I keep saying this here and there.. we need an hardpoint system. Hardpoint restrictions.
Take the 4PPC/5PPC/6PPC stalker. It wouldn't exist.
The energy slots in the arms? You can mount 1 slot weapons in there (so small lasers or medium lasers)
The energy slots in the side torsoes? You can mount 2 slot weapons (so large lasers)
The missiles? Limit them by the number of available tubes. The stalkers (3H besides) have 10 tubes in the arms? Good, you can put a SRM6 or at maxium a LRM10. The side torsoes have 6 tubes, so you can go with SRM6 or LRM5. No refire of multiple salvoes from the same hardpoint. Full stop.
This would address UBER LRM 70-80 boaters, PPC boaters and such. Think of an Awesome that can spot 3 PPCs because the LT/RT and RA arms are allowed to bring 3 slotted energy hardpoints. It would be feared and used but also counterable thanks to the big shape. And every chassis and variant would have its flavor and unique hardpoints, so the devs could differentiate them.
The same can be done for ballistics, so that a catapult K2 would be limited to 5 or 6 slot ballistics hardpoint, so no more Gausspults or Boomcats, you could place LBX 10s or UAC5 at maximum in those hardpoints. It would be a huge work, but this would give dignity to forgotten chassis; this would even help balancing many weapons as well, since virtually no mech variant would be able to bring more than 50 LRMs (STK 3H, HGN 733, Catapult C4 -40 lrms-).
So no more boating for multiple PPCs, absurd numbers of LRMs and TT "boating" variants such as jenners, or HBK 4P would still exist.
EDIT: Let's take the mighty CTPL-A1:
This variant has 15 tubes per arm: you place an LRM15 in there, boom, no more LRMs for you. But you can mix LRMs and SRMs when multiple hardpoints share the same tubes, so you could us a LRM15+SRM6+SRM6 or LRM10+LRM5+SRM6 and so on. No more 3xSRM6, because it would exceed the total number of the available tubes (18 SRMs > 15 tubes).
Or the Cent A:
You can mix LRMs and SRMs, but no more 3XSRM6. You have 10 Tubes, so the best way to employ this would be SRM6+SRM4+LRM10.
And (of course just an idea) way to balance the STK5M hardpoints:
Of course using an MLaser in a dual slot energy crit would free up 1 crit of space in that section.
Heat penalties? They wouldn't be necessary. At all.
Edited by John MatriX82, 26 May 2013 - 01:48 AM.