Add a fire delay of a few hundred milliseconds, which represents the weapon "warming up" to unleash the bolt. If this delay was variable within 10-100 ms, enough not to make sniping impossible, but enough to make 6x PPC sniping extremely difficult, then poptarting will become very difficult as you have to make a perfect skillshot even with one PPC, eliminating the current use of poptarts. PPC boating would also be less a factor since the weapons would fire at different times even when triggered simultaneously, throwing off aim.
"fix" For Poptarting And Ppc Boating With One Simple Change
Started by Petroshka, May 20 2013 11:45 AM
3 replies to this topic
#1
Posted 20 May 2013 - 11:45 AM
#2
Posted 20 May 2013 - 01:43 PM
I don't think any single change can fix the balance in MWO. It's like hitting Jello with a hammer, no matter where you hit it, the stuff just squirts out in another direction.
It needs to be attacked from multiple directions to stand a chance.
It needs to be attacked from multiple directions to stand a chance.
#3
Posted 20 May 2013 - 02:01 PM
Renthrak, on 20 May 2013 - 01:43 PM, said:
I don't think any single change can fix the balance in MWO. It's like hitting Jello with a hammer, no matter where you hit it, the stuff just squirts out in another direction.
It needs to be attacked from multiple directions to stand a chance.
It needs to be attacked from multiple directions to stand a chance.
I had to laugh.
You reminded me about trying to kill Slimes from early RPG games; the weakest enemy in the game, and somehow they're STILL annoying as hell.
Same principle, really -- slimes split, sh*t rises, and murphy's law guarantees someone will always try to find a loophole. People will always try to min/max, and we really can't change anything about it. I gave up trying, and instead I just worked on strategies to beat them. TBH, I haven't seen a PPC stalker in a while.
As for the poptarts...
I try to avoid 8mans, which seems to be where they show up the most.
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