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Crash & Stability Feedback


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#141 Samurai Pumpkin

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Posted 26 May 2013 - 11:41 AM

Disconnected 3 out of my last 4 games. What The Hell.

#142 AtomCore

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Posted 26 May 2013 - 12:40 PM

few disconnects.
strange ping's growings with no damage indication.

#143 Decep-Qi-Kons

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Posted 26 May 2013 - 01:29 PM

Crashing to Mechlab, all maps. Just happened two games in a row!

This is an entirely new failure mode to me, but it is now happening FREQUENTLY.

I have run the repair utility and it still happens.

The only setting I have changed, at all, was mouse sensativity, and that was after this started happening.

My connection is flawless, and this happens MAYBE more frequently when I am in a fight, but I cannot say this for sure as I brawl pretty much the whole map. It certainly happens when I am NOT in a fight.

This DOES NOT seem to happen if I die early in a match. I don't crash while spectating, in otherwords.

This is SUPER ANNOYING!!!!!! This happens, frequently when I am about to lay all my weapons in to someone's face. Again, I don't know if this failure mode is caused by close quarters combat because I am always in close quarters combat.

BackupNameAttachment=" Build(4418) 26 May 13 (09 11 18)"  -- used by backup system
Log Started at 05/26/13 09:11:18
Running 32 bit version
Executable: C:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe
FileVersion: 3.4.1.4418
ProductVersion: 3.4.1.4418
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe" flowthru
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
  CPU: Intel	   Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
  Family: 6, Model: 10, Stepping: 9
  FPU: On-Chip
  CPU Speed (estimated): 2.2 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled
Processor 1:
  CPU: Intel	   Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
  Family: 6, Model: 10, Stepping: 9
  FPU: On-Chip
  CPU Speed (estimated): 2.2 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled
Processor 2:
  CPU: Intel	   Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
  Family: 6, Model: 10, Stepping: 9
  FPU: On-Chip
  CPU Speed (estimated): 2.2 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled
Processor 3:
  CPU: Intel	   Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
  Family: 6, Model: 10, Stepping: 9
  FPU: On-Chip
  CPU Speed (estimated): 2.2 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
Windows 64 bit (build 6.2.9200)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 09:11:19 05/26/13, system running for 1934 minutes
8095MB physical memory installed, 3757MB available, 4095MB virtual memory installed, 53 percent of memory in use
PageFile usage: 28MB, Working Set: 19MB, Peak PageFile usage: 28MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: MechWarrior Online
BuildTime: May 22 2013 18:27:05
Windows Error Reporting is enabled setting exception handler
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 2
<Sound> Available drivers:
1. Speakers (2- High Definition Audio Device)
2. Digital Audio (S/PDIF) (2- High Definition Audio Device)
<Sound> FmodEx-AudioDevice: Now running on driver: Speakers (2- High Definition Audio Device)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Microphone (2- High Definition Audio Device) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00044004 and internal 00044004!
<Sound> Initializing SoundSystem now!
Renderer initialization
[Error] NVAPI: Unable to get SLI state (-113)
used GeomInstancingThreshold is 8
Localized language content(english) not available or modified from the original installation.
Localized language content(english) not available or modified from the original installation.
Network initialization
[net] using iocp socket io management
network hostname: shaargas
  ip:192.168.109.1
  ip:192.168.158.1
  ip:192.168.1.143
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Initializing default materials...
Script System Initialization
Entity system initialization
Initializing AI System
    i_mouse_smooth = 0 [DUMPTODISK]
    i_mouse_accel = 0 [DUMPTODISK]
[Warning] Unknown command: cl_sensitivity
[PlayerProfiles] Login of user ' removed successful.
[PlayerProfiles] Found 3 profiles.
   Profile 0 : ' removed '
   Profile 1 : ' removed '
   Profile 2 : 'default'
[GameProfiles]: Successfully activated profile ' removed ' for user ' removed '
Patch Complete Received
Patch Complete Received
Patch Complete Received
Patch Complete Received
Patch Complete Received


============================ PrepareLevel frozencity_night ============================
Initializing default materials...
======== frozencity_night is loaded in 14.0 sec ========
CHAT TEAM- Killkie to TEAM:
    going down, then popping up c5
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.6 sec ========
UnLoadLevel End: 0.6 sec
Game rules class: Conquest
============================ PrepareLevel forestcolony_snow ============================
Initializing default materials...
Coolant flush initialized: 1 : 15
Coolant flush post init: 1 : 15
======== forestcolony_snow is loaded in 15.6 sec ========
Coolant flush initialized: 1 : 16
Coolant flush post init: 1 : 16
Coolant flush initialized: 1 : 17
Coolant flush post init: 1 : 17
CHAT TEAM- Killkie to TEAM:
    going tunnel
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 137134, at 137133); disconnecting
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================



============================ PrepareLevel frozencity_night ============================
Initializing default materials...
Coolant flush initialized: 1 : 10
Coolant flush post init: 1 : 10
Coolant flush initialized: 1 : 11
Coolant flush post init: 1 : 11
======== frozencity_night is loaded in 16.0 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.6 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================


======== rivercity_night is loaded in 19.9 sec ========
Coolant flush initialized: 1 : 16
Coolant flush post init: 1 : 16
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1552)
CGameClientChannel::Release
UnLoadLevel End: 0.8 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================


============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.8 sec ========
UnLoadLevel End: 0.5 sec
Game rules class: Conquest
============================ PrepareLevel canyonnetwork ============================
Initializing default materials...
======== canyonnetwork is loaded in 14.2 sec ========
Coolant flush initialized: 1 : 1
Coolant flush post init: 1 : 1
CHAT ALL- Killkie to No Pilot:
this map reminds me of halo 1 or unreal
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 128760, at 128759); disconnecting
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================


======== alpinepeaks is loaded in 18.9 sec ========
CHAT ALL- Killkie to No Pilot:
reddit gonewild, you're welcome
CHAT ALL- Killkie to No Pilot:
there's a blackjack, here, that looks like spiderman
CHAT TEAM- Killkie to TEAM:
going sigma
CHAT TEAM- Killkie to TEAM:
faster mechs, go theta
CHAT TEAM- Killkie to TEAM:
someone stay epsilon
CHAT TEAM- Killkie to TEAM:
units in h8, go epsilon
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.6 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================

Edited by Killkie, 26 May 2013 - 01:46 PM.


#144 Decep-Qi-Kons

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Posted 26 May 2013 - 02:58 PM

Just crashed with in seconds of starting

============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 5.2 sec ========
UnLoadLevel End: 0.5 sec
Game rules class: Conquest
============================ PrepareLevel alpinepeaks ============================
Initializing default materials...
======== alpinepeaks is loaded in 19.2 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.6 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================


#145 Braidedheadman

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Posted 26 May 2013 - 03:06 PM

Does anyone else feel like the devs at PG are more interested in shipping shiny new premium mechs and other BS rather than fixing game-breaking issues?
Every time I go to play this game. EVERY. TIME. the F'ing thing soft locks. The **** am I wasting my time on this game for let alone about to put any money toward it?

Edited by Braidedheadman, 26 May 2013 - 03:06 PM.


#146 YaoYaoYiffy

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Posted 26 May 2013 - 04:34 PM

When they finally fix their netcode they should credit every player a week of premium time.



Crashing on-and-off constantly, every other match or so; always with the "malformed packets", always with the wasting my premium time.

Edited by YaoYaoYiffy, 26 May 2013 - 04:34 PM.


#147 Decep-Qi-Kons

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Posted 26 May 2013 - 05:05 PM

And again! And I was just kidding about the acid part. Debuging a game on acid is and even WORSE idea than playing one on acid.

======== canyonnetwork is loaded in 15.7 sec ========
CHAT ALL- Killkie to No Pilot:
such a pretty little stream
CHAT TEAM- Killkie to TEAM:
I was following the water and admiring the shader that creates the illusion of it twisiting as it flows
CHAT TEAM- Killkie to TEAM:
probably shouldn't play MWOMerc on acid
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================


Artists that make mechs are not people you want squishing bugs. Let them build new mechs while we push bugs to the bug squishers.

Legit about paying money, though.

View PostBraidedheadman, on 26 May 2013 - 03:06 PM, said:

Does anyone else feel like the devs at PG are more interested in shipping shiny new premium mechs and other BS rather than fixing game-breaking issues? Every time I go to play this game. EVERY. TIME. the F'ing thing soft locks. The **** am I wasting my time on this game for let alone about to put any money toward it?


#148 Decep-Qi-Kons

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Posted 26 May 2013 - 05:26 PM

DAMN IT! I had just snuck up on a light and was about to open up with an alpha strike!!!!!!!!!!! GAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!!

============================ PrepareLevel rivercity ============================
Initializing default materials...
======== rivercity is loaded in 21.6 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.8 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.4 sec ========


#149 Decep-Qi-Kons

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Posted 26 May 2013 - 05:39 PM

Two games in a row! DAMN IT!

============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.4 sec ========
UnLoadLevel End: 0.6 sec
Game rules class: Conquest
Level rivercity does not support Conquest gamerules.
============================ PrepareLevel rivercity ============================
Initializing default materials...
======== rivercity is loaded in 21.6 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.8 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.4 sec ========
UnLoadLevel End: 0.6 sec
Game rules class: Assault
============================ PrepareLevel causticvalley ============================
Initializing default materials...
======== causticvalley is loaded in 16.3 sec ========
Coolant flush initialized: 1 : 18
Coolant flush post init: 1 : 18
CHAT ALL- Killkie to No Pilot:
anyone else been crashing to mechlab?
CHAT ALL- Killkie to No Pilot:
erroring out with "malformed packet" or "ack from future" errors
CHAT ALL- Killkie to No Pilot:
i did
CHAT ALL- Killkie to No Pilot:
:-/
CHAT TEAM- Killkie to TEAM:
many around our pool
CHAT TEAM- Killkie to TEAM:
******* the lbx
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================


#150 Decep-Qi-Kons

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Posted 26 May 2013 - 06:00 PM

And again! I was one of three vs three!!! DAMN IT!

============================ PrepareLevel forestcolony ============================
Initializing default materials...
Coolant flush initialized: 1 : 20
Coolant flush post init: 1 : 20
======== forestcolony is loaded in 16.3 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================

Edited by Killkie, 26 May 2013 - 06:02 PM.


#151 Decep-Qi-Kons

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Posted 26 May 2013 - 06:05 PM

Twice in a row, this time at loading screen
============================ PrepareLevel forestcolony ============================
Initializing default materials...
Coolant flush initialized: 1 : 20
Coolant flush post init: 1 : 20
======== forestcolony is loaded in 16.3 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.7 sec ========
UnLoadLevel End: 0.5 sec
Game rules class: Conquest
Level canyonnetwork does not support Conquest gamerules.
============================ PrepareLevel canyonnetwork ============================
Initializing default materials...
======== canyonnetwork is loaded in 13.3 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 10951, at 10950); disconnecting
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================


#152 Decep-Qi-Kons

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Posted 26 May 2013 - 06:20 PM

Three in a row. I repeat, I have repaired this installation.

============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.7 sec ========
UnLoadLevel End: 0.6 sec
Game rules class: Conquest
Level forestcolony does not support Conquest gamerules.
============================ PrepareLevel forestcolony ============================
Initializing default materials...
Coolant flush initialized: 1 : 20
Coolant flush post init: 1 : 20
======== forestcolony is loaded in 16.3 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
	sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.7 sec ========
UnLoadLevel End: 0.5 sec
Game rules class: Conquest
Level canyonnetwork does not support Conquest gamerules.
============================ PrepareLevel canyonnetwork ============================
Initializing default materials...
======== canyonnetwork is loaded in 13.3 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 10951, at 10950); disconnecting
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
	sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.4 sec ========
UnLoadLevel End: 0.6 sec
Game rules class: Assault
============================ PrepareLevel frozencity ============================
Initializing default materials...
Coolant flush initialized: 1 : 21
Coolant flush post init: 1 : 21
======== frozencity is loaded in 15.3 sec ========
Coolant flush initialized: 1 : 22
Coolant flush post init: 1 : 22
CHAT TEAM- Killkie to TEAM:
going tunnel
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
	sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.8 sec ========


#153 Cacafuego

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Posted 26 May 2013 - 06:40 PM

I have spent quite a bit of money on this game because I love the universe and when it works it is a lot of fun... BUT... it is becoming impossible to play and it is sucking the joy from the game. The bugs are annoying but expected given that this is a beta, however that is quite different from the number of disconnects and crashes that have been rampant since the last few patches. Once in a while is one thing, however when you are disconnected mid-game exponentially more times than you are able to finish a match that is intolerable. I do not remember the last time a game finished with all eight on each side intact. Yes, I am frustrated but this appears to be a known problem that has been ongoing for months. Just search the forums for crash or disconnect to mechlab. I hope this gets the attention it deserves as it should be a top priority. How successful is any game going to be when the game itself can only be played once every ten times you try to play it because it is defective. I have a relatlvely high end system with a good internet connection. I have tried the repair tool and the various remedies suggested by our fellow players, and no they have not worked. And no I do not have any problems or glitches with other games or MMOs. Thank you for attention, a frustrated mech pilot.

#154 FuzzyLog1c

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Posted 26 May 2013 - 06:43 PM

I bought 3-day premium time this weekend on sale, and couldn't use it because I was either crashing, or running at one quarter framerate. Asked for a refund. No response from PGI.

#155 Decep-Qi-Kons

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Posted 26 May 2013 - 07:15 PM

============================ PrepareLevel rivercity_night ============================
Initializing default materials...
Coolant flush initialized: 1 : 28
Coolant flush post init: 1 : 28
Coolant flush initialized: 1 : 29
Coolant flush post init: 1 : 29
Coolant flush initialized: 1 : 30
Coolant flush post init: 1 : 30
Coolant flush initialized: 1 : 31
Coolant flush post init: 1 : 31
Coolant flush initialized: 1 : 32
Coolant flush post init: 1 : 32
======== rivercity_night is loaded in 20.7 sec ========
CHAT TEAM- Killkie to TEAM:
GOING LOWER
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
UnLoadLevel End: 0.7 sec
    sv_gamerules = mechlab []
============================ Loading level mechlab ============================


#156 Decep-Qi-Kons

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Posted 26 May 2013 - 07:19 PM

I am quite certain that disconnecting to the mechlab is the default mode for any ingame problem that does not cause the whole game to fault. There are probably any number of problems that result in this scenerio. Keep in mind, this new rash of "Crash to Mechlab" bugs are, indeed, new. And because we are in the middle of the patch cycle, and it's a weekend, you can expect that this problem won't be fixed until next friday at the earliest.

So... I dunno... go out this weekend.

View PostCacafuego, on 26 May 2013 - 06:40 PM, said:

I have spent quite a bit of money on this game because I love the universe and when it works it is a lot of fun... BUT... it is becoming impossible to play and it is sucking the joy from the game. The bugs are annoying but expected given that this is a beta, however that is quite different from the number of disconnects and crashes that have been rampant since the last few patches. Once in a while is one thing, however when you are disconnected mid-game exponentially more times than you are able to finish a match that is intolerable. I do not remember the last time a game finished with all eight on each side intact. Yes, I am frustrated but this appears to be a known problem that has been ongoing for months. Just search the forums for crash or disconnect to mechlab. I hope this gets the attention it deserves as it should be a top priority. How successful is any game going to be when the game itself can only be played once every ten times you try to play it because it is defective. I have a relatlvely high end system with a good internet connection. I have tried the repair tool and the various remedies suggested by our fellow players, and no they have not worked. And no I do not have any problems or glitches with other games or MMOs. Thank you for attention, a frustrated mech pilot.


#157 Feircus Blacktooth

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Posted 26 May 2013 - 09:13 PM

Playing in my Blackjack and everytime i'm on the river city map, night or day, I get extreme rubberbanding then disconnect. Only on the river city map.

#158 Uncleclint

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Posted 26 May 2013 - 10:10 PM

I finally got two of my friends to start playing MWO a few days before May 21st patch, they both loved the game and we had some fun running around together.

Since then (patchday), they cannot play at all!!!

One of em did send every crashlog they asked for, to support and got no reply with a solution so far, he is still waiting to be able to play again.

The other one uninstalled his game and told me sth like "other developers develop nice games too"


So here´s my feedback for you: If you want to keep your customers, you might wanna look for a stable game (for everyone) first and do all the less necessary stuff later?

#159 bonapartist1

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Posted 26 May 2013 - 11:09 PM

Still crashing to mechlab with 95% reliability, usually within the first there minutes of gameplay. This never happened before patch.

#160 One Medic Army

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Posted 27 May 2013 - 12:22 AM

Experiencing a wide variety of crashes:
CTD
Frozen video (Alt-tab sometimes works to restart it)
Crash to Mechlab
Complete computer freeze, ctrl+alt+del nonfunctional, hard power-down required

Of 5 matches I have attempted since the patch, I crashed in some manner with 4 of them.
Some crashes happened during match play (video freezes seemed to happen when looking at Atlas mechs)
Some crashed happened shortly after entering a match.

GTX 660 with latest drivers, windows 7 pro x64, intel quad-core 3570K at stock speeds, 16 gigs of DDR3 1333 speed (8gigs as a dedicated ramdisc)
Video settings are set on maximum, no blur.

After first 2 crashes I completely reinstalled the game, crashes persisted, but no further complete computer locks.

Edited by One Medic Army, 27 May 2013 - 12:25 AM.






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