Jade Kitsune, on 21 May 2013 - 10:00 AM, said:
You can shoot, but it should be HORRIBLY in-accurate. you should have to fight to pull off that hit. Frankly jumping should actively move your cursor around while you try to aim, so you have to fight the reticle to actually hit what you're aiming at.
Actually people have been complaining about this since Mechwarrior 4, and many of us moved to MWO because we were informed that poptarting would NOT be an issue in MWO.
What happened is, players who's "precious tactic" of jumpsniping could't don't it. complained that MWO's jumpjets were not working as intended. PGI answered back and made a change to jump-jets. which actively breaks the physics of Cry-engine to allow these mechs to jump as they currently do. [the devs went out of their way several months back to say the change broke how physics worked in MWO... but since it was an issue for many they made the change.]
Almost INSTANTLY after the change was made, we started seeing poptart builds. Mostly in the way of gauss.
The initial change to Jump Jets allowed jumpsniping/poptarting back into Mechwarrior. When TONS of people outcried against it back in MW4 and we were assured it wouldn't be in MWO.
Jump Jets are for moving and getting out of hot situations. They're NOT ment to be a stable sniping platform.
Personally I asked for improved Jumpjets only after the set of changes made where number of jets affected performance.
I didn't like that with 5/5 jets my Jenners had a problem jumping up onto the dropship base on River City, and I didn't like that after hitting the jets I had to wait a second or two to even lift off.
Realistic? Yes. Good gameplay? No.
Jets weren't good for getting any height, and when you consider that there aren't any terrain mobility penalties in MWO, there are only 2 maneuverability bonuses that come with jets: being able to jump up, and being able to turn in midair.
Yes, using jets for height makes poptarting possible, but it also keeps jets from being mostly useless for maneuverability.
I like the shake idea, since it keep the maneuverability aspect of jets, while penalizing long-range fire while in midair, which was never the point of having jumps to begin with.
Edited by One Medic Army, 21 May 2013 - 10:44 AM.