Jump to content

Uavs As *****


28 replies to this topic

#1 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 21 May 2013 - 08:00 AM

I hear they are target-able: How many do you think you'll shoot down the first day?

Maybe a better question would be "what will the average life-span of a UAV be?"

… Now that I think on it, will they just get Streaked to death?

#2 Tatula

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 683 posts
  • LocationSF Bay Area

Posted 21 May 2013 - 08:02 AM

Do they count as a Kill? If not, why bother?

Edit: Sorry. My bad. Thought thread was referring to the artillery planes.

Edited by Aloha, 21 May 2013 - 09:40 AM.


#3 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 21 May 2013 - 08:03 AM

I AGREE 100%

They are also p2w

#4 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 21 May 2013 - 08:06 AM

View PostAloha, on 21 May 2013 - 08:02 AM, said:

… why bother?



I take that response as systemic with the lack of R pressing …

#5 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 21 May 2013 - 08:13 AM

If placed directly over your head, you will spend more time maneuvering to get the kill shot, then the timer on the UAV has. :)

#6 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 21 May 2013 - 08:17 AM

View PostMaddMaxx, on 21 May 2013 - 08:13 AM, said:

If placed directly over your head, you will spend more time maneuvering to get the kill shot, then the timer on the UAV has. :)


LRMs.

(Don't need to see it, just need to get tone. :P )

#7 Aaron45

    Member

  • PipPipPipPipPipPipPip
  • 716 posts

Posted 21 May 2013 - 08:22 AM

View PostChavette, on 21 May 2013 - 08:03 AM, said:

I AGREE 100%

They are also p2w

Depends on its sensor range. Over 500 meters will be terrible. under 500 meters will be great

#8 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 21 May 2013 - 08:27 AM

Its 150... lol. Just another useless module.

#9 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 21 May 2013 - 08:34 AM

View PostChavette, on 21 May 2013 - 08:27 AM, said:

Its 150... lol. Just another useless module.


Something for me to grind GXP for to satiate my sense of completness, and then never actually purchase or use if all things published about it thus far are true.

#10 Frisk

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 290 posts
  • Facebook: Link
  • LocationAustin TX

Posted 21 May 2013 - 08:36 AM

150m is garbage if that's true.

#11 Kommisar

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 462 posts
  • LocationTennessee

Posted 21 May 2013 - 08:43 AM

They have said they only have a 150 meter range? RLY?


Okay, will all you P2W whiners finally call it quits now!?!? The Devs are so utterly afraid of you calling them P2W that everything comes out of the box nerfed now.

Sure, I can imagine some tactical situations where having a 150m ranged sensor high up could come in handy. But those situations are few and far between.

#12 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 21 May 2013 - 08:45 AM

UAV directly counters ECM if I remember correctly so perhaps not as useless as it first appears.

#13 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 21 May 2013 - 08:51 AM

If people think of AMS as "the thing giving away my position," then the UAV will be … ?

#14 DemonRaziel

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 646 posts

Posted 21 May 2013 - 08:52 AM

View PostCoralld, on 21 May 2013 - 08:45 AM, said:

UAV directly counters ECM if I remember correctly so perhaps not as useless as it first appears.

It does? There seems to be an abundance of ECM counters lately...

#15 sokitumi

    Member

  • PipPipPipPipPipPipPip
  • 581 posts
  • LocationChicago

Posted 21 May 2013 - 08:54 AM

View PostMaddMaxx, on 21 May 2013 - 08:13 AM, said:

If placed directly over your head, you will spend more time maneuvering to get the kill shot, then the timer on the UAV has. :)

true...It's funny bc in the future giant robots have arms that can't point up..

#16 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 21 May 2013 - 08:59 AM

View Postsokitumi, on 21 May 2013 - 08:54 AM, said:

true...It's funny bc in the future giant robots have arms that can't point up..

Well being able to point your arms up and attempt to shoot at something only helps if you can look up at what your shooting at and as far as I know there is no mech that can look straight up currently.

View PostDemonRaziel, on 21 May 2013 - 08:52 AM, said:

It does? There seems to be an abundance of ECM counters lately...

So many scream and rage about ECM it comes as no surprise to me.

Edited by Coralld, 21 May 2013 - 09:01 AM.


#17 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 21 May 2013 - 09:36 AM

View PostFrisk, on 21 May 2013 - 08:36 AM, said:

150m is garbage if that's true.

Looks like I confused the 150m range with the 150m height... its 240m.

#18 Jestun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,270 posts

Posted 21 May 2013 - 09:40 AM

View PostCoralld, on 21 May 2013 - 08:45 AM, said:

UAV directly counters ECM if I remember correctly so perhaps not as useless as it first appears.

Correct.


:edit:

Range is 240m. 150m is the height it flies at.

View PostGarth Erlam, on 21 May 2013 - 08:20 AM, said:

UAVs - General Info:
  • With a UAV module equipped, you can press Insert to launch a UAV into the air, 150 m directly above you. The UAV will automatically target all enemy Mechs that come within its sensor radius; this information will be shared to your team
  • A UAV will not launch if there is insufficient clearance above you
  • The UAV can target Mechs that are shielded by ECM and will share this with your team
    • Like other shared enemy information, friendly Mechs blocked by ECM will not be able to receive this
  • A UAV will be destroyed after taking a cumulative 10 damage. The UAV will self-destruct after being in the air for a certain length of time
    • Destroying an enemy UAV is worth 50 XP
Consumable Module: UAV
  • Automatically unlocked
  • 40,000 C-Bills
  • Hovers for 45 seconds before self-destructing
  • Detects enemies up to 240 m away
  • Can be detected and targeted by enemies within 180 m
  • Consumed upon use
Consumable Module: Advanced UAV
  • Automatically unlocked
  • 15 MC
  • Hovers for 60 seconds before self-destructing
  • Detects enemies up to 240 m away
  • Can be detected and targeted by enemies within 180 m
  • Consumed upon use
Upgrade Module: Improved UAV
  • 15,000 GXP to unlock
  • Upgrades the UAV module
  • Increases the UAV's hover time by 15 seconds (60 seconds total)
  • Does not need to be equipped to a BattleMech
Upgrade Module: UAV Upgrade
  • 15,000 GXP to unlock
  • Increases the sensor range of all your UAVs by 25%
  • Does not need to be equipped to a BattleMech
  • Gameplay

Edited by Jestun, 21 May 2013 - 09:41 AM.


#19 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 21 May 2013 - 09:44 AM

240m+25% when you have upgrade module.
I wish to have auto re-buy feature :x

Edited by JudgeDeathCZ, 21 May 2013 - 09:44 AM.


#20 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 21 May 2013 - 10:13 AM

View PostChavette, on 21 May 2013 - 08:27 AM, said:

Its 150... lol. Just another useless module.

Ya.. I gotta wonder. If something is within 150m, seems like visibility isn't a problem.

I guess a light mech could run up onto the enemy, and drop a UAV over them, but even that seems kind of weak given it's only in the air for a max of 60 seconds.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users