Dragons were my first 'Mechs, and the 'Mechs I've logged the most time in. I've spent a lot of time with Cicadas recently, as well as one-off Trebs, Ravens, and Jenners, but the Dragons are always there for me.
The usual advice with Dragons is to treat them like an outsized medium 'Mech, and that really does hold true. A Dragon with its stock engine (or an XL version of its stock engine, rather - good Dragons
never use standards) and Speed Tweak hits 89kph, which is faster than any Cataphract or Catapult can manage. Up it to a 325 or 330 and you're right on a hundred klicks with enough weight left for more armor than people associate with Dragons and enough weapons to be dangerous once you've gotten where you're going to go. Heh...go all the way to a 350XL, like I did with my Flame back when I still had some shreds of my cadet bonus left, and you will
motor.
The idea, at least in my experience, is that the Dragon is
faster than other conventional brawling heavies (read: Cataphracts with standard engines) with either a roughly equivalent armament or roughly equivalent armor. Not both. I tend to split the difference a bit and carry around 350 armor on my Dragons, which is enough to let me get out of a scrape or two, but the whole "95% or dead" from skirmishing 'Mechs tends to apply to Dragons, as well. Your speed lets you get around the map to grab resource points in Conquest or respond to/threaten base caps, and you've got enough gun in a well-built Dragon to argue the point with most anything smaller than a Highlander if you have to.
If you have better aim than I do, however, and good skills with arm-aiming, there is no better devourer of light 'Mechs than a properly equipped Dragon. You're fast enough to get plenty of time on target with them, and more importantly your advantage in armor and firepower is
decisive. A DRG-1N with two Streak launchers, a Beagle Active Probe (starting tomorrow, anyways), some large pulse lasers (or my own preference of a large laser and an AC/10) and a steady hand on the sticks will eat any light 'Mech that is not ready for it, and quite a few mediums as well. I'm not good enough yet to pull it off regularly, but even with my moderate-at-best aiming skills, my Dragons have pushed plenty of light 'Mechs off of Conquest points in their day.
The drawbacks, of course, are that Dragons are generally fragile for their size. They can carry more armor than the forums would have you think, but they tend to take a lot of CT hits and they do
not work without an XL engine, leaving you vulnerable to ST kills as well. They also tend to be rather murderously expensive - most of my own Dragons required ferro as well as the usual endo and DHS, and you have to sink a lot of cash into the XL weights you need if you don't have them. Running them as my first 'Mechs out of the cadet period was harsh, mang >_<. They also do not really brawl worth a ship - Dragons are the biggest strike 'Mechs in the game and will please fans of strike gameplay, but brawl-oriented players should steer well clear.
As for variants, my recommendations are 1N and 1C, especially as you've already cleared out the 5N. If you need a third for whatever reason, the Flame is entertaining and set up well for medium lasers with a suite of arm-mounted energy hardpoints, but the Fang, in my eyes, mixes the best features of the 1C and 5N (high-mounted LT energy hardpoint for PPC sniping, dual LA-mounted medium laser hardpoints for duels) into a nice, juicy, C-BIll-earning machine. There are times I wish I'd gotten the Fang instead of the Flame, when I had the money to do so. Don't underestimate it.
Heh...on a less expansive note, my (minor) experiences with Trebuchets generally tells me they're ten-ton-lighter versions of same. I have a TBT-7M I've been running with the 320XL I got out of my CDA-3M, and with the jump jets and the high footspeed and the meesyles...it is a
lot of fun to run around with. Or was, at least. I miss my old ALRM-15/2xSSRM-2 configuration, but LRMs in low counts are just too weak these days. Nevertheless, it's easily the most frequently fielded of my current batch of one-offs.
I intend to buy a TBT-5J shortly here - there's
got to be something one can do with five arm-mounted energy hardpoints and a big missile launcher that can go 115 with jump jets! - and of course the TBT-3C is capable of being positively ridiculous with its engine cap. Unlike the CN9-D, it also has enough energy hardpoints to kick some rear at those speeds with medium lasers as well as SRM clusterbombings. I'd go so far as to say that the TBT-3C is a bit better at being a high speed XL-engine medium striker than the CN9-D, though the lack of shieldarm definitely hurts it.
Those are the two I've piloted. I don't have any direct experience with the others, but much like you I've seen black sorcerers in Commando cockpits do wicked, malevolent things, and my brother is almost shockingly vicious with his AWS-9M. And his 8R, back when SRMs weren't quite so candy-coated. Poor 8R...
Edited by 1453 R, 20 May 2013 - 09:41 AM.