Crash & Stability Feedback
#141
Posted 26 May 2013 - 11:41 AM
#142
Posted 26 May 2013 - 12:40 PM
strange ping's growings with no damage indication.
#143
Posted 26 May 2013 - 01:29 PM
This is an entirely new failure mode to me, but it is now happening FREQUENTLY.
I have run the repair utility and it still happens.
The only setting I have changed, at all, was mouse sensativity, and that was after this started happening.
My connection is flawless, and this happens MAYBE more frequently when I am in a fight, but I cannot say this for sure as I brawl pretty much the whole map. It certainly happens when I am NOT in a fight.
This DOES NOT seem to happen if I die early in a match. I don't crash while spectating, in otherwords.
This is SUPER ANNOYING!!!!!! This happens, frequently when I am about to lay all my weapons in to someone's face. Again, I don't know if this failure mode is caused by close quarters combat because I am always in close quarters combat.
BackupNameAttachment=" Build(4418) 26 May 13 (09 11 18)" -- used by backup system Log Started at 05/26/13 09:11:18 Running 32 bit version Executable: C:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe FileVersion: 3.4.1.4418 ProductVersion: 3.4.1.4418 Using STLport C++ Standard Library implementation Added MOD directory <engine> to CryPak Executable Command Line: "C:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe" flowthru Total number of logical processors: 8 Number of available logical processors: 8 Total number of system cores: 4 Number of cores available to process: 4 Processor 0: CPU: Intel Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 2.2 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 1: CPU: Intel Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 2.2 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 2: CPU: Intel Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 2.2 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 3: CPU: Intel Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 2.2 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default Windows 64 bit (build 6.2.9200) System language: English Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 09:11:19 05/26/13, system running for 1934 minutes 8095MB physical memory installed, 3757MB available, 4095MB virtual memory installed, 53 percent of memory in use PageFile usage: 28MB, Working Set: 19MB, Peak PageFile usage: 28MB, Current display mode is 1920x1080x32, (Unknown graphics card) IBM enhanced (101/102-key) keyboard and 8+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization GameName: MechWarrior Online BuildTime: May 22 2013 18:27:05 Windows Error Reporting is enabled setting exception handler Font initialization Physics initialization Sound initialization <Sound> Initializing AudioDevice now! <Sound> Initialize FMOD with dynamic memory callbacks <Sound> Starting to initialize Windows Audio Session API output! <Sound> Drivers found: 2 <Sound> Available drivers: 1. Speakers (2- High Definition Audio Device) 2. Digital Audio (S/PDIF) (2- High Definition Audio Device) <Sound> FmodEx-AudioDevice: Now running on driver: Speakers (2- High Definition Audio Device) <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO <Sound> Initializing FMOD-EX now! <Sound> Initialized FMOD-EX <Sound> Available record drivers: 0 Microphone (2- High Definition Audio Device) ! <Sound> Record config is set to autodetect using record driver 0 <Sound> Using FMOD version: 00044004 and internal 00044004! <Sound> Initializing SoundSystem now! Renderer initialization [Error] NVAPI: Unable to get SLI state (-113) used GeomInstancingThreshold is 8 Localized language content(english) not available or modified from the original installation. Localized language content(english) not available or modified from the original installation. Network initialization [net] using iocp socket io management network hostname: shaargas ip:192.168.109.1 ip:192.168.158.1 ip:192.168.1.143 [Network Version]: RELEASE PURE CLIENT MovieSystem initialization Console initialization Time initialization Input initialization AI initialization Initializing Animation System Initializing 3D Engine Initializing default materials... Script System Initialization Entity system initialization Initializing AI System i_mouse_smooth = 0 [DUMPTODISK] i_mouse_accel = 0 [DUMPTODISK] [Warning] Unknown command: cl_sensitivity [PlayerProfiles] Login of user ' removed successful. [PlayerProfiles] Found 3 profiles. Profile 0 : ' removed ' Profile 1 : ' removed ' Profile 2 : 'default' [GameProfiles]: Successfully activated profile ' removed ' for user ' removed ' Patch Complete Received Patch Complete Received Patch Complete Received Patch Complete Received Patch Complete Received
============================ PrepareLevel frozencity_night ============================ Initializing default materials... ======== frozencity_night is loaded in 14.0 sec ======== CHAT TEAM- Killkie to TEAM: going down, then popping up c5 CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.6 sec ======== UnLoadLevel End: 0.6 sec Game rules class: Conquest ============================ PrepareLevel forestcolony_snow ============================ Initializing default materials... Coolant flush initialized: 1 : 15 Coolant flush post init: 1 : 15 ======== forestcolony_snow is loaded in 15.6 sec ======== Coolant flush initialized: 1 : 16 Coolant flush post init: 1 : 16 Coolant flush initialized: 1 : 17 Coolant flush post init: 1 : 17 CHAT TEAM- Killkie to TEAM: going tunnel [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 137134, at 137133); disconnecting CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
============================ PrepareLevel frozencity_night ============================ Initializing default materials... Coolant flush initialized: 1 : 10 Coolant flush post init: 1 : 10 Coolant flush initialized: 1 : 11 Coolant flush post init: 1 : 11 ======== frozencity_night is loaded in 16.0 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.6 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
======== rivercity_night is loaded in 19.9 sec ======== Coolant flush initialized: 1 : 16 Coolant flush post init: 1 : 16 [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1552) CGameClientChannel::Release UnLoadLevel End: 0.8 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.8 sec ======== UnLoadLevel End: 0.5 sec Game rules class: Conquest ============================ PrepareLevel canyonnetwork ============================ Initializing default materials... ======== canyonnetwork is loaded in 14.2 sec ======== Coolant flush initialized: 1 : 1 Coolant flush post init: 1 : 1 CHAT ALL- Killkie to No Pilot: this map reminds me of halo 1 or unreal CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 128760, at 128759); disconnecting CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
======== alpinepeaks is loaded in 18.9 sec ======== CHAT ALL- Killkie to No Pilot: reddit gonewild, you're welcome CHAT ALL- Killkie to No Pilot: there's a blackjack, here, that looks like spiderman CHAT TEAM- Killkie to TEAM: going sigma CHAT TEAM- Killkie to TEAM: faster mechs, go theta CHAT TEAM- Killkie to TEAM: someone stay epsilon CHAT TEAM- Killkie to TEAM: units in h8, go epsilon CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.6 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
Edited by Killkie, 26 May 2013 - 01:46 PM.
#144
Posted 26 May 2013 - 02:58 PM
============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 5.2 sec ======== UnLoadLevel End: 0.5 sec Game rules class: Conquest ============================ PrepareLevel alpinepeaks ============================ Initializing default materials... ======== alpinepeaks is loaded in 19.2 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.6 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
#145
Posted 26 May 2013 - 03:06 PM
Every time I go to play this game. EVERY. TIME. the F'ing thing soft locks. The **** am I wasting my time on this game for let alone about to put any money toward it?
Edited by Braidedheadman, 26 May 2013 - 03:06 PM.
#146
Posted 26 May 2013 - 04:34 PM
Crashing on-and-off constantly, every other match or so; always with the "malformed packets", always with the wasting my premium time.
Edited by YaoYaoYiffy, 26 May 2013 - 04:34 PM.
#147
Posted 26 May 2013 - 05:05 PM
======== canyonnetwork is loaded in 15.7 sec ======== CHAT ALL- Killkie to No Pilot: such a pretty little stream CHAT TEAM- Killkie to TEAM: I was following the water and admiring the shader that creates the illusion of it twisiting as it flows CHAT TEAM- Killkie to TEAM: probably shouldn't play MWOMerc on acid CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
Artists that make mechs are not people you want squishing bugs. Let them build new mechs while we push bugs to the bug squishers.
Legit about paying money, though.
Braidedheadman, on 26 May 2013 - 03:06 PM, said:
#148
Posted 26 May 2013 - 05:26 PM
============================ PrepareLevel rivercity ============================ Initializing default materials... ======== rivercity is loaded in 21.6 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.8 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.4 sec ========
#149
Posted 26 May 2013 - 05:39 PM
============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.4 sec ======== UnLoadLevel End: 0.6 sec Game rules class: Conquest Level rivercity does not support Conquest gamerules. ============================ PrepareLevel rivercity ============================ Initializing default materials... ======== rivercity is loaded in 21.6 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.8 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.4 sec ======== UnLoadLevel End: 0.6 sec Game rules class: Assault ============================ PrepareLevel causticvalley ============================ Initializing default materials... ======== causticvalley is loaded in 16.3 sec ======== Coolant flush initialized: 1 : 18 Coolant flush post init: 1 : 18 CHAT ALL- Killkie to No Pilot: anyone else been crashing to mechlab? CHAT ALL- Killkie to No Pilot: erroring out with "malformed packet" or "ack from future" errors CHAT ALL- Killkie to No Pilot: i did CHAT ALL- Killkie to No Pilot: :-/ CHAT TEAM- Killkie to TEAM: many around our pool CHAT TEAM- Killkie to TEAM: ******* the lbx CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
#150
Posted 26 May 2013 - 06:00 PM
============================ PrepareLevel forestcolony ============================ Initializing default materials... Coolant flush initialized: 1 : 20 Coolant flush post init: 1 : 20 ======== forestcolony is loaded in 16.3 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
Edited by Killkie, 26 May 2013 - 06:02 PM.
#151
Posted 26 May 2013 - 06:05 PM
============================ PrepareLevel forestcolony ============================ Initializing default materials... Coolant flush initialized: 1 : 20 Coolant flush post init: 1 : 20 ======== forestcolony is loaded in 16.3 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.7 sec ======== UnLoadLevel End: 0.5 sec Game rules class: Conquest Level canyonnetwork does not support Conquest gamerules. ============================ PrepareLevel canyonnetwork ============================ Initializing default materials... ======== canyonnetwork is loaded in 13.3 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 10951, at 10950); disconnecting CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
#152
Posted 26 May 2013 - 06:20 PM
============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.7 sec ======== UnLoadLevel End: 0.6 sec Game rules class: Conquest Level forestcolony does not support Conquest gamerules. ============================ PrepareLevel forestcolony ============================ Initializing default materials... Coolant flush initialized: 1 : 20 Coolant flush post init: 1 : 20 ======== forestcolony is loaded in 16.3 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.7 sec ======== UnLoadLevel End: 0.5 sec Game rules class: Conquest Level canyonnetwork does not support Conquest gamerules. ============================ PrepareLevel canyonnetwork ============================ Initializing default materials... ======== canyonnetwork is loaded in 13.3 sec ======== CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 10951, at 10950); disconnecting CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.4 sec ======== UnLoadLevel End: 0.6 sec Game rules class: Assault ============================ PrepareLevel frozencity ============================ Initializing default materials... Coolant flush initialized: 1 : 21 Coolant flush post init: 1 : 21 ======== frozencity is loaded in 15.3 sec ======== Coolant flush initialized: 1 : 22 Coolant flush post init: 1 : 22 CHAT TEAM- Killkie to TEAM: going tunnel CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 4.8 sec ========
#153
Posted 26 May 2013 - 06:40 PM
#154
Posted 26 May 2013 - 06:43 PM
#155
Posted 26 May 2013 - 07:15 PM
============================ PrepareLevel rivercity_night ============================ Initializing default materials... Coolant flush initialized: 1 : 28 Coolant flush post init: 1 : 28 Coolant flush initialized: 1 : 29 Coolant flush post init: 1 : 29 Coolant flush initialized: 1 : 30 Coolant flush post init: 1 : 30 Coolant flush initialized: 1 : 31 Coolant flush post init: 1 : 31 Coolant flush initialized: 1 : 32 Coolant flush post init: 1 : 32 ======== rivercity_night is loaded in 20.7 sec ======== CHAT TEAM- Killkie to TEAM: GOING LOWER CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486) CGameClientChannel::Release UnLoadLevel End: 0.7 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================
#156
Posted 26 May 2013 - 07:19 PM
So... I dunno... go out this weekend.
Cacafuego, on 26 May 2013 - 06:40 PM, said:
#157
Posted 26 May 2013 - 09:13 PM
#158
Posted 26 May 2013 - 10:10 PM
Since then (patchday), they cannot play at all!!!
One of em did send every crashlog they asked for, to support and got no reply with a solution so far, he is still waiting to be able to play again.
The other one uninstalled his game and told me sth like "other developers develop nice games too"
So here´s my feedback for you: If you want to keep your customers, you might wanna look for a stable game (for everyone) first and do all the less necessary stuff later?
#159
Posted 26 May 2013 - 11:09 PM
#160
Posted 27 May 2013 - 12:22 AM
CTD
Frozen video (Alt-tab sometimes works to restart it)
Crash to Mechlab
Complete computer freeze, ctrl+alt+del nonfunctional, hard power-down required
Of 5 matches I have attempted since the patch, I crashed in some manner with 4 of them.
Some crashes happened during match play (video freezes seemed to happen when looking at Atlas mechs)
Some crashed happened shortly after entering a match.
GTX 660 with latest drivers, windows 7 pro x64, intel quad-core 3570K at stock speeds, 16 gigs of DDR3 1333 speed (8gigs as a dedicated ramdisc)
Video settings are set on maximum, no blur.
After first 2 crashes I completely reinstalled the game, crashes persisted, but no further complete computer locks.
Edited by One Medic Army, 27 May 2013 - 12:25 AM.
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