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Can We Buff Srms Already?


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#1 LordBraxton

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Posted 19 May 2013 - 04:56 PM

Really I have said this a bunch of times but here goes again.

The 6x6 A1 pissed a lot of people off, but PGI claims they are fixing boating issues.

So can we have the old SRMs back now?

They are point blank range, hard to aim, and scatter damage.

They were the crux of the Centurion, hunchback, and trebuchet, even the X-5.

nerfing SRMs screwed over so many designs that were already struggling and it was completely unnecessary.

A hotfix to ATLEAST 2.0 damage should be a huge priority.

I don't remember the last time I got hit by SRMs from anything heavier than 50 tons, and those poor lighter mechs just got wrecked by my partical cannon Phracts\Highlanders.

Please bring back the old SRMs, they were never OP.

Just keep the SSRM at 1.5

you are trading payload for that guidance system as well as the 0.5 tons.

#2 trollocaustic

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Posted 19 May 2013 - 04:59 PM

So make the main counter to speedmechs weaker in comparison while a speedmech's secondary weapon gets buffed?

no.

#3 Vassago Rain

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Posted 19 May 2013 - 05:03 PM

No fun allowed.

You'll take 3 to 6 PPCs, and you'll be thankful.

#4 General Taskeen

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Posted 19 May 2013 - 05:11 PM

My trademark opener in PUG games is, "So many original builds!"

The rage comments are priceless.

Edited by General Taskeen, 19 May 2013 - 05:11 PM.


#5 FupDup

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Posted 19 May 2013 - 05:21 PM

View Posttrollocaustic, on 19 May 2013 - 04:59 PM, said:

So make the main counter to speedmechs weaker in comparison while a speedmech's secondary weapon gets buffed?

no.

I don't see anybody in this thread asking for AC/20, PPC, Gauss Rifle, Large Pulse Laser, or Large Laser nerfs.


You're also forgetting that every weight class can use SRMs (this addresses the second half of your post).

Edited by FupDup, 19 May 2013 - 05:26 PM.


#6 Damocles69

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Posted 19 May 2013 - 05:25 PM

SHUT UP! god

#7 Sam Slade

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Posted 19 May 2013 - 05:50 PM

I'm still loading up on SRMs in the hope that keeping my SRM use up to speed will one day be rewarded with a buff to said SRMs... my relationship with SRMs is akin to a Catholics relationship with guilt(it hurts me but one day it'll give me Paradise... right?).

#8 Deathlike

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Posted 19 May 2013 - 06:06 PM

How about you wait til Tuesday, since missile buffs are planned...

#9 VXJaeger

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Posted 20 May 2013 - 03:11 AM

Some sort of missile buff should be on it's way tomorrow, but I haven't seen any confirmation 'bout SRM- or LRM-damage increase. LRM is going to get 20% (or so?) speed buff, but all else is still unannounced.

Too bad for Atlas who should be the king of battlefield. From DDC SRM-nerf cut round 30% of its firepower, and combined to hit detection messup it's mainly a big target to poptarts.

Edited by VXJaeger, 20 May 2013 - 03:26 AM.


#10 Syllogy

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Posted 20 May 2013 - 05:15 AM

SRM buffs are coming in 2 weeks.

#11 hammerreborn

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Posted 20 May 2013 - 05:35 AM

Tomorrow Tomorrow, Missile fixes tomorrow, it's just a day away.

Edited by hammerreborn, 20 May 2013 - 05:36 AM.


#12 Kaldor

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Posted 20 May 2013 - 05:37 AM

View PostSyllogy, on 20 May 2013 - 05:15 AM, said:

SRM buffs are coming in 2 weeks.


Source?

#13 hammerreborn

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Posted 20 May 2013 - 05:39 AM

View PostKaldor, on 20 May 2013 - 05:37 AM, said:


Source?


ATD 38, in particular with streaks still hitting the CT a majority of the time due to splash.


Quote

Wispsy: At least on certain mechs (Jenner for one) SSRMs only hit the front ct, even if the mech is directly behind you you can die with full back armour. Is there any plans to change this at all considering how quickly they can kill lights right now?
A: Currently the SSRMs will randomly hit one of 8 bones on a Mech. The cluster of these bones is generally around the CT area. In addition to a large splash damage effect, and damage transfer – most of the damage is ending up on the CT, even though the missiles are actually hitting at different locations on the mech. It’s not actually a bug, rather a tuning fix to minimize splash damage. This tuning adjustment will go live in the first patch of June. Unfortunately, the fix was a tad late for the 21st patch.



Essentially, Jenners for the next two weeks are going to be bent over by the ressurection of the streakcat.

Edited by hammerreborn, 20 May 2013 - 05:41 AM.


#14 LordBraxton

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Posted 20 May 2013 - 07:41 AM

I. DONT. CARE. ABOUT. STREAKS.

Sorry every time I bring up SRMs people talk bout streaks.

They are completely different weapon systems,

don't let the name fool you.


BAP is a huge buff to STREAK srms, and we get a LRM flight speed buff.... WAIT

HERE PGI GOES AGAIN, throwing the flight speed buff at the same time as the BAP buff. can't we just see what BAP does before we buff flight speed?

but SRMs still are only effective to about 200m, hard to aim, spread damage, and hit like nerf footballs.

#15 hammerreborn

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Posted 20 May 2013 - 07:49 AM

View PostLordBraxton, on 20 May 2013 - 07:41 AM, said:

I. DONT. CARE. ABOUT. STREAKS.

Sorry every time I bring up SRMs people talk bout streaks.

They are completely different weapon systems,

don't let the name fool you.


BAP is a huge buff to STREAK srms, and we get a LRM flight speed buff.... WAIT

HERE PGI GOES AGAIN, throwing the flight speed buff at the same time as the BAP buff. can't we just see what BAP does before we buff flight speed?

but SRMs still are only effective to about 200m, hard to aim, spread damage, and hit like nerf footballs.



Why so serious?

If you paid even an iota of attention you would know that in the next two patches theres going to be missile balancing done.

Don't shoot the messenger because you're too lazy to walk to the mailbox.

Edited by hammerreborn, 20 May 2013 - 07:49 AM.


#16 Syllogy

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Posted 20 May 2013 - 07:52 AM

View PostLordBraxton, on 20 May 2013 - 07:41 AM, said:

but SRMs still are only effective to about 200m, hard to aim, spread damage, and hit like nerf footballs.


SRMs are getting a pattern change and a damage tweak within the next 2 weeks.

#17 M0rpHeu5

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Posted 20 May 2013 - 12:44 PM

1 SRM6 is doing more DPS than an ac10, i don't think they need to be buffed

#18 Kaldor

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Posted 20 May 2013 - 01:25 PM

View PostM0rpHeu5, on 20 May 2013 - 12:44 PM, said:

1 SRM6 is doing more DPS than an ac10, i don't think they need to be buffed


Now thats funny.....

#19 TOGSolid

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Posted 20 May 2013 - 02:13 PM

View Posthammerreborn, on 20 May 2013 - 07:49 AM, said:



Why so serious?

If you paid even an iota of attention you would know that in the next two patches theres going to be missile balancing done.

Don't shoot the messenger because you're too lazy to walk to the mailbox.

Pretty much /thread right there.

#20 Xandergod

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Posted 20 May 2013 - 02:19 PM

View PostM0rpHeu5, on 20 May 2013 - 12:44 PM, said:

1 SRM6 is doing more DPS than an ac10, i don't think they need to be buffed

At what range has this ever been true? 75 meters?





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