Clearly all of you who are claiming Poptarting is an exploit and want it nerfed never served in any military force. You've never heard the saying "All is fair in love and war?" There's a reason for it. ALL Forces will use and will take the best weapons and use the best tactics that are suited to the terrain and the environment that will offer them the best chance for victory. Just because you WANT to fight a battle one way does not mean that it's the best way. Combat isn't about what
YOU want, it's about what tools and tactics are available for your given strengths on a given terrain. You may have the best tank force in the world - you'll still get crushed in a forested, mountain environment. You can have the best Light-infantry force in the world - and get completely decimated in a open desert environment. You have to match or adapt your combat power and tactics to the terrain you find yourself fighting in. This FACT is true in real-life or any combat simulator!
Right now, on ALL maps offer multiple hide locations on the outskirts of wide open terrain. it's only natural that forces are going to take long range weapons and mechs that can take advantage of that scenario since it's completely stupid to wade out into the open outside of cover without first suppressing incoming fire. That's tactics-101 stuff right there. The problem is NONE of you want to take the steps necessary to making a full on charge available BY first suppressing the incoming fire.
The two things we ALL should be asking for is.
1) Better map dynamics - IE hills too high to jump over or greater cover across all engagement areas.
2) Better viable enemy suppression / terrain denial options. IE LRMS / ECM / Targeting denial balance.
rather than demanding that viable tactics be removed to
dumb down the game to your play level just because you only want brawling. I prefer brawling myself since I'm going blind and can't make out great details at distance, but removing other forms of warfare just to make it easy is stupid and will kill this game in a heartbeat.
Adapt or Die - STOP trying to change the rules to fit your preferred play style!
Oh, one other point. Brawling is a completely viable tactic on the current maps, the problem is NO ONE wants to take the time to set up the tactic to be successful. You all just want to charge in (ala Pickett) as fast as possible and get yourselves killed. That's the biggest problem.
Edited by Loxx, 31 May 2013 - 07:38 AM.