Add a fire delay of a few hundred milliseconds, which represents the weapon "warming up" to unleash the bolt. If this delay was variable within 10-100 ms, enough not to make sniping impossible, but enough to make 6x PPC sniping extremely difficult, then poptarting will become very difficult as you have to make a perfect skillshot even with one PPC, eliminating the current use of poptarts. PPC boating would also be less a factor since the weapons would fire at different times even when triggered simultaneously, throwing off aim.
1
"fix" For Poptarting And Ppc Boating With One Simple Change
Started by Petroshka, May 20 2013 11:45 AM
3 replies to this topic
#1
Posted 20 May 2013 - 11:45 AM
#2
Posted 20 May 2013 - 01:43 PM
I don't think any single change can fix the balance in MWO. It's like hitting Jello with a hammer, no matter where you hit it, the stuff just squirts out in another direction.
It needs to be attacked from multiple directions to stand a chance.
It needs to be attacked from multiple directions to stand a chance.
#3
Posted 20 May 2013 - 02:01 PM
Renthrak, on 20 May 2013 - 01:43 PM, said:
I don't think any single change can fix the balance in MWO. It's like hitting Jello with a hammer, no matter where you hit it, the stuff just squirts out in another direction.
It needs to be attacked from multiple directions to stand a chance.
It needs to be attacked from multiple directions to stand a chance.
I had to laugh.
You reminded me about trying to kill Slimes from early RPG games; the weakest enemy in the game, and somehow they're STILL annoying as hell.
Same principle, really -- slimes split, sh*t rises, and murphy's law guarantees someone will always try to find a loophole. People will always try to min/max, and we really can't change anything about it. I gave up trying, and instead I just worked on strategies to beat them. TBH, I haven't seen a PPC stalker in a while.
As for the poptarts...
I try to avoid 8mans, which seems to be where they show up the most.
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