

Uavs As *****
#1
Posted 21 May 2013 - 08:00 AM
Maybe a better question would be "what will the average life-span of a UAV be?"
… Now that I think on it, will they just get Streaked to death?
#2
Posted 21 May 2013 - 08:02 AM
Edit: Sorry. My bad. Thought thread was referring to the artillery planes.
Edited by Aloha, 21 May 2013 - 09:40 AM.
#3
Posted 21 May 2013 - 08:03 AM
They are also p2w
#5
Posted 21 May 2013 - 08:13 AM

#8
Posted 21 May 2013 - 08:27 AM
#10
Posted 21 May 2013 - 08:36 AM
#11
Posted 21 May 2013 - 08:43 AM
Okay, will all you P2W whiners finally call it quits now!?!? The Devs are so utterly afraid of you calling them P2W that everything comes out of the box nerfed now.
Sure, I can imagine some tactical situations where having a 150m ranged sensor high up could come in handy. But those situations are few and far between.
#12
Posted 21 May 2013 - 08:45 AM
#13
Posted 21 May 2013 - 08:51 AM
#16
Posted 21 May 2013 - 08:59 AM
sokitumi, on 21 May 2013 - 08:54 AM, said:
Well being able to point your arms up and attempt to shoot at something only helps if you can look up at what your shooting at and as far as I know there is no mech that can look straight up currently.
DemonRaziel, on 21 May 2013 - 08:52 AM, said:
So many scream and rage about ECM it comes as no surprise to me.
Edited by Coralld, 21 May 2013 - 09:01 AM.
#18
Posted 21 May 2013 - 09:40 AM
Coralld, on 21 May 2013 - 08:45 AM, said:
Correct.
:edit:
Range is 240m. 150m is the height it flies at.
Garth Erlam, on 21 May 2013 - 08:20 AM, said:
- With a UAV module equipped, you can press Insert to launch a UAV into the air, 150 m directly above you. The UAV will automatically target all enemy Mechs that come within its sensor radius; this information will be shared to your team
- A UAV will not launch if there is insufficient clearance above you
- The UAV can target Mechs that are shielded by ECM and will share this with your team
- Like other shared enemy information, friendly Mechs blocked by ECM will not be able to receive this
- A UAV will be destroyed after taking a cumulative 10 damage. The UAV will self-destruct after being in the air for a certain length of time
- Destroying an enemy UAV is worth 50 XP
- Automatically unlocked
- 40,000 C-Bills
- Hovers for 45 seconds before self-destructing
- Detects enemies up to 240 m away
- Can be detected and targeted by enemies within 180 m
- Consumed upon use
- Automatically unlocked
- 15 MC
- Hovers for 60 seconds before self-destructing
- Detects enemies up to 240 m away
- Can be detected and targeted by enemies within 180 m
- Consumed upon use
- 15,000 GXP to unlock
- Upgrades the UAV module
- Increases the UAV's hover time by 15 seconds (60 seconds total)
- Does not need to be equipped to a BattleMech
- 15,000 GXP to unlock
- Increases the sensor range of all your UAVs by 25%
- Does not need to be equipped to a BattleMech
- Gameplay
Edited by Jestun, 21 May 2013 - 09:41 AM.
#19
Posted 21 May 2013 - 09:44 AM
I wish to have auto re-buy feature :x
Edited by JudgeDeathCZ, 21 May 2013 - 09:44 AM.
#20
Posted 21 May 2013 - 10:13 AM
Chavette, on 21 May 2013 - 08:27 AM, said:
Ya.. I gotta wonder. If something is within 150m, seems like visibility isn't a problem.
I guess a light mech could run up onto the enemy, and drop a UAV over them, but even that seems kind of weak given it's only in the air for a max of 60 seconds.
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