Sturmforge, on 19 May 2013 - 04:22 PM, said:
So you post not even knowing what the thread is about? Gotta love the internet.
Do you seriously want your points broken point by point?
Sturmforge, on 19 May 2013 - 11:40 AM, said:
Honestly I think part of the problem is Speed Tweak. It throws off the balance of the construction system. Lets use 80 kph as the base. Higher than 60 tons if a mech wanted to go that fast it would have less weight than the 60 ton mech for armor and weapons because of the weight of the engine, except in the case of the XL Engine, but that has its own penalties. Speed Tweak lets you bypass that and have a faster heavy mech that competes with mediums.
Speed tweak accentuates mechs that have high top speeds. The reality is that it if you are a light mech, you stand to gain the most from it. Mediums would be next in line.. and so on and so forth. However, the engine cap is LIMITING the potential top speed of Mediums, it simply won't scale at the same rate.
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Lets look at the Centurion and the Cataphract. With a 250 Engine a Centurion has 26.5 tons for weapons and armor for 81 kph. Not possible in the current game but a Cataphract would need a 350 Engine to match that giving it 27 tons for weapons and armor. Only half a ton more for a 20 ton heavier mech.
Most Cataphracts don't run close to the max engine possible.. even the classic poptart. Most Centurions and Hunchbacks do however, for different reasons.
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Now with Speed Tweak I can drop engine size to go just as fast. 230 Engine + 1 Required Heat Sink in the Centurion gives me 28.5 tons to play with at 82 kph. The Cataphract by comparison with a 320 Engine gives 33.5 tons for 81.5 kph, or a 325 Engine gives 32.5 tons for 82.7 kph.
With respect to the DHS rules for internal and external engines, this is pretty bad. It is almost always recommended that if you can use a 250 engine and happen to run something hot (and are not a Commando), you are doing yourself a grave disservice .
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Speed Tweak allows that heavier mech to be even more efficient than it should be throwing off the balance. From only having a .5 ton advantage with somewhat more Internal Structure to a 4 to 5 ton difference.
We can also look at this another way. 35 tonner versus 50 tonner at 113 kph.
35 tonner has 14.5 tons to use for weapons and armor without Speed Tweak, 16.5 tons with at 114.6 plus you have to add a heat sink to the chassis for 15.5 tons to use.
50 tonner has 8.5 tons to use for weapons and armor without Speed Tweak, 16.5 tons with at 112.3.
The Centurion-D tends to run radically different than the Centurion-A for obvious reasons. I run a 370XL on the Cent-D and for me, I've had some decent success over the Cent-A. The Cent-A has the most bang, but it's really dependent on the SRMs to do most of the work. I really run the Cent-D primarily like a light, but it's not meant to be one. It's good enough to take on a light one a 1v1, but even if it's not optimal, it's more useful to discourage light mechs with. SRMs are still the primary force of damage, but it's not the focal point..
Speed tweak under faster mediums would actually improve the problem as currently described, so meh.
Edit:
If the Cent engine speed was increased to 300, instead of the current meta's common Cent (using 2Med+3SRM6 w/275 STD), it would probably shift towards a 2Med+3SRM4 w/300 STD engine (although, I wonder when they'll ever correctly do missile tube counting).
Edited by Deathlike, 19 May 2013 - 04:57 PM.