, said:


Because they blatantly ignore us in Ask the Devs and refuse to answer the hard or thoughtful questions.



I wont even jump down that rabbit hole. I think I've , unintentionally, derailed enough. I'll be bowing out of this conversation.
We'll just have to respectfully disagree with one another about proper forum interaction and what we feel we are entitled to expect.



Cheers.

Edited by Helmer, 18 May 2013 - 06:28 PM.


#153 Blackadder

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Posted 18 May 2013 - 06:47 PM

View PostMustrumRidcully, on 18 May 2013 - 04:13 AM, said:

I am more and more hesistant to change anything about convergence, and more in favor of changing something about how many weapons you can fire at once. If youc an fire 6 PPCs with a 0.25 second delay and every PPC hits that Hunchback's hunch, even as he slowly reacts to your fire and starts twisting, you were a good shot, you should reap your rewards. (And if the enemy didn't twist and didn't react, he was bad enough that it's a deserved loss).






Introduce a reload/recharge penalty based on weapon type when boated or fired at the same time. You could refine it based on each weight class, chassis & variant, so that each variant had positives and negatives, as well as chassis like the awsome having minimal delay for PPC's up to a higher limit then other mechs.

This would still allow players to alpha strike, but they would have to weigh the risk vs reward. It would also create a weakness to exploit for other mechs to take advantage of it. it could be refined further to lump specific weapons together on specific mechs, or just done as a per group basis, namely the Ac20, Gauss Rifle, PPC ERPPC as a group.

As an example a 6 PPC stalker that fires all its weapons suffers an additional 5-6 second recharge delay. Until it can fire again. This will solve some of the alphastrike pinpoint damage issue, but still allow players to do it just not as often. It will also reward players who can aim well, by allowing them to chain fire or fire in smaller groups for less penality, which will still allow the mech under fire to get to cover, or use defensive movement to spread the damage.

#154 PeekaBoo I C Ju

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Posted 18 May 2013 - 06:50 PM

WOW, Actually...looking at the names in this thread...i am shocked, many names i recognize from STO, WOW runescape and others games...and they are doing the same thing here that they spent the whole time whining about nerfs on the forums...is whining addictive?...are they looking for attention and want to feel "special" to have received a dev response...or do they just go out of thier way to ruin the fun for everyone else...inherently destroying the game...it is sad really....MOST people play the game and enjoy it...appreciative of the fine job our friends who created MWO have done on this fine game....and then OTHERS....just have to be the squeaky wheel, they demand nerfs....but not only that...once they get what they want...they demand More nerfs...and then more...until the game is so boring, only they want to play it, assuming they even still play...threatening to DC or run the build they deem OP exclusively.... what is even sadder is the devs are often willing to bend to this insanity....here is a suggestion...you see a name on here constantly crying about nerfs...google their game tag....look at the forums of the games they have posted in and tell me if you do not see something disturbing....these people jump from game to game ruining them..and when the game sux too much to play they move on to the next game and do the same thing....

#155 Sybreed

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Posted 18 May 2013 - 07:04 PM

View Postjeffsw6, on 18 May 2013 - 02:20 PM, said:

Do you know how many threads I've started, and replies I've posted in other threads, where there was a great deal of non-inflammatory discussion about different ways to nerf PPC boating? Lots.

Know how many of those received one iota of attention from the devs? Zero. Otherwise, they might be talking about some of those other ideas. Perhaps they'd tell us why they don't like them. Perhaps those would be play-tested.


See above.



Dude, I'm not saying I agree with Paul's suggestion, but I simply think the way we told him "bad idea" isn't really helping either.

#156 Mister Blastman

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Posted 18 May 2013 - 07:38 PM

View PostPeekaboo I C JU, on 18 May 2013 - 06:50 PM, said:

/snip


Not I, said the cat.

Posted Image

#157 Fate 6

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Posted 18 May 2013 - 10:21 PM

View PostKarl Split, on 18 May 2013 - 01:14 AM, said:


No id disagree with that. A lot of brawler builds are pretty good at managing heat, I dont think that would mess with them too much, unless they were boating brawler builds themselves.

My CN9-A isn't much of a boat, but it has pretty relevant heat issues. Same goes for my Jenner-D, YLW, HBK-4H, and a couple others. Mediums and lights have to really watch their heat if they want to take some decent weaponry.

#158 Villz

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Posted 18 May 2013 - 10:46 PM

View Posttrollocaustic, on 18 May 2013 - 05:51 PM, said:

To be blunt

my 4LL stalker is already inferior to every ballisdick newb mech, yet i'm the one eating a nerf?


U have a stalker with only 4 LL's ........
yes your mech is inferior because you don't understand how to build one....

#159 Oderint dum Metuant

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Posted 18 May 2013 - 10:59 PM

Oh look, dev's give a small bit of information, about a system in internal test that may prove unworkable in said internal testing.

Forum goes banana's with incomplete information, and we wonder why they gave up posting content roadmaps and information.

I think they came to the logical conclusion that these forums are a toxic waste ground of 3 types of people that they will never make happy or co-exist.

1) TT Pureists - "This aint how it was in TT, TT was balanced man (ML says hi)...but buff ma Machine Guns and Flamers cause they sucked (Accurate to TT).

2) People with terrible aim and Brawlers - Panic not im not grouping you together as the same thing " Ah ma Gawd whadda ya mean i can't rush 700M of open ground shooting ma AC 20 and SRM's with ma D-DC Warboss because nothing can stop me gawd damn these people who can aim....nerf them into the ground with some RnG mechanics!"

3) Snipers/poptarts - Loved and maligned by the community and the above two groups, ease of use somewhat exaggerated hence the degree in accuracy between the good and the bad...and the terrible vert jumpers who can't hit the same panel.
"Pop..shoot da tard in da open.....pop shoot da tard in da open.......shutdown"

Edited by DV McKenna, 18 May 2013 - 11:00 PM.


#160 Khanahar

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Posted 18 May 2013 - 11:01 PM

Can't we all just get along and chain fire?





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