I guess I'll wait to see it, but I'm pretty sure this is going to be crappy. Few reasons:
1) Physics - on my Spider, I have 6T of Jump Jets for a total of 20% of my mass. On my Highlander, I have 8T for a total of 9% of my mass. The Spider should have much worse shake.
2) I never ran a pop tart. I run 1x PPC and a guass on my 732. I run 1x AC20 on my 733C and 2x LL on my 733. I rely heavily on the JJ in brawling, to quickly position over buildings, manoeuvre around cover and jump over enemies while getting snap shots off. If I miss because of an RNG and not skill, this will be a very bad change. It's hard enough hitting that Jenner / Cicada etc now as it is. Let alone say I'm in close combat with streaks and my cockpit is already shaking, clouds of smoke blinding then the JJ that might have given me a chance make it worse? May as well power down now and just get it over with.
3) Related to point 2, my last comment is that let's say the change turns out to be "Not that bad" and I can keep playing without much impact. In that instance, I have to say "Why the hell put it in if it does nothing but annoy you anyway?".
No matter how I look at this, the answer is bad, short term goals put ahead of proper game development, immersion breaking, random skill denying factors and just general poor game play mechanics. Sure I hope in wrong, but I foresee a complete rebuild off every single JJ mech I have to make them even more powerful, though less fun builds with the extra tonnage I just freed up.
Maybe I'll have to start boating PPC's like all those Stalkers I see - you know, those ones that won the Assault competition? Not the Highlanders that even with JJ couldn't compete with a smaller mech?
Not even going to get into how this may screw over the Blackjack before its even had a chance - as both of these aren't in yet. Why take a smaller Jager when you can take the real thing if not for JJ? Sigh.
Edited by Arcturious, 19 May 2013 - 10:24 PM.